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Author Topic: Godbound Beta  (Read 30854 times)

Nexus

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« Reply #330 on: July 08, 2016, 03:22:12 PM »
Quote from: Baulderstone;907431
That's just factually wrong though.

I don't mean that that its the interpretation RAW is meant to convey just the one that works better for us. Its a different interpretation but to compare to remodeling a house its more like a paint job compared to altering armor to a absorption model which would be more like tearing out a possibly load bearing wall.

,
« Last Edit: July 08, 2016, 03:48:17 PM by Nexus »
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Skywalker

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« Reply #331 on: July 08, 2016, 04:26:53 PM »
Actually this highlights another cool thing about Godbound. There are many OSR products out there where people have made changes like this which you can borrow from. Baulderstone is right in his assessment of how the rules work. Though you can simply use Dex for attacks, as has been said, you may want to look at converting AC to DR too to give full effect to that shift of mechanics. I know Heroes Journey uses the same OSR base rules as Godbound but uses DR rather than AC. I am sure there are others too. They may be worth checking out for ideas.

Baulderstone

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« Reply #332 on: July 08, 2016, 05:42:13 PM »
Quote from: Skywalker;907442
Actually this highlights another cool thing about Godbound. There are many OSR products out there where people have made changes like this which you can borrow from. Baulderstone is right in his assessment of how the rules work. Though you can simply use Dex for attacks, as has been said, you may want to look at converting AC to DR too to give full effect to that shift of mechanics. I know Heroes Journey uses the same OSR base rules as Godbound but uses DR rather than AC. I am sure there are others too. They may be worth checking out for ideas.

Thought seems a solid approach to me. I was tempted to suggest converting to DR, but I didn't actually know of an OSR game that did it.

Then again, I haven't given any thought to the ripple effects this might have through Godbounds other systems, if any.

Nexus

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« Reply #333 on: July 08, 2016, 11:36:40 PM »
Has anyone had any experience with Skill Words or just have an opinion about the idea?
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn’t even have a curtain rod, or a sparrow to put on it."

Brand55

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« Reply #334 on: July 09, 2016, 12:07:06 AM »
Quote from: Nexus;907496
Has anyone had any experience with Skill Words or just have an opinion about the idea?
I like them. I mean, I don't think they're absolutely necessary, but they provide an option that works fairly well for representing Solars or similar characters using Godbound's rules. I'm not sure I'd use them if I were to ever run Exalted using Godbound, but I wouldn't have anything against trying. Using them for Solars would probably give you a little bit more of that Exalted flavor, too, so that's a plus if you care about such things.

AsenRG

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« Reply #335 on: July 09, 2016, 04:37:46 AM »
I think AC as DR is just as factually wrong, guys, at least in Godbound. There's good odds that your AC3 comes from being quick, lucky, having extra time, or something of the sort that prevents attacks from connecting, rather than deflects attacks against you.

Quote from: Nexus;907496
Has anyone had any experience with Skill Words or just have an opinion about the idea?
I think it's nice forconverting Sidereals or Solaroids, but had never tried them.
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Skywalker

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« Reply #336 on: July 09, 2016, 05:29:55 AM »
It would require further conversion work to carry the concept through, but it wouldn't be difficult if it's a concept that worked for you (for clarity, I am not saying it's what I would do as much prefer the existing approach). Even HJ doesn't simply convert all AC to DR, keeping some effects to AC where it's not about increased armour or toughness.

AsenRG

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« Reply #337 on: July 09, 2016, 09:07:36 AM »
Quote from: Skywalker;907528
It would require further conversion work to carry the concept through, but it wouldn't be difficult if it's a concept that worked for you (for clarity, I am not saying it's what I would do as much prefer the existing approach). Even HJ doesn't simply convert all AC to DR, keeping some effects to AC where it's not about increased armour or toughness.

Or, you know - you can just postulate that people in this game are trying to overcome armour only by going around it, make it all about Dex, and keep the system as is. High Strength would remain useful for brawlers who hit less often, but when they connect, it's suddenly time for sleep:).

If you care about balance between the stats, you can just postulate that you can add the Dex bonus to damage with all weapons, or you can add twice your Str bonus with a medium or heavy weapon, or with magical two-handed punches;).
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Baulderstone

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« Reply #338 on: July 09, 2016, 12:31:26 PM »
Quote from: AsenRG;907514
I think AC as DR is just as factually wrong, guys, at least in Godbound. There's good odds that your AC3 comes from being quick, lucky, having extra time, or something of the sort that prevents attacks from connecting, rather than deflects attacks against you.

And yet, relying purely on armor to improve your AC lets you get it down to AC 2, while relying purely on DEX only lets you get it down to 6 at best.

You can also use use Words to get your AC down to 3, but that can be either a matter of deflection or dexterity depending on the word and how the miracle is described. Alacrity and Earth are going to boost AC in very different ways. Or it could be something entirely different. You boost your AC with the Sun Word by making yourself impossible to look at directly.

My point isn't that AC is purely DR. My point is that AC is a lot of things, which is why I mentioned up thread that a "To Hit" roll is better thought of as a "To Damage" roll, with hitting just being one component of it.

Snowman0147

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« Reply #339 on: July 09, 2016, 03:13:17 PM »
Hey I made some house rules in case you want to do massive battles in godbound.

Quick Rules
Army Building
Example Army

Skywalker

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« Reply #340 on: July 09, 2016, 03:15:31 PM »
Quote from: AsenRG;907552
Or, you know - you can just postulate that ...

I have no issues with approaching these issues in different ways. When you start to unpick the system it is going raise other ideas that you can deal with on different ways. The OSR is full of people doing exactly that. :)

Christopher Brady

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« Reply #341 on: July 09, 2016, 03:51:05 PM »
Hold on, this is pretty much the Scarlet Heroes system all over again.  Welp, they lost a sale there.
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Baulderstone

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« Reply #342 on: July 09, 2016, 05:12:52 PM »
Quote from: Christopher Brady;907592
Hold on, this is pretty much the Scarlet Heroes system all over again.  Welp, they lost a sale there.


Basic combat works the same way, but that is a four page chapter, with one of those pages being a quick reference sheet and another page being taken up mostly by an illustration. Once you mix Godbound powers in as well, combat will feel a lot different.

Godbound are significantly more powerful that Scarlet Heroes characters as well. Even in the free version, most of this book is brand new material.

Yeah, all of Kevin Crawford's games are B/X variants, but I see the cross-compatibility as a bonus, and the rules are so light that I never feel like I am buying much redundant material.

Even if you don't want to buy it, I would look a little deeper into the free version. There is a lot of cool new stuff in there.

Mostlyjoe

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« Reply #343 on: July 09, 2016, 06:31:43 PM »
Quote from: Baulderstone;907595
Basic combat works the same way, but that is a four page chapter, with one of those pages being a quick reference sheet and another page being taken up mostly by an illustration. Once you mix Godbound powers in as well, combat will feel a lot different.

Godbound are significantly more powerful that Scarlet Heroes characters as well. Even in the free version, most of this book is brand new material.

Yeah, all of Kevin Crawford's games are B/X variants, but I see the cross-compatibility as a bonus, and the rules are so light that I never feel like I am buying much redundant material.

Even if you don't want to buy it, I would look a little deeper into the free version. There is a lot of cool new stuff in there.

If anything the Mortal hero rules in Godbound I consider a upgraded version of the Scarlet Heroes rules since they are more freeform than it.

Oh.

For those Redditors here:

https://www.reddit.com/r/godbound/

There is a Godbound subreddit now.
« Last Edit: July 09, 2016, 06:41:04 PM by Mostlyjoe »

AsenRG

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« Reply #344 on: July 09, 2016, 07:03:44 PM »
Quote from: Baulderstone;907571
And yet, relying purely on armor to improve your AC lets you get it down to AC 2, while relying purely on DEX only lets you get it down to 6 at best.
So? I was obviously talking about the Alacrity and Luck words. Having their effects as DR wouldn't improve the verisimilitude of the system:).

Quote
Alacrity and Earth are going to boost AC in very different ways.
My point exactly. I didn't mention Earth and Endurance, because they are "traditional" armour, in effect.

Quote
Or it could be something entirely different. You boost your AC with the Sun Word by making yourself impossible to look at directly.
Indeed. And I think claiming this should be represented as DR, because strong characters defeat such effects better, is just as counterpoductive.

Quote
My point isn't that AC is purely DR. My point is that AC is a lot of things, which is why I mentioned up thread that a "To Hit" roll is better thought of as a "To Damage" roll, with hitting just being one component of it.
And I agreed with that - but there was a claim that if you switch all attacks to depend on Dex, you should also represent AC as DR. Which is what I was addressing;).

Quote from: Skywalker;907591
I have no issues with approaching these issues in different ways. When you start to unpick the system it is going raise other ideas that you can deal with on different ways. The OSR is full of people doing exactly that. :)
Indeed.
So we might just let Nexus do the same on his own in his group, can't we? The world isn't going to end because of his attempts, nor is he going to sell RPGs off to the dreaded storygamers:D!
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