SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

So what can I do with HARP?

Started by Mostlyjoe, November 30, 2013, 04:54:19 PM

Previous topic - Next topic

FASERIP

Quote from: RPGPundit;712837Is HARP still a thing?

If you have to ask,  then of course not.
Don\'t forget rule no. 2, noobs. Seriously, just don\'t post there. Those guys are nuts.

Speak your mind here without fear! They\'ll just lock the thread anyway.

RPGPundit

Quote from: FASERIP;713462If you have to ask,  then of course not.

Thought as much.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

FaerieGodfather

It's still in print and GCP is still producing supplements. So yeah, it's "still a thing".
Viktyr C Gehrig
FaerieGodfather\'s RPG Site (Now with Forums!)

Rasyr

QuoteHARP was a fun experiment but ultimately adopted too many d20isms.

The thing to remember is that when HARP was written, d20 had just come out and had essentially grabbed ALMOST ALL of the market share.

Also, the ONLY version of RM for sale at the time was RMSS/FRP.

HARP was initially tasked with becoming something to fill the gap left by MERP originally (in fact, the first draft had chargen much like that found in MERP, but the guy who owned the RM rights was too confused by it and wanted us to change it).

We also wanted it to make it into a good transition game (for those moving away from d20), so it deliberately incorporated some aspects (such as the limited skill costs). And when released, it was much simpler than RMFRP.

Then ICE decided to recapture some of the RM2 market by releasing RMC, and in order to reduce some of the myths about RM2 being so complex, we stripped out everything but the core, made a few little tweaks to enhance the survivability of low level characters and released it as RM Express, and damn, it was simpler than HARP!!! I think that was the nail in HARP's coffin...


Quote from: RPGPundit;713998
Quote
QuoteIs HARP still a thing?
If you have to ask, then of course not.
Thought as much.

RPGPundit

Additionally, though I didn't realize it at the time, HARP has a number of flaws. Which is very unfortunate because the recent "semi-revision" or tweaking as they call it (to me, the essentially revised it, period) did not fix the worst of those flaws (flaws that, to be clear, were my fault to begin with).
Personal Website: Wizard\'s Lair
Original Author of HARP; Author of Combat Companion and many issues of HARPer\'s Bazaar and Express Additions. Currently authoring Novus 2e RPG

TheShadow

Quote from: Rasyr;718896The thing to remember is that when HARP was written, d20 had just come out and had essentially grabbed ALMOST ALL of the market share.

Also, the ONLY version of RM for sale at the time was RMSS/FRP.

HARP was initially tasked with becoming something to fill the gap left by MERP originally (in fact, the first draft had chargen much like that found in MERP, but the guy who owned the RM rights was too confused by it and wanted us to change it).

We also wanted it to make it into a good transition game (for those moving away from d20), so it deliberately incorporated some aspects (such as the limited skill costs). And when released, it was much simpler than RMFRP.

Then ICE decided to recapture some of the RM2 market by releasing RMC, and in order to reduce some of the myths about RM2 being so complex, we stripped out everything but the core, made a few little tweaks to enhance the survivability of low level characters and released it as RM Express, and damn, it was simpler than HARP!!! I think that was the nail in HARP's coffin...




Additionally, though I didn't realize it at the time, HARP has a number of flaws. Which is very unfortunate because the recent "semi-revision" or tweaking as they call it (to me, the essentially revised it, period) did not fix the worst of those flaws (flaws that, to be clear, were my fault to begin with).

Some refreshing honesty there. I got interested in HARP from pre-release back in 2003, and bought it as soon as it was released. (There were really few options for non-d20 fantasy back then, it was a totally different landscape). Then I discovered it was terribly broken, though I can't remember what the issues were. ICE immediately came out with a revised version fixing some the most egregious, game-breaking bugs. But once bitten, twice shy. After shelling out for the first draft, I never played the game.

So, Tim, what in your opinion are the big flaws still present even in the current edition?
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

Rasyr

Quote from: The_Shadow;718937Some refreshing honesty there. I got interested in HARP from pre-release back in 2003, and bought it as soon as it was released. (There were really few options for non-d20 fantasy back then, it was a totally different landscape). Then I discovered it was terribly broken, though I can't remember what the issues were. ICE immediately came out with a revised version fixing some the most egregious, game-breaking bugs. But once bitten, twice shy. After shelling out for the first draft, I never played the game.

So, Tim, what in your opinion are the big flaws still present even in the current edition?

In that minor revision, we changed the Crit tables, as there was an issue with reaching specific results, and the caps for weapon sizes (and we added armor by the piece rules from Martial Law into the core.

As for the remaining problems, the two biggest were as follows:

1) The original combat system had been based upon the tables found in MERP. However, during playtesting, I was asked if there was any way to get rid of the attack tables and just use the critical tables.

The problem was that those attack tables have a built in add to DB (the variable for armor was kept as a mod to DB, but the built in DB from the tables themselves was not, so this resulted in the combat system being a LOT more deadly than originally intended. And while some RM fans may not mind that, for the audience we were trying to reach (i.e. those moving away from d20), this could be considered something if a major flaw.

2) The Spell Creation System -- When HARP was written, I was using a basic outline of what eventually became the spell creation system (with College of Magics, we actually threw out the spell creation system that the author wrote because it was felt that it was too abstract, and we replaced it with a more polished version of what I used in creating the original spells).

The problem was, instead of going back during playtesting and fixing the system being used to create/price spells, we simply tweaked the end results. This means that most of the spells in HARP's core rules don't follow the rules for creating spells given in College of Magics (and trying to reprice them would INCREASE the spell costs almost across the board.

Now, we had had plans on revamping that those spell creation rules (creating a cost column for attack spells and one for utility spells, which would solve the costing issues), but that was to be done after we released our RM revision (which the owner refused to allow us to release - this being just a month before Mjolnir lost the license - because the owner's brother-in-law and one of his friends (i.e. the 2 guys NOW running ICE) thought that it was "too HARP-like" (I changed what RRs were used - but not how they were handled).

If you want to read an overview (it is in 4 parts, cause I went into a lot of detail) of what this RM revision would have looked like, you can find it on my personal website -- http://www.wizlair.net/archives/category/gaming/myrmrevision

I tried to secure permission to publish it myself under a different banner (offering to pay a humongous royalty, just to get it out there), but was turned down as they apparently already had their own RM revision underway (the current results of which makes me shudder).
Personal Website: Wizard\'s Lair
Original Author of HARP; Author of Combat Companion and many issues of HARPer\'s Bazaar and Express Additions. Currently authoring Novus 2e RPG

David Johansen

Quote from: Rasyr;718963this being just a month before Mjolnir lost the license - because the owner's brother-in-law and one of his friends (i.e. the 2 guys NOW running ICE) thought that it was "too HARP-like"

Irronically, HARP's biggest fault was that it was too close to RMSS. Training packages and talents and cultures.  Much of which has been ditched in the current RM revision.  HARP needed to be tighter and simpler to fill the niche it was intended for.

HARP gets more support than RM by a long shot these days.  The RM revision process seems to have been stalled for over a year.  I suspect that after I walked away the rest of the team fell apart.  I hope I'm wrong, we wasted a lot of time debating something that was mostly done before we were invited in to discuss a revision, and I'd like to see something come of that effort.

My own complaints might stem as much from my own inability to work in a group as anything that was or wasn't done mechanically.  I'd certainly confess to having been pretty stressed out by other stuff in my life by the time I blew out.  So I grind away ever so slowly at my own fantasy rules that I've shown on the game design forums here a couple times and occasionally shake my fist and whine about a wasted year spent polishing someone elses work.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Bloody Stupid Johnson

Attribute point development costs in HARP look a bit dodgy too.

Correct if I'm wrong but:
It seems You get Development Points (DPs) for stats >50, but no further penalties if its low.
The optimum spend seems to be to buy six scores of 90 and two scores of 5 (with the initial 550 attribute points), giving you 48 DPs/level. Comparably, someone splitting their scores evenly has 69s across the board and 32 DPs. The character with more DPs can then take those and spend them on raising attributes again, so in five levels spending 16 DPs level, one of their 5s would be an 85, which in turn would be giving them more DPs (55/level).

Rasyr

Quote from: Bloody Stupid Johnson;719106Attribute point development costs in HARP look a bit dodgy too.

Correct if I'm wrong but:
It seems You get Development Points (DPs) for stats >50, but no further penalties if its low.
The optimum spend seems to be to buy six scores of 90 and two scores of 5 (with the initial 550 attribute points), giving you 48 DPs/level. Comparably, someone splitting their scores evenly has 69s across the board and 32 DPs. The character with more DPs can then take those and spend them on raising attributes again, so in five levels spending 16 DPs level, one of their 5s would be an 85, which in turn would be giving them more DPs (55/level).

Yup, another of the issue...

One of my big problems when writing HARP was that, while I was the author, I had to make changes according to the wishes of those above me.

The end result was much much different from the original, first draft of the manuscript.

For example, in the first draft Professions were given a limited number of skill points per skill category. They then spent 1 skill point per rank on skills within that category.

They could then use Development points (which were (perhaps foolishly) based on stats as in the final result) to purchase more skill points in a given skill category (2 DP per SP in categories that they had originally received SP in; 4 Dp for categories which did not originally receive skill points). Each profession then received a professional bonus in specific skills (not in categories, but in the original rules, these bonuses could, in some cases, be moved from one skill to another at each level (the already applied bonus would not move, but the new skill would start receiving the bonus from that point).

I have attached a picture of what the Professions originally looked like, one of one of the original spells (which were not made with any sort of spell creation system), and I will upload a PDF of the original combat tables in a second post.
Personal Website: Wizard\'s Lair
Original Author of HARP; Author of Combat Companion and many issues of HARPer\'s Bazaar and Express Additions. Currently authoring Novus 2e RPG

Rasyr

Here is the original attack table I promised.

Keep in mind that the combat skills where by weapon groups...

so basically, each skill would apply to a single column on an attack table...
Personal Website: Wizard\'s Lair
Original Author of HARP; Author of Combat Companion and many issues of HARPer\'s Bazaar and Express Additions. Currently authoring Novus 2e RPG

Rasyr

For those who are interested, I have taken my above couple of posts and expanded them into a full-sized blog entry on my personal website.

http://www.wizlair.net/archives/1199
Personal Website: Wizard\'s Lair
Original Author of HARP; Author of Combat Companion and many issues of HARPer\'s Bazaar and Express Additions. Currently authoring Novus 2e RPG