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Ghosts of saltmarsh!!!

Started by SHARK, May 21, 2019, 07:33:17 PM

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KingofElfland

Quote from: Steven Mitchell;1089310That's good to know, but I'm asking more about the vapid and extended prose that serves no gaming purpose that has so infected their products.  As you say, an occasional bit can be used, changed, or ignored as desired.
Ah. Well, it seems a bit tighter than most, but I haven't looked at it closely. Tighter with a WotC product still leaves much to be desired, but it does give a more manageable feel. It's the first book I've bought since Xanathar's Guide and it'll be the last for a while yet judging by the recent product announcements.

Malleustein

Quote from: goblinslayer;1089297Is it just me or is it kind of sad that all wotc does anymore is to regurgitate the past?  It's like the movie industry with all the sequels and reboots.

It might just be you.

Thus far I have enjoyed the updated adventures more than the new campaigns.  If your group stomped through them all in the good ol' days then they might have less appeal, but my group enjoyed the hell out of Sunless Citadel and Forge of Fury, despite most of them being 3rd Edition veterans who played both.

If the new edition treadmill is inevitable, I see no harm in releasing the classic modules.

Besides, Ghosts of Saltmarsh is just a little one-off book between bigger campaigns, as was Tales from the Yawning Portal.  Where's the harm?
"The Point is Good Deeds Were Done and We Were Nearby!"

kanePL

Quote from: Malleustein;1089400Thus far I have enjoyed the updated adventures more than the new campaigns.  If your group stomped through them all in the good ol' days then they might have less appeal, but my group enjoyed the hell out of Sunless Citadel and Forge of Fury, despite most of them being 3rd Edition veterans who played both.

If the new edition treadmill is inevitable, I see no harm in releasing the classic modules.

Besides, Ghosts of Saltmarsh is just a little one-off book between bigger campaigns, as was Tales from the Yawning Portal.  Where's the harm?
I'm ok with remaking the modules, I don't play 5e but it's cool the players have the opportunity to play the old stuff. Couldn't stop laughing though when I red some reviews about the Tomb of Annihilation being too deadly amd that you risk TPK playing it by the book. Horrendous! The characters can die in the dungeon! :D
Non-native English speaker - I apologize for any unclear phrasing.

Robyo

What's the deal with maps on pages 15 & 23? At first glance, they don't line up at all. Upon closer inspection, the orientation is reversed!

I see that as a blight on an otherwise beautiful product.

Dimitrios

I picked it up earlier this afternoon and have been browsing it for the last hour or so. In addition to reprinting the original 3 modules (I still have the first one from way back in the day but lost the other 2) it looks like a solid sandbox type mini setting for adventuring around the south Keoland coast. For me this is one of the more solid WotC 5e adventures so far, since I don't really care for their more common adventure path type format.

Steven Mitchell

I got it, and I'm reasonably happy with it so far.  It's a little heavy on text for my tastes, but not as bad as some of the other WotC products, and the text is at least somewhat relevant to what would help a GM.  If I'd paid list price for it, I'd feel ripped off, but for about $32.00, it was a good value for me.

It doesn't hurt that I never owned the original Saltmarsh adventures (except Isle of the Abbey in Dungeon).  I'm not going to use it as is, but slip parts of it into a region of my campaign.  Names will be changed to fit my world, since I already have established the port city and town analogs, complete with pirates and smugglers.  The surrounding political situation is considerably different than what Greyhawk has.  By the time I do that, I'll have my own stats written up in an abbreviated format, and thus won't need to take a highlighter to the book itself.

ArrozConLeche

Quote from: SHARK;1088902Greetings!

I just got the new book in the mail today. I have only skimmed it so far, and the book looks very nice. There are seven main adventures, maps of the town and local areas, and in the back are lots of NPC's and monsters and creatures, from skeletons and Koalinth, to young Krakens, Sea Lions!!!!! (SEALIONING!!!!) and more. Also some new magic items, and random tables for sea-adventures and coastal adventures, for encounters and various kinds of discoveries and details. All looks fucking cool.

Have any of you gotten the book yet, my friends?

Semper Fidelis,

SHARK

If it has sea lions, it has to have sharks too. Otherwise, who's going to cull the sea lion population?

Timothe

I just got it. I want to help my local gaming shop...but why/how does Amazon sell it at half the price?

Timothe

Quote from: estar;1089031So far so good. I liked the original a lot and like Yawning Portal it is faithful to the original. Still reading up on the ones adapted from later eras. I like that Saltmarsh is fleshed out and there are hooks into the larger Greyhawk setting. Appendix A is in the same ballpark as my efforts so I have no complaints there. Most importantly it will be handy. So far is is solid B+ bordering on an A.

Yawning Portal is faithful to the original? They deleted the Hammer of Thunderbolts from Against the Giants.

kosmos1214

Quote from: HappyDaze;1088912Yep. First thing that caught my eye were the maps on page 15 & 23. Took me a minute to realize they flipped the compass orientation on them. WTF ever happened to putting N towards the top of the map?

Just a fun fact to add in here that you guys may be able to use in your games but i know at least a lot of medieval maps arn't oriented to the north but to the east with the ocean at the bottom.
Meaning that theres meany reasons that maps could be oriented to different directions then north.

Motorskills

Just finished Abbey, having a massive blast so far. Will have a bit of a hiatus before The Final Enemy / U3.
"Gosh it's so interesting (profoundly unsurprising) how men with all these opinions about women's differentiation between sexual misconduct, assault and rape reveal themselves to be utterly tone deaf and as a result, systemically part of the problem." - Minnie Driver, December 2017

" Using the phrase "virtue signalling" is \'I\'m a sociopath\' signalling ". J Wright, July 2018

HappyDaze

I am looking to run a D&D 5e game in the near future and GoSM might give me a good starting point. I long loved Greyhawk, and I appreciate what WotC has done with it (i.e., almost entirely leaving it the fuck alone), but I have a few questions.

When in the Greyhawk timeline is GoSM supposed to be set? It seems to be after the Greyhawk Wars, but I'm not certain. Details such as whether knowledge of the Scarlet Brotherhood is public or not are mixed.

Also, there is a ship loading in Saltmarsh that openly works for Iuz and regularly lands in Saltmarsh to buy foodstuffs. Whether this is before or after the Greyhawk Wars, this seems really out of place. What substitution would you recommend for this?

Blood Axe

Come on....who played U2 Danger at Dunwater and actually talked with the Lizardmen and made an alliance with them?  Im betting most parties went in that lair and kicked scaly ass.
To DEFEND: this is the pact.
 But when life loses its meaning
 and is taken for naught...
 then the pact is to AVENGE !

HappyDaze

After looking at it more closely, Ghosts of Saltmarsh is definitely written for a CY 576 Greyhawk rather than a CY 591 Greyhawk (but the "Faithful Quartermasters of Iuz" and their Tiefling captain don't fit in any period of Greyhawk with which I'm familiar). This is predictable as it is taking Saltmarsh back to its roots, but I'm going to have to do a bit of work to change things up for setting the campaign in CY 591. I'm taking a look at the DMG II (3.5e) for a take on an expanded Saltmarsh, but I'm not sure I want it to be that developed. I might use the "small" Saltmarsh from Ghosts along with updating the region to account for the post-war changes to the Flanaess.

Anybody else already done this?

Steven Mitchell

Finally finished most of the book.  It's uneven.  Some useful stuff in it, but "The Styes" adventure is almost unreadable dreck.  Trying to run it would be even worse.  I cannot believe they couldn't do better than that.  Not only is it terribly written, it doesn't mesh with the styles of anything else in the book.  That left a bad taste in my mouth for the whole thing, but I'm aware that I'll get over it and use much of the rest of it.