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GURPS 4e, Final Analysis

Started by RPGPundit, November 20, 2008, 01:17:32 PM

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Koltar

J. Arcane,

 That might be true...in your opinion, and from your point of view.
 I just find the newer version a tad EASIER to run than 3rd edition was.

Unlike D&D, its still pretty easy to convert characters from GURPS 3rd to 4th.

However, if you and I ever bump into each other at a game con - I'd be happy have you as a player in a GURPS game that I run.


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J Arcane

I should note that, maybe it's just because of my fondness for 3e GURPS and the lingering resemblance to the same in 4e, but I don't really think 4e is a bad game, anymore than I think HERO is a bad game.  It's just a game for which I am no longer the target audience.
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David Johansen

Really it's just the ultimate super duper compendium of everything edition issue.

Ultimate, editions with everything integrated and indexed make lousy products.  It's a simple fact that you've only got a fraction of your old customers buying it.  How do you sell it to the new guy?  What do you sell either customer tommorow?

But a new edition can bring back old customers who were disatisfied and more importantly new customers who have the enthusiasm to buy everything they can for the next twelve months.  And if you lose fans, well they were whiney gits anyhow who just didn't want to buy a new army instead of playing with the hundreds of dollars in figures the new edition completely ignores.
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jgants

Quote from: J Arcane;269036I should note that, maybe it's just because of my fondness for 3e GURPS and the lingering resemblance to the same in 4e, but I don't really think 4e is a bad game, anymore than I think HERO is a bad game.  It's just a game for which I am no longer the target audience.

The people I know who likes GURPS liked some of the system cleanups (like armor) but didn't want to mess with all the new complexity.  Their solution was to pretty much just use the 4e lite rules (naturally, that doesn't make any money for SJG).
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stu2000

Quote from: David Johansen;269116Really it's just the ultimate super duper compendium of everything edition issue.

Ultimate, editions with everything integrated and indexed make lousy products.  

That's exactly what I was thinking about when we had that recent Hero discussion. I love Hero and Gurps, but it would sure be easier to find players for either if they would publish the most basic rules required for a genre in a genre book, with an appendix about how to add spice from the everything edition if you wanted to.
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David Johansen

Actually, what I want is a GURPS sorter program that lets you tell it what will be in the rulebook for the campaign you want and then it prints that stuff out and leaves out everything else.
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Kyle Aaron

Quote from: David Johansen;269271Actually, what I want is a GURPS sorter program that lets you tell it what will be in the rulebook for the campaign you want and then it prints that stuff out and leaves out everything else.
Here you go.
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stu2000

That would be sweet.

Much more high-tech than the "rules on index cards that you buy a chunk at a time, like those old wildlife card subscriptions" idea I had. A sorter would be sweet.
Employment Counselor: So what do you like to do outside of work?
Oblivious Gamer: I like to play games: wargames, role-playing games.
EC: My cousin killed himself because of role-playing games.
OG: Jesus, what was he playing? Rifts?
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stu2000

Quote from: Kyle Aaron;269281Here you go.

That is an outstanding utility. I would like a couple more criteria, but I'm definitely going to use that thing.
Employment Counselor: So what do you like to do outside of work?
Oblivious Gamer: I like to play games: wargames, role-playing games.
EC: My cousin killed himself because of role-playing games.
OG: Jesus, what was he playing? Rifts?
--Fear the Boot

Kyle Aaron

Ideally I would like the rules in doc rather than pdf, then I could just go through and delete the crap I never use, and change a couple of things - I have pet hates in things having the slightly wrong name, like IQ, Honesty, and the "groin" hit location.

Then I could print it out and have a nice neat 100 page GURPS rules set for my group. And maybe then the players would read it. :)
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estar

Quote from: Kyle Aaron;269314Ideally I would like the rules in doc rather than pdf, then I could just go through and delete the crap I never use, and change a couple of things - I have pet hates in things having the slightly wrong name, like IQ, Honesty, and the "groin" hit location.

Then I could print it out and have a nice neat 100 page GURPS rules set for my group. And maybe then the players would read it. :)

Their PDFs are text based not image only. So this is possible.

Rob Conley