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[OpenD6+] So, who's doing anything with it?

Started by The Butcher, February 22, 2010, 12:47:40 PM

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Casey777

Erm by approval/review by Eric I mean whatever STL the fans come up 'cos Eric never did. Without something, nobody can use the D6 logo or whatever other bits are closed content in the OGL D6 books. That he confirmed he'd do, begrudgingly, in a blog interview somewhere. Came off as sour grapes to me, but since he's too busy and disenchanted with D6 right now to even keep westendgames.com online it's gonna *have* to come from somebody else if anything officially D6 is to move forward.

Casey777

Quote from: Werekoala;362361Thanks for the reply! I'm running a 1st edition game at the moment and, since it wasn't terribly clear in the rules, I decided that the players can use any of the powers in the basic book, but anything from any OTHER book would have to be trained, so that's pretty much in line with the original intent I guess. :)

Sounds fine to me. I think the selection in the core book is pretty good, esp. for starting characters.

If you do need any more force powers, there's a compilation & tidying up of about 50 pages of powers here (a mirror of the original French site). And more still in various conversions from SAGA sourcebooks. I'm not a fan of the fanmods for using the force, but there are several of those too.

jasonga

Quote from: WickedNorthGames;362348Our major issue with this as a Game Developer, is that we want to own and isolate our c6 Framework as a foundation for all d6 players to use as much as they want without any licensing or royalty requirements, completely separate from Open d6.  We did this in an effort to distance ourselves from WEG d6 as well as do some things that had not been done officially with a d6 system previously.  Another major part of decision is that once we acquire some IP's (Intellectual Products), as WEG owned a license to publish Star Wars back in the day, we know that no legitimate company will deal with public domain content and expect to turn a profit with an IP.  If we publish under an IP, the IP will want us to make a profit to be able to pay a percentage for the licensing model in place.  To produce any Product Identity material, even partially as public domain becomes a very large legal matter, especially for IPs in the entertainment industry.  We did a lot of research and no major players will utilize the OpenD6 site even after its release due to this public release stipulation placed on publishers to acquire use of the d6-inclusions and fair use of the logo.

With c6 you don't have to post your stuff to any site for us to see it first to use the c6 logo.  Use it, spread it out there.
I think you misunderstood what Eric was saying (not that he said it very clearly mind you!) The "post your stuff to the site" only applies to whatever content you declare as open in your product. Which in practical terms usually means rule mechanics (which will be based on material already open, so can't really be made closed content). You can (and should!) ensure that anything setting/IP based is all declared Product Identity (or "closed"). STL or not, you don't have to get your product "approved", or release the IP as open content.

Besides, since you're working off the D6 system (which is now OGL) your system has to be OGL as well. You can't get around that. So even if Eric eventually releases an STL and you decide you don't want to use it, you would have exactly the same legal issues with your product being OGL (and your mechanics being open), as you would have if you were using the STL. You just don't have to take the time to send in your open content to Eric to put on the site (doesn't stop someone else doing it, of course)..

Oh, and careful calling open content public domain - it isn't.
Polgarus Games | Design Diary (STAR6 & other D6 projects)

enelson

Quote from: Casey777;362247Downloaded and using them to supplement my Star Wars D6 Clone Wars game. Take Star Wars 1st edition, change task resolution to Legend except 5-6 = success...

Slight thread derailment

What do you do with pips? By reducing the success chance from 3+ to 5+, it looks like you are going to lose that cinematic quality since you are only succeeding 33% of the time per die rolled. How do the sessions play out?

Are you using the wound system or body points?

Thanks!
 

WickedNorthGames

Quote from: enelson;362447Slight thread derailment

What do you do with pips? By reducing the success chance from 3+ to 5+, it looks like you are going to lose that cinematic quality since you are only succeeding 33% of the time per die rolled. How do the sessions play out?

Are you using the wound system or body points?

Thanks!

As a note - I know you were not asking us, but c6 strips out Pips completely.  It actually changes little in terms of basic gameplay to have the Pips in a game and we take care of the loss through other means.  In trasnferring stats, we decided that raising a stat would basically handle by raising the die level.  This works surprisingly well.  Pips integrate a gaming mechanic that sounds nice in pratice but doesn't always provide the desired advantages.

Thanks,
Wicked

Casey777

Quote from: enelson;362447What do you do with pips? By reducing the success chance from 3+ to 5+, it looks like you are going to lose that cinematic quality since you are only succeeding 33% of the time per die rolled. How do the sessions play out?

Are you using the wound system or body points?

Thanks!

You're welcome.

This is still a work in progress, the Olympics kinda killed the initial sessions. So far it's no pips and I'm thinking of using Bennie like Force Points, encouraging the use of multiple actions and having lots of mooks and clones vs. bots taking care of most of the npcs. I'm also leaning towards few roll modifiers so most takes will only need 1 or 2 successes.

Using body points, but with the wound system to gauge how badly a person's injured, so...both.

There's a stalled Clone Wars pbp game on the WEG fan forums that's pretty close to my thinking and was an inspiration. We tend to play fairly descriptive and immersive so there won't be many die rolls. Eventually I plan to have a houserules pdf and will link that in my .sig.