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Games You Would Like to Pervert

Started by Kellri, February 17, 2010, 11:29:26 AM

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Ian Absentia

Quote from: RPGPundit;362292I did a perfectly good job of playing my character. I didn't metagame, I didn't break character.
But, yes, you purposefully played a game that you knew you didn't like in order to spoil someone else's fun.  That qualifies you as a first class cocksucker.  You may pick up your badge at the front office.

!i!

Benoist

Quote from: RPGPundit;362292I did a perfectly good job of playing my character. I didn't metagame, I didn't break character.
You still knew what some of the guys at the game table expected from the game, knew it was a polar opposite to your own expectations, and decided to wreck the game on purpose.

That's not cool. It's one thing to walk out because you just don't like the feel of the game, it's another to just purposely crash the overall game. For shame.

Ian Absentia

Oh, but three other players loved him for it, and that's what matters.  Yeah, it was all about saving people from themselves.

!i!

Casey777

Quote from: RPGPundit;362292I did a perfectly good job of playing my character. I didn't metagame, I didn't break character.

"I was playing In Character" is the first refuge of the asshat player. The only time I hear that excuse is when a player's trying to get away with shit and/or being a right ass.

David R

Quote from: Seanchai;362311I wouldn't say that.

As folks are no doubt aware, games have what's called a premise. A premise might or might not be hardwired into the rules. In Vampire, the premise is a bunch of put-upon vampires dealing with a suck ass post-mortal existence. In D&D, it's a bunch of adventurers heading off to find treasure and save the day.

You could show up to a game and refuse to take part in the premise, but that's rather pointless and, as some of us have noted, a dick move.

You could also treat a game's premise as some kind of ideology to be attacked, but that's an...interesting protest. It's very...near-sighted.

Seanchai

Not the point at all.

His antisocial behaviour was not about the game but about the people he thinks play this game.

Off course it's perfectly acceptable to subvert the premise of a game provided everyone is onboard with the idea. As others of said, their games stray from the premise of what the designer(s) of Vampire had in mind, but I assume that everyone in their group was down with the idea. It was probably discussed before the game.

What he did was intentionally disrupt the fun of the group who liked the idea of what Vampire was about and attempts to minimize his fucked up behaviour by saying that he "saved" three of the other players. Not that I believe this bullshit story.

(My own short Masquerade game was about class struggle, Vampires were either the Near Dark kind or the Company types from the TV series Profit. They brought along their decades old class conflicts to the present day and the only thing that bound them was enforcing the Masquerade)

Regards,
David R

Seanchai

Quote from: David R;362403His antisocial behaviour was not about the game but about the people he thinks play this game.

You're right.

Quote from: David R;362403Off course it's perfectly acceptable to subvert the premise of a game provided everyone is onboard with the idea.

But then doesn't the premise become something else?

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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ColonelHardisson

I'd play 4e like I've played every edition of D&D, which is pretty old school, with 10 foot poles and mules and flasks of oil. Because it can be done, and the game lends itself to old school style gaming if played with that goal. I vow to run Castle Greyhawk (using Castle Zagyg, Gygax modules, grodog's various notes, and my own reading of stuff Gygax wrote over the years) using 4e.

I'd make Midnight winnable.

I had the same thought about Call of Cthulhu as discussed above. I'd love to run a regular CoC campaign, and then converge it with a D&D game near the climax, when the D&D PCs would appear from across time and space to save the day (maybe; depends on how the dice fall) once the spineless milquetoasts of the 1920s are reduced to gibbering madness. "These guys fell apart because they saw a ghoul? Hell, we slept in full armor next to an otyugh's cesspit last night."
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

David R

Quote from: Seanchai;362411But then doesn't the premise become something else?

It always does, IMO/IME. I don't think premise(designer intent) survives contact with game group.

Regards,
David R

Benoist

Quote from: David R;362416It always does, IMO/IME. I don't think premise(designer intent) survives contact with game group.

Regards,
David R
I think the intent may survive in some way, shape or form, but also agree that it is going to be altered via contact with the game group.
It's a curious and rich alchemy that takes place in this regard.

Seanchai

Quote from: David R;362416It always does, IMO/IME. I don't think premise(designer intent) survives contact with game group.

That'd be an interesting topic for a thread of it's own...

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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David R

You should start it, Seanchai. People seem to respond to you :D

Regards,
David R

Benoist

Quote from: Seanchai;362482That'd be an interesting topic for a thread of it's own...

Seanchai
I say: go for it. That's an excellent topic for an OP.

Seanchai

Quote from: David R;362501You should start it, Seanchai. People seem to respond to you :D

I am beloved...

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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RPGPundit

Quote from: Ian Absentia;362320Oh, but three other players loved him for it, and that's what matters.  Yeah, it was all about saving people from themselves.

!i!

More like, saving people from a group of recruiters.

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