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Oddest character creation mechanics?

Started by Silverlion, September 23, 2008, 12:03:43 PM

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Warthur

#15
Quote from: Drohem;250511The original Timelords by Greg Porter (BTRC) did the same thing; you created yourself and determined ability scores via series of questions.

Ah, but did it derive your initial hit points based on a formula involving your constitution score and your weight?

V&V is the only game where you can get an unfair advantage by eating a bucket of KFC beforehand.

EDIT: Ah, not the only one after all. But maybe the first.
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Quote from: Warthur;251080Ah, but did it derive your initial hit points based on a formula involving your constitution score and your weight?

V&V is the only game where you can get an unfair advantage by eating a bucket of KFC beforehand.
They have "body points" which are pretty much hit points, and those are proportional to your weight. 100kg of muscle or 100kg of blubber are both the same in body points :)

Of course, the blubbery person will probably have lower constitution, and whoever trains hard enough to get to 100kg of muscle probably has high willpower, so though the 100kg of blubber person is injured neither more nor less than the 100kg of muscle guy, the blubber will wuss out pretty quickly :D
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wulfgar

TMNT is pretty unique.  It's a combination of random rolls (attributes, animal type, background) and then a point buy to actually design the physical aspects of your mutant using BIO:E (biological energy).  I've seen everything from crime fighting hamsters under a foot tall (the character was eaten by a rat, not a mutant rat, a rat), to truly massive PCs.  You can look pretty close to human if you want or completely animal like.  Want to speak fluent English, or growl?  Want to walk to on 2 legs or 4?  You really get to customize the character.
 

timrichter9

Cyberpunk 2020 -- the Lifepath System by R. Talsorian Games

Essentially a random series of rolls to determine non-attribute characteristics.  BUT .....

The first set of rolls was to determine look, clothing, and affectations.

If you rolled a 6 (or maybe a 7) under the clothing roll, the result was "NUDE"
(or maybe NAKED).  So, if you had the right combo of rolls, you could have a character who was NUDE, with a MOHAWK, that wears MIRRORSHADES...
Nice!!  :)

How do you roleplay full time NUDITY in the gritty world that is Night City in 2020???

Funny...

It is a VERY detailed system.  For example, you roll for the number of siblings, then each sibling's sex, then each sibling's age relative to you (older or younger), then how each sibling feels about you (likes, dislikes, indifferent, strongly likes, strongly dislikes, etc.)
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oops. Time Lords has already been mentioned...
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Malleus Arianorum

The oddest one I have is Ars Magica. It's odd because alot of advantages and disadvantages are identical, except for when you consider campaign length. The learner and student advantages are good for long games because they give you extra XP every year of game time. The knack and mythic attributes are good for medium length games because the quick bonus with an effective XP discount makes them competitive there. I haven't run the numbers on short games but I presume that the streight xp bonuses are the winners there.
 
It was odd because whenever we got a new player, the build guy would ask them "How many sessions are you planning to play?" and then he'd swap all of the virtues and flaws to ones that would work best with that timeframe. The characters would still have the same strongpoints, but they'd just... be designed to peak within the right window.
That\'s pretty much how post modernism works. Keep dismissing details until there is nothing left, and then declare that it meant nothing all along. --John Morrow
 
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Ian Absentia

Quote from: REZcat;250890I've never had any opportunity to try it and have no idea how it works, but doesn't Reign have One-Roll character generation?
It does, but I really wouldn't describe it as "odd".  In a great many ways, it's like rolling up a Traveller character by rolling all the dice at once.  And, by no small coincidence, I'm working on an adaptation of it to do just such a thing.

!i!