This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Author Topic: Great Art Betrayed a Crappy Game  (Read 2473 times)

Lawbag

  • Ghost of the Navigator
  • Hero Member
  • *****
  • Posts: 1100
    • http://m.1asphost.com/Lawbag/
Great Art Betrayed a Crappy Game
« on: May 16, 2011, 03:03:31 AM »
A companion thread to the Best Art/Worst Art topics, is this question really...what games have been successfuly only because of the artwork?
 
Id blame Tim Bradstreet personally for the success of Vampire:TM, because without him, Im sure the game would have died a death the day it got published...he made vampires too cool to not want to play them
 
Oh, and Id also blame Brom for making Dark Sun appear to be a far more interesting and dark place than it really was.
"See you on the Other Side"
 
Playing: Nothing
Running: Nothing
Planning: pathfinder amongst other things
 
Playing every Sunday in Bexleyheath, Kent, UK 6pm til late...

Cranewings

  • Hero Member
  • *****
  • Posts: 3520
Great Art Betrayed a Crappy Game
« Reply #1 on: May 16, 2011, 03:07:54 AM »
We always made fun of the vampire art.

If you knew the goth crowd I did, you wouldn't be surprised that game sold itself.

I guess my vote would be third edition dragon lance. They had awesome art but cut the balls out of a lot of it.

jeff37923

  • Knight of Common Sense
  • Hero Member
  • *****
  • Posts: 17065
Great Art Betrayed a Crappy Game
« Reply #2 on: May 16, 2011, 03:29:07 AM »
The Red Star d20 campaign. I love Chris Gosset and his artwork and think that the comic The Red Star is awesome, but the damn campaign setting took all of that awesome and shredded it in translation.

Space Opera and Jeff Dee artwork. I so love the Jeff Dee artwork that I have bought adventures and supplements for Space Opera even though I think the Space Opera game sucks rancid dingleberries out of an asshole.

Soylent Green

  • Hero Member
  • *****
  • Posts: 2508
Great Art Betrayed a Crappy Game
« Reply #3 on: May 16, 2011, 03:47:32 AM »
Red Star,  good spot there.

For me Warp World falls in this category. I've always liked the style of the artwork and for that reason alone it's survived all my periodic game culls. But the rules are a nightmare (not necessarily bad but very complicated) and the setting is terribly contrived. I think there is a new edition that at least does something interesting with the timeline.
New! Cyberblues City - like cyberpunk, only more mellow. Free, fully illustrated roleplaying game based on the Fudge system
Bounty Hunters of the Atomic Wastelands, a post-apocalyptic western game based on Fate. It's simple, it's free and it's in colour!

danbuter

  • setting junkie
  • Hero Member
  • *****
  • Posts: 3882
    • http://home.comcast.net/~danbuter
Great Art Betrayed a Crappy Game
« Reply #4 on: May 16, 2011, 05:49:10 AM »
Earthdawn 1e. Amazing art, great setting. Rules were clunky and not so hot.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

Lawbag

  • Ghost of the Navigator
  • Hero Member
  • *****
  • Posts: 1100
    • http://m.1asphost.com/Lawbag/
Great Art Betrayed a Crappy Game
« Reply #5 on: May 16, 2011, 06:18:42 AM »
I think its fair to say with Dan Smiff(Smith) doing the artwork for In Nomine, that good would have never flown, period.
"See you on the Other Side"
 
Playing: Nothing
Running: Nothing
Planning: pathfinder amongst other things
 
Playing every Sunday in Bexleyheath, Kent, UK 6pm til late...

KrakaJak

  • Hero Member
  • *****
  • Posts: 1857
    • http://www.myspace.com/therealkrakajak
Great Art Betrayed a Crappy Game
« Reply #6 on: May 16, 2011, 06:36:48 AM »
Engel, goddamned Engel. I hear the original non-D20 version was much better. But the American Engel had amazing art and a damn near unplayable and incomplete system.
« Last Edit: May 16, 2011, 06:40:32 AM by KrakaJak »
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

Caesar Slaad

  • Hero Member
  • *****
  • Posts: 3585
Great Art Betrayed a Crappy Game
« Reply #7 on: May 16, 2011, 06:39:19 AM »
Um, RIFTS?
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Cranewings

  • Hero Member
  • *****
  • Posts: 3520
Great Art Betrayed a Crappy Game
« Reply #8 on: May 16, 2011, 09:14:53 AM »
Quote from: Caesar Slaad;458263
Um, RIFTS?


Shut up. (;

Aos

  • Huge Member
  • Hero Member
  • *****
  • Posts: 7724
Great Art Betrayed a Crappy Game
« Reply #9 on: May 16, 2011, 10:37:33 AM »
Quote from: danbuter;458257
Earthdawn 1e. Amazing art, great setting. Rules were clunky and not so hot.


Ha. i loved the art and we dug the rules (after getting accustomed to them over the course of a years long campaign) but, although I really like some elements of the setting, overall it bored me my by being over full and too small.
Now though I can't stand the system either; the art is still nice though
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Aos

  • Huge Member
  • Hero Member
  • *****
  • Posts: 7724
Great Art Betrayed a Crappy Game
« Reply #10 on: May 16, 2011, 10:40:25 AM »
Quote from: Lawbag;458249

 
Oh, and Id also blame Brom for making Dark Sun appear to be a far more interesting and dark place than it really was.


Laying aside art work and game mechanics- the presentation of the 4e  fluff is far better and much darker. The original 2e box does not live up to its potential in this regard, and a lot of the interior art (Baxa's) is ass .
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Cole

  • Factotum
  • Hero Member
  • *****
  • Posts: 2427
Great Art Betrayed a Crappy Game
« Reply #11 on: May 16, 2011, 11:48:34 AM »
Quote from: Aos;458287
Laying aside art work and game mechanics- the presentation of the 4e  fluff is far better and much darker. The original 2e box does not live up to its potential in this regard, and a lot of the interior art (Baxa's) is ass .


Could you elaborate on that? (Better and darker vs. not living up to potential) I haven't read the DS 4e books.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Aos

  • Huge Member
  • Hero Member
  • *****
  • Posts: 7724
Great Art Betrayed a Crappy Game
« Reply #12 on: May 16, 2011, 01:00:51 PM »
Quote from: Cole;458293
Could you elaborate on that? (Better and darker vs. not living up to potential) I haven't read the DS 4e books.

Well for one thing the atlas section of the cg is 3rd person as opposed to 1st. The presentation of the first set really acts as a bar to the cool grittiness of the setting. The 4e atlas is, in my opinion, just better, and it is objectively far more concise. As far as darker goes, I think the descriptions of the cities and wilderness  and the types of things that go down in them is just hits the note better for me.  Also Brom's absence aside, the interior art is superior in the 4e books. Beyond that, the writing is just better, I guess. I really dig the creature books from both iterations, though.

Also WoTC's two and out book policy insures that the setting will not be fucked up with kruft and hope down the road.
I'd run this game with S&W WB, some house rules, Carcoasa psionics and 4e fluff.
« Last Edit: May 16, 2011, 03:47:20 PM by Aos »
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Loz

  • Sr. Member
  • ****
  • L
  • Posts: 376
Great Art Betrayed a Crappy Game
« Reply #13 on: May 16, 2011, 01:09:21 PM »
Skyrealms of Jorune.

Fabulous art, intriguing setting, but the system was an utter mess. The second printing of the game came with a 20 page errata that still didn't make the system work.
The Design Mechanism: Publishers of Mythras
http://www.thedesignmechanism.com

danbuter

  • setting junkie
  • Hero Member
  • *****
  • Posts: 3882
    • http://home.comcast.net/~danbuter
Great Art Betrayed a Crappy Game
« Reply #14 on: May 16, 2011, 01:42:24 PM »
I'm surprised Engel hasn't been republished with it's original system. I know I'd buy it.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map