This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Gold or Silver standard?

Started by danbuter, December 28, 2011, 11:45:20 AM

Previous topic - Next topic

Ancientgamer1970

Quote from: Pseudoephedrine;498002Don't mind the suppurating mole's anus leaking horse semen over this thread. It's a solid set of work.

ha ha   internet muscles at its best...  

Always say it online but BUT never in person.

Typical socially inept gamer...LOL

Rincewind1

In my recent campaign of Warhammer, I use gems a lot - since they are easy to transport, and in every bigger city you will find a jeweller, they make perfect substitute for gold pieces. And they make up for some merry bargaining later.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Pseudoephedrine

Quote from: Ancientgamer1970;498045ha ha   internet muscles at its best...  

Always say it online but BUT never in person.

Typical socially inept gamer...LOL

I think you're confusing your monitor with a mirror.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Rincewind1

Quote from: Pseudoephedrine;498056I think you're confusing your monitor with a mirror.

Leave him be. He's like this small guy who's always drunk and tries to get into every fight in a bar.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Justin Alexander

Quote from: Doom;497988I'm on Earth, myself...I don't know if you're simply ranting out of pure confusion, or if you're wanting some documentation for some of the "reality" concepts above.

It helps to remember that while the rest of us are on Earth, that still means that none of us are living in the same world as Ancientgamer1970.

Quote from: Silverlion;497992I tend to use a silver standard. But as others have said for D&D? With Admantium and Mithral, and such? Yeah gold works.

This, for me, is a major point: In D&D, there's a lot more precious metal laying around than in the historical middle ages. That happens when you've got dwarves and wizards and the gods know what else hauling the stuff out of the ground.

Historically, gold was rare. In D&D, on the other hand, gold is as common as silver in the real world (and silver even more common than that). And this tends to track fairly well when you start looking at the other stuff lying around D&D treasure hordes and towns. There's a lot more wealth in a typical D&D setting than there was in medieval Europe.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

Serious Paul

We're not much for house keeping when it comes to number crunching, so we just use gold.

Werekoala

One thing I just thought of - how do the random coin treasure tables in the various editions of D&D compare? Has there been an "inflation" in the amount of coins of all types from edition to edition? I ask because it seems to me that magic items have become more varied, and more expensive, over the years, but we never seem to have trouble buying them. Maybe it's just because I remember my early days when 100s would be a huge find (at least at lower levels).
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Ram

I'm playing in a D&D game now with a GM that focuses on the silver standard.  I just wait for somebody to tell me how many of a particular type of coin to fork over.
Thanks,
Ram

B.T.

I prefer the "feel" of silver to gold.  Gold evokes a higher fantasy setting than what I like to play.
Quote from: Black Vulmea;530561Y\'know, I\'ve learned something from this thread. Both B.T. and Koltar are idiots, but whereas B.T. possesses a malign intelligence, Koltar is just a drooling fuckwit.

So, that\'s something, I guess.

crkrueger

Quote from: two_fishes;497942Silver was, historically, much more common. If that sort of thing matters in your game, then replace pp with gp, and gp with sp, and sp with a smaller sp, or get rid of them together. Also ditch the decimal increments and replace them with imperial-measurement style values of a dozen, a score, a gross, or 40. Also, it's pretty unrealistic to have a single, standardized currency. Mix in currencies from at least a few nations and or emperors, at variable levels of reliable purity. Don't forget that some coins will be clipped, and less likely to be accepted at full value, if at all. And, realistically, there should be a widespread system of credit, usually involving fairly complex interest calculations.

Or just go to one of the many sites that have already done this (without the interest calculations, but that was just trolling anyway) and boom, instant Old-Europe flavored money system.

Or you could have a pool of "Resources", and when "Consequence" from a "Failed Conflict" causes "Fallout", you could choose to reduce your "Resources" rather then have to narrate a "Complication" involving a "Relationship" of the Director's choice.  You know...real roleplaying.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Rincewind1

Quote from: CRKrueger;498175Or just go to one of the many sites that have already done this (without the interest calculations, but that was just trolling anyway) and boom, instant Old-Europe flavored money system.

Or you could have a pool of "Resources", and when "Consequence" from a "Failed Conflict" causes "Fallout", you could choose to reduce your "Resources" rather then have to narrate a "Complication" involving a "Relationship" of the Director's choice.  You know...real roleplaying.

While I know you are joking - using a statistic to represent Wealth isn't a bad idea. Though probably only really noteworthy if the players are playing more high - end characters.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

two_fishes

Quote from: CRKrueger;498175Or just go to one of the many sites that have already done this (without the interest calculations, but that was just trolling anyway) and boom, instant Old-Europe flavored money system.

Or you could have a pool of "Resources", and when "Consequence" from a "Failed Conflict" causes "Fallout", you could choose to reduce your "Resources" rather then have to narrate a "Complication" involving a "Relationship" of the Director's choice.  You know...real roleplaying.

Keep on fighting that war.

crkrueger

Quote from: two_fishes;498180Keep on fighting that war.
You first babe, you first.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

Quote from: Rincewind1;498179While I know you are joking - using a statistic to represent Wealth isn't a bad idea. Though probably only really noteworthy if the players are playing more high - end characters.

Wealth as a stat like in Burning Wheel or abstracted expenditures like lifestyle levels in Shadowrun are a decent way to handle money.  You're right, I was just laughing at twofishes.  God forbid someone wanted to do something other then the D&D standard of having people buy a round of beers with a handful of gold.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Rincewind1

Quote from: CRKrueger;498186Wealth as a stat like in Burning Wheel or abstracted expenditures like lifestyle levels in Shadowrun are a decent way to handle money.  You're right, I was just laughing at twofishes.  God forbid someone wanted to do something other then the D&D standard of having people buy a round of beers with a handful of gold.

I know, but in my current WFRP campaign I have a bunch of mid - power npcs - the guys who have a lot of resources, but not that much to pull anything. I wondered how to handle that to keep the sandbox "realistic" - and of course, I forgot that I can just stat their resources.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed