At some point late in 1977 I was invited to play a neat new game at a school friend's house with some of his friends. I'm not sure he named the game but told me how in their last session they had been fighting orcs called Johnny Rotten and Sid Vicious. Overall, I was intrigued, attended and was hooked. I remember little about that first session apart from not knowing how to read the dice and that we were swallowed when a tunnel became a throat for the dungeon. I don't remember if I rolled up a character or was just given one to play. There were certainly no tricky decision to make or careers to plan as an obstacle to start playing.
My first purchase was the Games Workshop version of Holmes Basic - although I remember being told to wait for the forthcoming book (PHB) rather than spend money on it. But - it gave me something to pore over and immerse myself in. The most dangerous monster was the purple worm. I note than neither then or later did we ever really encounter dragons despite it being D&D.
I'm not sure how my friends had come across D&D but they were involved in wargaming. We all lived in Southampton (England) and one of them had done some figure painting for Don Featherstone. See Peterson, Playing at the World for the influence on the hobby of Tony Bath and Don Featherstone via wargaming. So - I assume they had seen the wargaming to chainmail transition. Equally, at school in the year(s) before I ever heard of D&D people played a game where one person had a maze drawn on a piece of graph paper and a friend then tried to navigate around the maze to escape it by describing their actions without ever seeing the map. I don't know if that was some odd chinese whispers mutation of the idea of D&D or just a parallel evolution of part of its makeup.
We added some extra players with time and in 1978 we played Gamma World which was fun and had some interesting idea - like the chart mini-game on how to work out the function of found artefacts. Mostly we played D&D and the details of new classes in the AD&D PHB was exciting but we were without to-hit charts until they were included in White Dwarf 13 (June/July 1979).
Southampton was lucky to have the Minifigs [1] shop and so we could get some books from there. I later borrowed a bike to cycle down there from school at lunch time to get a DMG before they sold out of their limited number of copies. The important thing to get was a copy of White Dwarf - as that had reviews of new games, adverts for shops and things available by mail order. So, I bought a space based ship assault wargame (think start of Star Wars) out of interest that way.
My big change in gaming came on 27 August 1979 when I bought Traveller. I was on holiday with my family in Wales and they agreed to take me to a games shop in Cardiff, which I knew was there care of an advert in White Dwarf. I bought Traveller and was reading it, coping with the glare of the sun on its white white pages when we heard on someone else's radio that Lord Mountbatten had been assassinated, which is why I can pinpoint the date. We then largely transferred over to playing Traveller until I went to university (1983) - where D&D was what the club was playing so I reverted to that lowest common denominator until I was fortunate enough to be asked to try a new game The Call of Cthulhu.
I don't really remember any house rules but we did have discussions - and sometimes heated arguments - on how to correctly interpret the rules which were not always models of clarity. So - more rulings than house rules. We did grab new monsters and even classes from White Dwarf. A friend wrote new careers for Traveller including memorably CI5 from
The Professionals and a weapon for Gamma World from 2000AD. They were not things that I remember being problematic.
Hope this is helpful and/or interesting for others.
[1]
http://www.miniaturefigurines.co.uk/About.aspx