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Good Post Apocalyptic RPG

Started by Rincewind1, January 24, 2012, 10:27:07 PM

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Rincewind1

Alright, ladies and gentlemen, I have a question - got any good Post - Apo RPG suggestions? I've been mostly using Polish RPG Neuroshima, but well, it's really poor, and I'd rather shift.

I prefer RPGs with low to medium crunch - that's why I abandoned trying to get into Wasteland, as it was just waaaaaaaaaaaaaaaaaaaaaay too crunchy for me.

Suggestions? I need an RPG, or at least a good mechanic base, for a rather serious and tragic Post - Apo, so more "gonzo" mechanics and RPGs are out.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

km10ftp

Quote from: Rincewind1;508840I prefer RPGs with low to medium crunch

Suggestions? I need an RPG, or at least a good mechanic base, for a rather serious and tragic Post - Apo, so more "gonzo" mechanics and RPGs are out.

I'm going to recommend Barbarians of the Aftermath.

It adds some complexity to the vanilla BoL mechanics - I would describe it as medium crunchy.

The game takes a toolkit approach, allowing you to set the dials on your own setting. It pretty much lets you fine tune the overall mood to anything between relentlessly grim and uber gonzo.

FYI - You need the BoL rules and the BotA book to play.
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misterguignol

Quote from: Rincewind1;508840Suggestions? I need an RPG, or at least a good mechanic base, for a rather serious and tragic Post - Apo, so more "gonzo" mechanics and RPGs are out.

Ah, too bad, I would have recommended After the Bomb.

Silverlion

Atomic Highway. Its a bit cinematic, but it plays very smoothly and is definitely designed for a Mad Max/Book of Eli feel.
(of course with MUTANTS!)
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crkrueger

Since you're on an Old School kick with OSRIC, you might want to look into Aftermath, Morrow Project, Twilight 2000 or Living Steel.  All of those games, though, are probably too high into the crunch factor.

You mention no Gonzo, but Deadlands: Hell on Earth, After the Bomb, and Rifts can be serious despite things like mutants, magic, etc.

For D&D Post-Apoc there's Mutant Future and Darwin's World.

Atomic Highway is good, but cinematic might not be what you need if you're going On the Beach with it.
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danbuter

I second Atomic Highway. Great game.
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The Butcher

I have a strange relationship with post-apocalyptic RPGs.

Rifts is the only PA game that I've played for any significant length of time, but I consider it a cross-genre everything-goes RPG that happens to be set on a magic-flooded, post-apocalyptic Earth (as opposed to game that's about exploring the ruins of Old Earth and the new civilizations rising out of its ashes).

I'd go out on a limb and venture that, in a similar vein, Hawkmoon is a fantasy RPG that happens to be set on a post-apocalyptic Earth. There's firelances and automated defence towers and mutant flamingo riders.

PA settings like Gamma World or After The Bomb or Mutant Future definitely feel PA, in that exploring the ruined Earth gets a lot of attention, and day-to-day survival isn't guaranteed, but their particular brand of gonzo does nothing for me.

I've run some zombie apocalypse stuffand I like it, because it's mostly set close to our own day, resulting in stronger player identification with the collapsed civilization, and its artifacts, not to mention with characters and their struggle to remain alive.

I'd love to see a gritty PA game. Twilight: 2000 has an interesting premise but I've heard horrible things about the system (maybe pick it up and convert to BRP?). I know next to nothing about Atomic Highway, but if it's anything like Mad Max and On The Road, it's got my attention, though I'd prefer a grittier system (again, convert to BRP?).

Shit, that was rather unhelpful, wasn't it? :o

Gruntfuttock

Atomic Highway is both 'cinematic' (you can pull crazy stunts) and 'gritty' (in that it's easy to die once your fountune points run out - and they will). It's rules light while still having a solid engine. You can ignore the whole mutant thing if you wish (I did) and just have a human survivor story.

It doesn't have much backstory fluff - or make that any! It assumes that GMs/groups are able to come up with their own AP background themselves, so it that way it's very old school. It plays better than it reads and the V6 system is surprisingly subtle. I've run some great games with this and the rulebook is pleasingly short but complete.

And it's also FREE!!!!

Colin Chapman has made the rule book pdf available for free download on DriveThruRPG:

http://rpg.drivethrustuff.com/product_info.php?manufacturers_id=3009&products_id=70124&affiliate_id=10761

Check out the Radio Active Ape forums to see what other people have done with it - both running RAW and adapting it for other genres:

http://forums.radioactiveapedesigns.com/

Lots of good stealable stuff there
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3rik

Have a look at Precis Intermedia's EarthAD.2. I'd say it fits your requirements quite nicely. Pundit did a review of it on this very site.
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thedungeondelver

Twilight: 2000.  It's set in your neighborhood, for crying out loud!
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Mcbobbo sums it up nicely.

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Rincewind1

#11
Quote from: CRKrueger;508894Since you're on an Old School kick with OSRIC, you might want to look into Aftermath, Morrow Project, Twilight 2000 or Living Steel.  All of those games, though, are probably too high into the crunch factor.

You mention no Gonzo, but Deadlands: Hell on Earth, After the Bomb, and Rifts can be serious despite things like mutants, magic, etc.

For D&D Post-Apoc there's Mutant Future and Darwin's World.

Atomic Highway is good, but cinematic might not be what you need if you're going On the Beach with it.

I have Aftermath (just called it Wasteland for a bizarre reason), but it's Crunch Ultra - Heavy. I heard good things about it though.

So far it seems like either Aftermath!, Atomic Highway (which I'll need to buy I guess) or BRP conversion.


Quote from: thedungeondelver;508985Twilight: 2000.  It's set in your neighborhood, for crying out loud!

It's Crunch - Tastic though. If I'm gonna use a very complicated ruleset, might as well go with Aftermath! - I want to design my own apocalypse, so to speak.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Aos

Is their a PA hack for Savage Worlds (aside from the ragnarock thing, I mean)?
You are posting in a troll thread.

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danbuter

Quote from: Rincewind1;508986It's Crunch - Tastic though. If I'm gonna use a very complicated ruleset, might as well go with Aftermath! - I want to design my own apocalypse, so to speak.

1st edition Twilight 2000 is not very complicated. Maybe you're thinking of the 2nd edition, which used the GDW house system.
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Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
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crkrueger

Quote from: Aos;509003Is their a PA hack for Savage Worlds (aside from the ragnarock thing, I mean)?

Darwin's World has a SW version.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans