Greetings!
I don't know what all of these gamers are so "disturbed" by and fucking traumatized. Get the fuck over it. It's a fucking game, about fictional characters, living in a weird, fantasy world.
I had a Player character tortured and raped. He was tortured and raped every day. He had been captured by the Drow Elves. He was gleefully used as a breeding slave for 6 months. It took 6 months of *in-game* time for the Player Party to locate where exactly their friend was, determine he was still alive, and what Drow noble bitch had imprisoned him.
My player--and a friend of mine, too--of course exclaimed upon his character's capture by the Drow that he was fucked for sure. He was playing a Paladin. The whole group knew how depraved and wicked the Drow Elves are, with their nobles, their priestesses, with their whips and tentacle staves. Everyone was describing themselves what my friend could expect. Of course, he asked me, and I told him. Yeah, the noble priestesses torture you, each and every day. They ensure that you are being thoroughly used as a sexual play-thing and breeding stock, each and every day. A strong, handsome human Paladin like you can be used to impregnate several Drow women each day--who will then go on to give birth to bastard Half-Drow children that will be raised in communal orphanages and trained up in their lives to become soldiers for the Drow Kingdom--or to amuse the vast crowds in the Gladiator Arena. As long as you remain obedient to your Drow Mistress, and cooperate fully and completely with the Drow Elf handlers around you, then the Drow Elves keep you alive, and reasonably healthy and well-cared for. After all, they are using you as breeding stock to fuck several Drow women every day, to contribute offspring. Periodically your character is whipped by the tentacle staffs, humiliated, and degraded, just to keep you properly in place at the feet of your Drow Mistress--and groveling towards every Drow Elf.
My friend played his loyal Henchman traveling with the rest of the group, having several adventures before they were able to infiltrate the Drow Elf city where his main Paladin character was being kept imprisoned and enslaved. In a terrific adventure, the group managed to heroically rescue their Paladin friend. The group just wasn't the same without their Paladin friend along with them. My friend, the player that was playing the Paladin--is black, and a Christian, was raised Southern Baptist and fundamentalist too.
He played his Paladin character in some awesome and fun ways, with a particular style and approach, for sure! The Paladin and the rest of the group ensured that the Drow Noble that had enslaved him was defeated, and they brought the thunder down for sure on the Drow compound, the surrounding Drow Elves, before making their escape, loaded down with plenty of treasure.
There was no whining, no crying, no trauma from the Paladin player, or anyone else in the group either. No one was fucking "uncomfortable". No one clutched their pearls and sobbed hysterically.
At other times, I have seen players have their characters sacrifice captured enemy bandits to their war gods after capturing them. The players were a Human Barbarian, and a Human barbarian Cleric. Offering captured enemies in sacrifice and homage to their fierce tribal gods seemed entirely normal for these players to do, and to embrace. They had their charcters cut the bandits throats, and burn them alive, as they performed their tribal religious ceremony. They then joined in with the rest of the group in feasting and preparing for the next trip into the nearby dungeon.
Again, no crying. No hysterics. No sobbing. No one being dramatically "uncomfortable". It's a fantastic game, played in a different world, by players that are fully comfortable with their Characters not being them, and the game is not connected to or a reflection of the real world in the present, or any ther weird bullshit. Basic Roleplaying 101.
The players also regularly slaughter whole caverns full of filthy, evil, savage Orcs. Males, Females, the young and the old. All are good for the sword. If they are Green coloured, they die--by sword and by fire. No one holds deep moral struggle sessions over the righteousness, goodness, and duty to routinely exterminate the Orc savages whenever and wherever they are found. They are evil monsters that threaten humanity and all of civilization. The Age of Man shall not go "quietly into the night". The players understand that their characters live in a world filled with very real monsters. Savage, evil monsters that want to enslave, subjugate, and conquer everything that their characters hold dear and cherish.
"No Quarter is Given!--And No Quarter is Asked for."
Semper Fidelis,
SHARK