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Author Topic: Good demons and the end of the satanic panic (5.5e)  (Read 12150 times)

Eric Diaz

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Good demons and the end of the satanic panic (5.5e)
« on: October 05, 2021, 03:55:10 PM »
Here are some 5.5e changes:

https://dnd.wizards.com/articles/sage-advice/creature-evolutions

The most curious part IMO is that I remember when 2e did away with "demons" and "devils", changing their names because... people thought having these EVIL fiends in AD&D were bad influence!!!

Well, I'm guessing the satanic panic is finally over, since these creatures are only TYPICALLY evil:

Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.

I'm guessing you cannot judge a demon by its soul... I mean, who are we to judge if destroying everyone in your path to power is evil?

Well, maybe not all balors rule demonic armies, so the new stat block would read something like that:

TYPICALLY Figures of ancient and terrible evil, balors TYPICALLY rule as generals over demonic armies, TYPICALLY yearning to seize power while TYPICALLY destroying any creatures that oppose them.... sometimes fueled by hatred, sometimes by the power of friendship...

All joking aside, I don't really care either way. The "TYPICALLY" is assumed, IMO. Of course you can have a good balor or fallen celestial in your campaign.

Having 6 foot tall dwarves that do not speak dwarvish and have Constitution 8 is also fine by me... probably not something I'd allow at my table without very convincing justification, but "choose your language, ability scores and height according to your race and background" should be okay IMO. It DOES sound a bit ludicrous, I'll admit.

EDIT: in other words, it is mostly cosplay at this point:
https://methodsetmadness.blogspot.com/2021/06/fantasy-races-stereotypes-vs-cosplay.html
« Last Edit: October 05, 2021, 04:11:05 PM by Eric Diaz »
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Ghostmaker

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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #1 on: October 05, 2021, 04:16:50 PM »
Here are some 5.5e changes:

https://dnd.wizards.com/articles/sage-advice/creature-evolutions

The most curious part IMO is that I remember when 2e did away with "demons" and "devils", changing their names because... people thought having these EVIL fiends in AD&D were bad influence!!!

Well, I'm guessing the satanic panic is finally over, since these creatures are only TYPICALLY evil:

Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.

I'm guessing you cannot judge a demon by its soul... I mean, who are we to judge if destroying everyone in your path to power is evil?

Well, maybe not all balors rule demonic armies, so the new stat block would read something like that:

TYPICALLY Figures of ancient and terrible evil, balors TYPICALLY rule as generals over demonic armies, TYPICALLY yearning to seize power while TYPICALLY destroying any creatures that oppose them.... sometimes fueled by hatred, sometimes by the power of friendship...

All joking aside, I don't really care either way. The "TYPICALLY" is assumed, IMO. Of course you can have a good balor or fallen celestial in your campaign.

Having 6 foot tall dwarves that do not speak dwarvish and have Constitution 8 is also fine by me... probably not something I'd allow at my table without very convincing justification, but "choose your language, ability scores and height according to your race and background" should be okay IMO. It DOES sound a bit ludicrous, I'll admit.

EDIT: in other words, it is mostly cosplay at this point:
https://methodsetmadness.blogspot.com/2021/06/fantasy-races-stereotypes-vs-cosplay.html
Oddly, I kind of liked having devils and demons having their own names (baatezu and tanar'ri), though you're not wrong about the panic and the motivation behind changing them.


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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #2 on: October 05, 2021, 04:20:11 PM »
Here are some 5.5e changes:

https://dnd.wizards.com/articles/sage-advice/creature-evolutions

The most curious part IMO is that I remember when 2e did away with "demons" and "devils", changing their names because... people thought having these EVIL fiends in AD&D were bad influence!!!

Well, I'm guessing the satanic panic is finally over, since these creatures are only TYPICALLY evil:

Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.

I'm guessing you cannot judge a demon by its soul... I mean, who are we to judge if destroying everyone in your path to power is evil?

Well, maybe not all balors rule demonic armies, so the new stat block would read something like that:

TYPICALLY Figures of ancient and terrible evil, balors TYPICALLY rule as generals over demonic armies, TYPICALLY yearning to seize power while TYPICALLY destroying any creatures that oppose them.... sometimes fueled by hatred, sometimes by the power of friendship...

All joking aside, I don't really care either way. The "TYPICALLY" is assumed, IMO. Of course you can have a good balor or fallen celestial in your campaign.

Having 6 foot tall dwarves that do not speak dwarvish and have Constitution 8 is also fine by me... probably not something I'd allow at my table without very convincing justification, but "choose your language, ability scores and height according to your race and background" should be okay IMO. It DOES sound a bit ludicrous, I'll admit.

EDIT: in other words, it is mostly cosplay at this point:
https://methodsetmadness.blogspot.com/2021/06/fantasy-races-stereotypes-vs-cosplay.html

Define fallen celestial and celestial.

No, you can't have good demons, you might get one that is/was evil and wants to redime himself tho, which should be difficult and a constant struggle against it's evil nature until redemption is achieved, at which point it stops being a fallen celestial (Demon) and becomes an Angel.

Also 6 feet tall Dwarves? Not just no but hell no. I can see the language argument tho, An orphan dwarf was adopted by Elves and only speaks Elvish.
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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #3 on: October 05, 2021, 04:24:14 PM »
Here are some 5.5e changes:

https://dnd.wizards.com/articles/sage-advice/creature-evolutions

The most curious part IMO is that I remember when 2e did away with "demons" and "devils", changing their names because... people thought having these EVIL fiends in AD&D were bad influence!!!

Well, I'm guessing the satanic panic is finally over, since these creatures are only TYPICALLY evil:

Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.

I'm guessing you cannot judge a demon by its soul... I mean, who are we to judge if destroying everyone in your path to power is evil?

Well, maybe not all balors rule demonic armies, so the new stat block would read something like that:

TYPICALLY Figures of ancient and terrible evil, balors TYPICALLY rule as generals over demonic armies, TYPICALLY yearning to seize power while TYPICALLY destroying any creatures that oppose them.... sometimes fueled by hatred, sometimes by the power of friendship...

All joking aside, I don't really care either way. The "TYPICALLY" is assumed, IMO. Of course you can have a good balor or fallen celestial in your campaign.

Having 6 foot tall dwarves that do not speak dwarvish and have Constitution 8 is also fine by me... probably not something I'd allow at my table without very convincing justification, but "choose your language, ability scores and height according to your race and background" should be okay IMO. It DOES sound a bit ludicrous, I'll admit.

EDIT: in other words, it is mostly cosplay at this point:
https://methodsetmadness.blogspot.com/2021/06/fantasy-races-stereotypes-vs-cosplay.html

Define fallen celestial and celestial.

No, you can't have good demons, you might get one that is/was evil and wants to redime himself tho, which should be difficult and a constant struggle against it's evil nature until redemption is achieved, at which point it stops being a fallen celestial (Demon) and becomes an Angel.

Also 6 feet tall Dwarves? Not just no but hell no. I can see the language argument tho, An orphan dwarf was adopted by Elves and only speaks Elvish.
Heck, that's practically a staple. Half-orc raised by humans (or orcs); human raised by dwarves (Discworld, Forgotten Realms); human raised by elves (LOTR); halfling raised by dwarves (a friend's PC from a prior game)...

Eric Diaz

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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #4 on: October 05, 2021, 04:27:04 PM »
Here are some 5.5e changes:

https://dnd.wizards.com/articles/sage-advice/creature-evolutions

The most curious part IMO is that I remember when 2e did away with "demons" and "devils", changing their names because... people thought having these EVIL fiends in AD&D were bad influence!!!

Well, I'm guessing the satanic panic is finally over, since these creatures are only TYPICALLY evil:

Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.

I'm guessing you cannot judge a demon by its soul... I mean, who are we to judge if destroying everyone in your path to power is evil?

Well, maybe not all balors rule demonic armies, so the new stat block would read something like that:

TYPICALLY Figures of ancient and terrible evil, balors TYPICALLY rule as generals over demonic armies, TYPICALLY yearning to seize power while TYPICALLY destroying any creatures that oppose them.... sometimes fueled by hatred, sometimes by the power of friendship...

All joking aside, I don't really care either way. The "TYPICALLY" is assumed, IMO. Of course you can have a good balor or fallen celestial in your campaign.

Having 6 foot tall dwarves that do not speak dwarvish and have Constitution 8 is also fine by me... probably not something I'd allow at my table without very convincing justification, but "choose your language, ability scores and height according to your race and background" should be okay IMO. It DOES sound a bit ludicrous, I'll admit.

EDIT: in other words, it is mostly cosplay at this point:
https://methodsetmadness.blogspot.com/2021/06/fantasy-races-stereotypes-vs-cosplay.html

Define fallen celestial and celestial.

No, you can't have good demons, you might get one that is/was evil and wants to redime himself tho, which should be difficult and a constant struggle against it's evil nature until redemption is achieved, at which point it stops being a fallen celestial (Demon) and becomes an Angel.

Also 6 feet tall Dwarves? Not just no but hell no. I can see the language argument tho, An orphan dwarf was adopted by Elves and only speaks Elvish.

Both are defined in the 5e SRD: "Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. "

I agree that 6 feet tall Dwarves sounds funny, but in "Guards! Guard!" there was a 6-feet tall human who thought of himself as a dwarf, IIRC fought with axes and spoke dwarvish, fancied bearded ladies etc.

(I'm just making conversation at this point, I feel like I have no horse in this race because whatever WotC does at this point won't affect my table much...)
« Last Edit: October 05, 2021, 04:30:23 PM by Eric Diaz »
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Eric Diaz

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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #5 on: October 05, 2021, 04:29:13 PM »
Here are some 5.5e changes:

https://dnd.wizards.com/articles/sage-advice/creature-evolutions

The most curious part IMO is that I remember when 2e did away with "demons" and "devils", changing their names because... people thought having these EVIL fiends in AD&D were bad influence!!!

Well, I'm guessing the satanic panic is finally over, since these creatures are only TYPICALLY evil:

Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.

I'm guessing you cannot judge a demon by its soul... I mean, who are we to judge if destroying everyone in your path to power is evil?

Well, maybe not all balors rule demonic armies, so the new stat block would read something like that:

TYPICALLY Figures of ancient and terrible evil, balors TYPICALLY rule as generals over demonic armies, TYPICALLY yearning to seize power while TYPICALLY destroying any creatures that oppose them.... sometimes fueled by hatred, sometimes by the power of friendship...

All joking aside, I don't really care either way. The "TYPICALLY" is assumed, IMO. Of course you can have a good balor or fallen celestial in your campaign.

Having 6 foot tall dwarves that do not speak dwarvish and have Constitution 8 is also fine by me... probably not something I'd allow at my table without very convincing justification, but "choose your language, ability scores and height according to your race and background" should be okay IMO. It DOES sound a bit ludicrous, I'll admit.

EDIT: in other words, it is mostly cosplay at this point:
https://methodsetmadness.blogspot.com/2021/06/fantasy-races-stereotypes-vs-cosplay.html
Oddly, I kind of liked having devils and demons having their own names (baatezu and tanar'ri), though you're not wrong about the panic and the motivation behind changing them.

Yup! The 2e MM was my first MM, and still the best IMO. I much prefer baatezu and tanar'ri to devil III or whatever. Also, it sounds more "alien" than demosn and devils, which is nice IMO.
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Shrieking Banshee

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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #6 on: October 05, 2021, 04:32:02 PM »
I agree its a cooler name.
But I dislike too much of 'Race as cosplay'. Its demanding too much humanity from the inhuman. In a way its more 'inhumane'. Unless you act exactly human you don't count.

GeekyBugle

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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #7 on: October 05, 2021, 04:33:13 PM »
Here are some 5.5e changes:

https://dnd.wizards.com/articles/sage-advice/creature-evolutions

The most curious part IMO is that I remember when 2e did away with "demons" and "devils", changing their names because... people thought having these EVIL fiends in AD&D were bad influence!!!

Well, I'm guessing the satanic panic is finally over, since these creatures are only TYPICALLY evil:

Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.

I'm guessing you cannot judge a demon by its soul... I mean, who are we to judge if destroying everyone in your path to power is evil?

Well, maybe not all balors rule demonic armies, so the new stat block would read something like that:

TYPICALLY Figures of ancient and terrible evil, balors TYPICALLY rule as generals over demonic armies, TYPICALLY yearning to seize power while TYPICALLY destroying any creatures that oppose them.... sometimes fueled by hatred, sometimes by the power of friendship...

All joking aside, I don't really care either way. The "TYPICALLY" is assumed, IMO. Of course you can have a good balor or fallen celestial in your campaign.

Having 6 foot tall dwarves that do not speak dwarvish and have Constitution 8 is also fine by me... probably not something I'd allow at my table without very convincing justification, but "choose your language, ability scores and height according to your race and background" should be okay IMO. It DOES sound a bit ludicrous, I'll admit.

EDIT: in other words, it is mostly cosplay at this point:
https://methodsetmadness.blogspot.com/2021/06/fantasy-races-stereotypes-vs-cosplay.html

Define fallen celestial and celestial.

No, you can't have good demons, you might get one that is/was evil and wants to redime himself tho, which should be difficult and a constant struggle against it's evil nature until redemption is achieved, at which point it stops being a fallen celestial (Demon) and becomes an Angel.

Also 6 feet tall Dwarves? Not just no but hell no. I can see the language argument tho, An orphan dwarf was adopted by Elves and only speaks Elvish.

Both are defined in the 5e SRD: "Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. "

I agree that 6 feet tall Dwarves sounds funny, but in "Guards! Guard!" there was a 6-feet tall human who thought of himself as a dwarf, IIRC fought with axes and spoke dwarvish, fancied bearded ladies etc.

So either a delusional individual or what we might call a cultural Dwarf, a human adopted by Dwarves maybe? But not really a Dwarf.

So Demons are and should be EVIL.The exceptional celestial that strays from Good becomes a Demon and is thrown into the Demonic planes.

But this doesn't surprize me from "You can have a dark taint without serious repercusions in our Ravensoft book" WotC.

I'm not even angry nor disapointed, I'm just disagreeing and pointing and laughing at them.
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HappyDaze

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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #8 on: October 05, 2021, 04:34:29 PM »
Here are some 5.5e changes:

https://dnd.wizards.com/articles/sage-advice/creature-evolutions

The most curious part IMO is that I remember when 2e did away with "demons" and "devils", changing their names because... people thought having these EVIL fiends in AD&D were bad influence!!!

Well, I'm guessing the satanic panic is finally over, since these creatures are only TYPICALLY evil:

Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.

I'm guessing you cannot judge a demon by its soul... I mean, who are we to judge if destroying everyone in your path to power is evil?

Well, maybe not all balors rule demonic armies, so the new stat block would read something like that:

TYPICALLY Figures of ancient and terrible evil, balors TYPICALLY rule as generals over demonic armies, TYPICALLY yearning to seize power while TYPICALLY destroying any creatures that oppose them.... sometimes fueled by hatred, sometimes by the power of friendship...

All joking aside, I don't really care either way. The "TYPICALLY" is assumed, IMO. Of course you can have a good balor or fallen celestial in your campaign.

Having 6 foot tall dwarves that do not speak dwarvish and have Constitution 8 is also fine by me... probably not something I'd allow at my table without very convincing justification, but "choose your language, ability scores and height according to your race and background" should be okay IMO. It DOES sound a bit ludicrous, I'll admit.

EDIT: in other words, it is mostly cosplay at this point:
https://methodsetmadness.blogspot.com/2021/06/fantasy-races-stereotypes-vs-cosplay.html

Define fallen celestial and celestial.

No, you can't have good demons, you might get one that is/was evil and wants to redime himself tho, which should be difficult and a constant struggle against it's evil nature until redemption is achieved, at which point it stops being a fallen celestial (Demon) and becomes an Angel.

Also 6 feet tall Dwarves? Not just no but hell no. I can see the language argument tho, An orphan dwarf was adopted by Elves and only speaks Elvish.

Both are defined in the 5e SRD: "Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. "

I agree that 6 feet tall Dwarves sounds funny, but in "Guards! Guard!" there was a 6-feet tall human who thought of himself as a dwarf, IIRC fought with axes and spoke dwarvish, fancied bearded ladies etc.

So either a delusional individual or what we might call a cultural Dwarf, a human adopted by Dwarves maybe? But not really a Dwarf.

So Demons are and should be EVIL.The exceptional celestial that strays from Good becomes a Demon and is thrown into the Demonic planes.

But this doesn't surprize me from "You can have a dark taint without serious repercusions in our Ravensoft book" WotC.

I'm not even angry nor disapointed, I'm just disagreeing and pointing and laughing at them.
It's like you want people to bleach their taints.

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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #9 on: October 05, 2021, 05:13:10 PM »
Oddly, I kind of liked having devils and demons having their own names (baatezu and tanar'ri), though you're not wrong about the panic and the motivation behind changing them.

Originally devils and demons had their own names (devils and demons) and on the other hand you like the new own names better?
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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #10 on: October 05, 2021, 05:38:35 PM »
Meh. No.
At my (5e) table, Demons are Evil, with a capital E. Every. Time.  They will murder, mutilate, fold, spindle, devour and assault you.  They are made of Evil and that's what they do.
Devils too. Although they're more likely to try to sell you a 12yo Camero at 23%APR with a balloon payment at the end.

Quick Quiz!
If you start with an Evil soul, torment it for centuries, allow it an atmosphere where backstabbing, cruelty and Intimidation are the norms for promotion for centuries more, you get a:
1: Demon or Devil. 100% Evil, Kill it on sight. Do we need +2 or Better weapons to hit? Silver or Cold Iron?
2. Same, but we call them Tanarri or Baatzu.
3. Hold on. I got 6 more pages to optimize my Demonkiller Prestige class to fight this.
4. A WotC game designer.
5. Tall dark cutie with horns and rippling abs! A pointed tail that might be prehensile to do...things. Wanna walk up and say Hi? You can roll Persuasion.

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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #11 on: October 05, 2021, 05:41:09 PM »
Meh. No.
At my (5e) table, Demons are Evil, with a capital E. Every. Time.  They will murder, mutilate, fold, spindle, devour and assault you.  They are made of Evil and that's what they do.
Devils too. Although they're more likely to try to sell you a 12yo Camero at 23%APR with a balloon payment at the end.

Quick Quiz!
If you start with an Evil soul, torment it for centuries, allow it an atmosphere where backstabbing, cruelty and Intimidation are the norms for promotion for centuries more, you get a:
1: Demon or Devil. 100% Evil, Kill it on sight. Do we need +2 or Better weapons to hit? Silver or Cold Iron?
2. Same, but we call them Tanarri or Baatzu.
3. Hold on. I got 6 more pages to optimize my Demonkiller Prestige class to fight this.
4. A WotC game designer.
5. Tall dark cutie with horns and rippling abs! A pointed tail that might be prehensile to do...things. Wanna walk up and say Hi? You can roll Persuasion.
I went with random and rolled a 6. Will that be in the errata?

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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #12 on: October 05, 2021, 05:45:26 PM »

I agree that 6 feet tall Dwarves sounds funny, but in "Guards! Guard!" there was a 6-feet tall human who thought of himself as a dwarf, IIRC fought with axes and spoke dwarvish, fancied bearded ladies etc.

(I'm just making conversation at this point, I feel like I have no horse in this race because whatever WotC does at this point won't affect my table much...)

Captain Carrot was raised by Dwarves and thought of himself internally as a very odd dwarf but was understood by his parents, and others, and intellectually by himself to be a human being raised by dwarfs. He was confused about it somewhat until he made a connection with Angua (a werewolf) but was a big athletic big jobs who lived by Dwarfish customs like hard bread and not looking under someone's beard without asking first.
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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #13 on: October 05, 2021, 05:46:47 PM »
Meh. No.
At my (5e) table, Demons are Evil, with a capital E. Every. Time.  They will murder, mutilate, fold, spindle, devour and assault you.  They are made of Evil and that's what they do.
Devils too. Although they're more likely to try to sell you a 12yo Camero at 23%APR with a balloon payment at the end.

Quick Quiz!
If you start with an Evil soul, torment it for centuries, allow it an atmosphere where backstabbing, cruelty and Intimidation are the norms for promotion for centuries more, you get a:
1: Demon or Devil. 100% Evil, Kill it on sight. Do we need +2 or Better weapons to hit? Silver or Cold Iron?
2. Same, but we call them Tanarri or Baatzu.
3. Hold on. I got 6 more pages to optimize my Demonkiller Prestige class to fight this.
4. A WotC game designer.
5. Tall dark cutie with horns and rippling abs! A pointed tail that might be prehensile to do...things. Wanna walk up and say Hi? You can roll Persuasion.

I'm thorn between 1&2 and/or 4
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

“During times of universal deceit, telling the truth becomes a revolutionary act.”

― George Orwell

DM_Curt

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Re: Good demons and the end of the satanic panic (5.5e)
« Reply #14 on: October 05, 2021, 05:49:34 PM »

I agree that 6 feet tall Dwarves sounds funny, but in "Guards! Guard!" there was a 6-feet tall human who thought of himself as a dwarf, IIRC fought with axes and spoke dwarvish, fancied bearded ladies etc.

(I'm just making conversation at this point, I feel like I have no horse in this race because whatever WotC does at this point won't affect my table much...)

Captain Carrot was raised by Dwarves and thought of himself internally as a very odd dwarf but was understood by his parents, and others, and intellectually by himself to be a human being raised by dwarfs. He was confused about it somewhat until he made a connection with Angua (a werewolf) but was a big athletic big jobs who lived by Dwarfish customs like hard bread and not looking under someone's beard without asking first.
I was thinking of a Human raised by Tinker Gnomes. We'll call him "Buddy", and see how long we can go before the DM kicks me in the shins for playing Will Ferrel in "Elf".
« Last Edit: October 05, 2021, 05:53:17 PM by DM_Curt »