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Genre Diversion (Precis)?

Started by RPGPundit, September 15, 2009, 04:20:39 PM

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RPGPundit

So it sounds to me like GD3 is best suited to a game with the following things:

1. A game with a fantasy element or some other kind of special powers that are based on non-fitness attributes besides combat.
2. A game with machiavellian or social elements.
3. A game oriented toward the long-term campaign.

Anything else on the list?

RPGPundit
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Benoist

Quote from: BloodyCactus;332320I read GDi + GD3 cover to cover several times but did not play them, and stuck with fuzion. It didnt feel compelling enough to switch. different stats, same feel to me.
Hey, welcome, dude! :)

PaladinCA

Quote from: RPGPundit;332517So it sounds to me like GD3 is best suited to a game with the following things:

1. A game with a fantasy element or some other kind of special powers that are based on non-fitness attributes besides combat.
2. A game with machiavellian or social elements.
3. A game oriented toward the long-term campaign.

Anything else on the list?

RPGPundit

As mentioned above, I did run a series of one-shot spaghetti westerns so it probably would be better suited for long-term play. That way people would think more about the non-physical dimensions of play and how it will affect their PC over time. The old west can certainly involve situations that are non-physical.

I think two and three are the most important on your list up there.

RPGPundit

Well, does anyone have specific game Setting Books that they would hope to see for GD3?

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

flyingmice

I have the new GD, but haven't yet played it. It looks great to me, and I've run a lot of the old version games with no problems, so I wouldn't hesitate to try it. I've just been busy with other games.

-clash
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pspahn

#20
Quote from: RPGPundit;332517So it sounds to me like GD3 is best suited to a game with the following things:

1. A game with a fantasy element or some other kind of special powers that are based on non-fitness attributes besides combat.
2. A game with machiavellian or social elements.
3. A game oriented toward the long-term campaign.

I don't think #1 would be as important if you had #3.  

I'm currently writing a GD3 version of the Stormrift setting.  It's post-apocalypse and combat-heavy by default so Fitness will likely be the go-to stat.  However, psionics also plays a major role in the setting and that's based on Awareness.  Reasoning is going to be needed if you plan to reverse-engineer and/or use any alien technology.  If you want to be the type of person who rallies people to fight against the bugs, then you're going to need Influence.  Creativity is used in jury-rigging and thinking outside the box---something that is needed in this setting because as a result of an alien attack, most common metals and metal alloys are corroding at an extremely fast rate and humanity is being forced to develop alternative methods to fight, communicate over long distances, travel, etc.  
 
In case anyone is interested, that is . . .

Pete
Small Niche Games
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