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Godbound Beta

Started by Brand55, September 13, 2015, 05:25:36 PM

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Spinachcat

Quote from: The Butcher;903338Still wondering whether to set it in dreary, haunted Raktia, the sun-scorched and inbred Oasis States, or demon-wracked, mad Ancalia.

Create a "City of Doors" that connects all three!!

Years ago, a chunk of my Rifts players wanted to play in South America, another chunk wanted to fight Atlantis and another chunk wanted a icy campaign in Russia so I just created a ley line storm connected the three. Long after that group broke up, I still use that as my default Rifts campaign.

Skywalker

Its an amazing looking book. Can't wait to see a POD version.

Jetstream


Snowman0147

Finally we can all have a demigod game that lets you be a demigod.

Brand55

Quote from: Jetstream;905728It's out!

http://www.drivethrurpg.com/product/185960/Godbound-A-Game-of-Divine-Heroes-Deluxe-Edition

It's out! It's out and available for purchase!
Yep, I ordered as soon as the email arrived. I was tempted to wait a week or two just in case there were any final tweaks to the files in the days ahead, but I figured nothing major would be changed at this point. So far I've done nothing more than scan over the beta and read select sections, so I can't wait to get a physical copy in my hands and sit down to start tearing into the thing in real detail.

JamesV

Just another Kickstarter fulfilled before Exalted 3e. :D
Running: Dogs of WAR - Beer & Pretzels & Bullets
Planning to Run: Godbound or Stars Without Number
Playing: Star Wars D20 Rev.

A lack of moderation doesn\'t mean saying every asshole thing that pops into your head.

Brand55

Quote from: JamesV;905747Just another Kickstarter fulfilled before Exalted 3e. :D
Haha, yeah. At least Exalted 3e is out in some form, though. Rumor is the deluxe version won't see daylight until the end of the year or possibly even 2017, sadly, so people will have to make do with PDFs and POD.

I was really impressed by how fast Godbound came together. The Kickstarter only wrapped up about 3 months ago, so the book saw public release in half the time that was allotted for it. Given how many other projects see delays, that's impressive. A lot of other publishers could learn a thing or two about how Kevin Crawford handles his business.

Christopher Brady

Quote from: Snowman0147;905736Finally we can all have a demigod game that lets you be a demigod.

Not to sound snarky (and honestly, I'm not, my tone is questioning) but what about Supers games in which you can do the same sort of thing?  What does this game bring to the table that's different?
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Sable Wyvern

#233
Quote from: Christopher Brady;905751Not to sound snarky (and honestly, I'm not, my tone is questioning) but what about Supers games in which you can do the same sort of thing?  What does this game bring to the table that's different?

I don't have much experience with Supers, and I haven't actually played Godbound yet, but the scope and tone is significantly different. Supers lets you play a powerful character, but Godbound is specifically designed to provide a framework for changing and influencing the world, and a lot of the powers have a much wider scope than typical Supers powers.

There's definitely some overlap there. Some of the things that Godbound offers that I wouldn't expect to see detailed in a typical Supers game

  • Rules for developing a cult, and having it interact with the wider world.
  • Support for interacting with nations, towns and organisations at various levels, as allies, enemies something between or a mix thereof, rather than focusing primarily on specific antagonists within those organisations.
  • Giving characters the power to enforce major change or steamroll a lot of opposition, but rather than making the consequences primarily moral, dealing with the consequential power vacuums and social instability left in the wake of crude change.

The Word and Dominion system also offer all characters an opportunity to do any great work that's within their purview, it's just a matter of how much time and effort is required.

Edit: Having said that, one of the things that some people have said they are planning to do with Godbound is run what essentially amounts to a Supers game in the Bright Republic, where they have more-or-less modern tech. I'd say running Supers with Godbound is a lot simpler than running a God-game with Supers.

Jetstream

Quote from: Christopher Brady;905751Not to sound snarky (and honestly, I'm not, my tone is questioning) but what about Supers games in which you can do the same sort of thing?  What does this game bring to the table that's different?

http://www.drivethrurpg.com/product/185959/Godbound-A-Game-of-Divine-Heroes-Free-Edition

Free version ;)

Brand55

Quote from: Christopher Brady;905751Not to sound snarky (and honestly, I'm not, my tone is questioning) but what about Supers games in which you can do the same sort of thing?  What does this game bring to the table that's different?
As Sable Wyvern said, Godbound provides a lot more support for actually running a demigod game than you'd get out of even a supplement for cosmic-level supers. The GM support is excellent. There's even a section on forging your own Paradise, which serves as a refuge for the souls of worshipers and has other effects. Anyone looking to run such a game (be it with Exalted or anything else) could probably find some useful tools in the free version of Godbound.

Snowman0147

Quote from: Christopher Brady;905751Not to sound snarky (and honestly, I'm not, my tone is questioning) but what about Supers games in which you can do the same sort of thing?  What does this game bring to the table that's different?

That was more of a slam against Exalted.  Though Sable nailed it in the head so thank you for that Sable.

Snowman0147

Damn...  Kevin Crawford even beat RPGDrive Thru to the punch.  Just got a email from the site at 12:58 am.  This is hours after Kevin's email.  The man is on ball.

Nexus

Quote from: Christopher Brady;905751Not to sound snarky (and honestly, I'm not, my tone is questioning) but what about Supers games in which you can do the same sort of thing?  What does this game bring to the table that's different?

From what I understand its the GM support for "Demi god" style actions like making changes to the world that really makes the difference. You could probably do similar with Hero System, high End GURPS and M and M would you'd be more on your own in that regard (IIRC, M and M does have a supplement about playing the extremely powerful and the first, superhumans...Paragons? that might be closer and I've run a game like it in Hero System). But most Supers games and setting work on the comic book trope that Superheroes/villains don't change the world too much for various reasons. The Authority would be a good example of "demi god style" supers game (and there were write ups of the Authority characters in Godbound terms, for that matter).

So I think its less a matter that supers game can't do it but that Godbound being set up for it from the beginning facilitates the play style and makes it easier for the GM. But I guess there's no reason you couldn't use some of the tools, advice, resourcs and even setting in Godbound with your system of choice.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Skywalker

An entirely unfair comparison to make given proximity to release, but I am sure some people will be excited to see Godbound sitting above Ex3 on DTRPG in sales today.