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Great Art Betrayed a Crappy Game

Started by Lawbag, May 16, 2011, 03:03:31 AM

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J Arcane

QuoteOMG, the artwork for Eoris is amazing!
I really don't see how anyone can refer to THIS as "amazing".

Tell the truth: You have a collection of blue wolf-in-star-field shirts, don't you?
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J Arcane

As for my own pick, I'd have to go with Anima.

It doesn't really do anything for me now, but back when it was announced I was in the midst of a shameful anime phase, and it WAS a pretty slick website.  

But apparently the system is absolute needlessly overcomplicated bollocks, and as a result the game pretty much died once it actually came out and couldn't ride on visual hype any longer.
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Benoist

Quote from: Lawbag;458725Lol@Grymbot,

If you strive for realism you end up with RoleMaster or F.A.T.A.L.
Are you kidding me? Rolemaster isn't anywhere near the same ballpark as FATAL (talking about rules complexity, nevermind the zillion of other offensive things one could repeat about FATAL). It's in the same ballpark as 3rd ed D&D maybe, but it's not as insanely complicated as people think it is, unless of course you're having seizures just having to look at charts.

Aos

pffft Rolemaste is just a Dildo critical chart away from being FATAL.
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You are posting in a troll thread.

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islan

Quote from: Aos;458750pffft Rolemaste is just a Dildo critical chart away from being FATAL.
Rolemaster: Cock's Law, coming soon.

bahahahahahah, hehe heh heh ... okay that one got me.

Incidentally, I find that my Rolemaster Standard System books have some of the best art I've ever seen for a roleplaying game.

Benoist

Quote from: Aos;458750pffft Rolemaste is just a Dildo critical chart away from being FATAL.

You've played too much FATAL. You should go lie down.

Quote from: Aos;458750Rolemaster: Cock's Law, coming soon.
... OK. Maybe not. :eek:

stu2000

The outre digital art in Zero was effective when it came out. I think the gene's been pretty beat up since then, but at the time it seemed fresh.

It's one of the few games I've ever seen that I'm pretty sure was constructed expressly around the art. It took a pretty good shot at a world that showed the world to an advantage, but the rules were forgettable. They had a multiplication gimmick, but didn't do much to frame a world with that evocative art. Could've been better, I guess.
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Caesar Slaad

Quote from: Pseudoephedrine;458410x10,000%

I'm not sure Eoris can actually be played without extensive houseruling.

Sounds like my impression of Anima: Beyond Fantasy.
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Opaopajr

Quote from: J Arcane;458733I really don't see how anyone can refer to THIS as "amazing".

Tell the truth: You have a collection of blue wolf-in-star-field shirts, don't you?

It'll totally blend in with my Asia posters! :p
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GameDaddy

Quote from: Caesar Slaad;458814Sounds like my impression of Anima: Beyond Fantasy.

Actually, for Eoris, I had in mind more of a shamanistic style game, in say that Native American tradition of the ancestors returning as spirit guides, and of course, spirits from the otherworld taking on the forms of animals.

Initially the whole Deity suicide scenario put me off as well, and my first review of this game before it was even published was quite negative.

Two thing made me change my mind. My daughter wanted to try that game, and rule zero. Being God, if you want to commit suicide, it's already done. So there's no story for that. If on the other hand, there's a third party with a vested interest in making you believe that God wants to end the universe, then you have a mystery to unravel.

It's hard to talk about a game though without actually having a copy in hand.
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Akrasia

Quote from: Lawbag;458725Lol@Grymbot,

If you strive for realism you end up with RoleMaster or F.A.T.A.L.

:confused:

Quote from: Benoist;458749Are you kidding me? Rolemaster isn't anywhere near the same ballpark as FATAL (talking about rules complexity, nevermind the zillion of other offensive things one could repeat about FATAL). It's in the same ballpark as 3rd ed D&D maybe, but it's not as insanely complicated as people think it is, unless of course you're having seizures just having to look at charts.

Spot on.

Given that Lawbag is prepping MERP, I'm quite puzzled by his comment.
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RPGPundit

I don't think any game has become popular due to good art alone.   This thread alone has many examples of games with clearly great art that did not succeed, due to their crappy qualities in other areas (mostly system).

I think its possible that great art can be a significant influencing factor in the popularity of a game, but its never enough to carry a game by itself. Just like really bad art can be a significant influencing factor in harming a game's popularity, but poor art in and of itself will never be solely responsible for a game's failure.

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