SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Games you want to run

Started by The Butcher, June 07, 2011, 08:34:33 AM

Previous topic - Next topic

The Butcher

Riffing off this thread, specifically my post:

Quote from: The Butcher;462571There's still dozens of games I want to run, but I try to stick to running one at a time.

I know many GMs are blessed in the "multitasking" department, in terms of both time and inclination. I'm not, which makes me think twice before starting multiple campaigns I'm not sure I'll get to finish (and dropping a campaign mid-way is very frustrating for GMs and players alike).

Right now, I'm doing my long-belated (I've wanted to run it since it came out in 2009) Day After Ragnarök campaign. But for years work and grad school robbed me of the time to take up and run a proper campaign for the games I've loved, old and new. What this means is that I do have a considerable "backlog" of games I want to run. Ars longa, vita brevis.

If I had the time and inclination to manage GMing multiple games concurrently, here are some of the things I'd like to do:

New World of Darkness. I am a huge, huge fan of the oWoD, and I love the premise behind most of the nWoD game lines (yes, even Mage: The Awakening). But a short-lived Changeling: The Lost game, currently on hiatus, is all I've played on the nWoD. I'd particularly relish the opportunity to run a Werewolf or Hunter game (I feel both games are very similar thematically), but a Vampire or Mage game would also make me happy.

Eclipse Phase. I picked this up at NYC's The Compleat Strategist in 2009 just for the hell of it, and fell in love with the game, and with the transhuman SF genre. I'd love to see how my PCs, old hands at cyberpunk games (mostly GURPS-powered; CP2020 got a Portuguese translation but it was never big here), fare at a transhuman setting. And I really, really like the "singularity and/or first contact gone horribly wrong" set-up.

Mongoose Runequest II. I've always wanted a gritty, brutal fantasy RPG with an easier system (i.e. not GURPS or Rolemaster). Now I have it, and I'd love to run it. I'm just not sure whether I'd run it with Elric (brutal, eldricht dark fantasy), Vikings (brutal, Bernard-Cornwall-meets-Poul-Anderson historical fantasy), Glorantha (Third Age, please; the Second Age is interesting but I'm not 100% sold on it as a game setting), or a homebrew setting (essentially a sword-and-sandal/Iron Age milieu using the default, Glorantha-inspired metaphysical set-up).

Mongoose Traveller. I got to run a short-lived, three-session game last year, with mixed reception in my gaming group. I'm confident that this had less to do with the game itself, and more to do with my own learning curve as a GM. I still want sit down, roll up a sector and do a long-term sandbox game one day. Just not sure whether I'll go with the Third Imperium setting, or to craft a setting of my own.

Classic D&D. I've always wanted to play a "full monty" D&D RC game (taking characters from 1st to 36th level, and possibly to Immortality). Or an AD&D 1e game with the classic modules (Temple of Elemental Evil, followed by Scourge of the Slaver Lords, followed by Against the Giants), or using the Forgotten Realms 1e "gray box" for some sandbox fun in time-honored places of adventuring such as Neverwinter and Cormyr.

Weird fantasy D&D. With the several OSR-inspired "weird fantasy" games around the corner (Joe Goodman's Dungeon Crawl Classic RPG, Newt Newport's Crypts & Things, Jeff Talanian's Astonishing Swordsmen & Sorcerers of Hyperborea), I've been getting ideas. You know the drill: a post-apocalyptic sword-and-sorcery setting, a dying world, a fantasy metropolis, a megadungeon not far off, eldricht horrors, ancient and nearly forgotten technology, etc.

What about you? What would you like to run if you had the time?

In the grim chance that we never get to run one or all of those games, hopefully someone else might take some of our ideas from this thread and run them; a vindication of sorts. ;)

Akrasia

The Court of Ardor: This was an early 'Middle-earth' campaign module from ICE (published around 1982, iirc).  It doesn't really fit into Middle-earth at all, but I'd love to rework it into its own setting (removing all Middle-earth associations), and run it, as it's very, very cool.  I'd probably use MRQII or OpenQuest (although I wouldn't rule out Rolemaster or MERP, if the players were willing).

Cthulhu Invictus: With three books now available (including a full campaign), it should be snap to run a Roman campaign of eldritch horror.

Crypts and Things: Since I'm a contributor to this game (some of my 'Akratic Wizardry' house rules are being used), I'd like to resurrect my old 'Ilmahal' campaign, and give the current version of the rules a whirl.  (Also, it's been over a year since I last played a D&D-ish game.)

Middle-earth: Either Quest for the Palantir (early Fourth Age), The Kin-Strife (Gondor's civil war in the 15th C T.A.), or The Witch-King of Angmar (Last years of Arthedain, 20th C T.A.).  I'd probably use the MERP rules (suitably tweaked), although the Tolkien-esque OpenQuest variant, 'Age of Shadow', would be an option.

Mythic Iceland: forthcoming for BRP.  It looks intriguing.  (And hopefully use-able with MRQII's excellent Vikings.)

Night's Dark Terror: The classic Basic/Expert D&D adventure, and the most 'Cthulhu-esque' one.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Philotomy Jurament

Hard to know where to begin.  I was just thinking, yesterday, that there's no way I'll ever run (or play) all the games I think might be cool.

Quote from: Akrasia;462647The Court of Ardor
Ooh, nice one.  I *did* run this (with Rolemaster) back in college.  It was a blast, and is an awesome setting.  And yeah, it didn't have a Middle Earth "feel," at all, but the feel it did have was super cool.  You should make time to run this, if you ever have the opportunity.

  • Mongoose RQII/Elric - This is almost cheating, because I am going to run this, very soon.  I'm going to kick things off in the Young Kingdoms region of Dorel, which has some Celtic influence I like and which isn't terribly detailed, so I have a pretty free hand.
  • Traveller - Either Classic or Mongoose would be fine.  I played Traveller once, many years ago, and thought it was great.  I also played an 80s computer game named Sundog on an Atari ST or Amiga (I forget which) which I thought would make a decent backdrop for a Traveller game.
  • Cthulhu Dark Ages - I'd run this as if it were a historical game, using BRP and never showing any Cthulhu-oriented rulebooks or character sheets.  The Mythos elements would be a surprise.  (The same approach would work with Cthulhu Invictus, I suppose.)
  • Flashing Blades - Not much to say other than I've never run this and think it would be great.
  • Dying Earth RPG - Have it.  Read it.  Beyond a few "make some PCs and test it out" sessions, I've never really played it.
  • Various Historical Settings/Campaigns - Maybe variant D&D.  Maybe Rolemaster.  Maybe BRP.  Maybe Lejendary Adventure.
  • "Long Stair"/Basement -  I think I'd probably run this with BRP, too.
  • Pendragon - Another game I know is cool, but that I've never had a chance to run or play as a campaign.
I guess that'll do for a start.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

The Butcher

Just for the record, I'd play in any single game these two have posted, in a heartbeat.

Quote from: Philotomy Jurament;462656Hard to know where to begin.  I was just thinking, yesterday, that there's no way I'll ever run (or play) all the games I think might be cool.

Ain't that the truth... :o

Danger

#4
Star Trek: Merchant Marine.  Got the idea for a whole episodic run of 3-4 "seasons," (complete with brief notes somewhere...) from the section in the LUG sourcebook The Price of Freedom.  All the thrills-n-chills of the Star Trek universe without all that pesky "Starfleet," thing ruining the fun.

Star Wars: Alternate Future Thing.  I'm not putting out the envisioned name for this as I want to keep if for myself.  Anyway, point to this one would be a "what if," the Jedi managed to cap Palpatine in Ep. 3 but got carried away with paranoia in the long run.
I start from his boots and work my way up. It takes a good half a roll to encompass his jolly round belly alone. Soon, Father Christmas is completely wrapped in clingfilm. It is not quite so good as wrapping Roy but it is enjoyable nonetheless and is certainly a feather in my cap.

The Butcher

Quote from: Danger;462685Star Trek: Merchant Marine.  Got the idea for a whole episodic run of 3-4 "seasons," (complete with brief notes somewhere...) from the section in the LUG sourcebook The Price of Freedom.  All the thrills-n-chills of the Star Trek universe without all that pesky "Starfleet," thing ruining the fun.

So it's essentially a Traveller/Firefly sort of game, in the Star Trek universe. Very interesting.

Quote from: Danger;462685Star Wars: Alternate Future Thing.  I'm not putting out the envisioned name for this as I want to keep if for myself.  Anyway, point to this one would be a "what if," the Jedi managed to cap Palpatine in Ep. 3 but got carried away with paranoia in the long run.

Throw in a Jedi police state hell-bent on suppressing emotion a la Equilibrium, and the Sith as Nietzschean revolutionnaires urging all sentients to embrace passion... diehard Star Wars fans will have a fit, but I'd play the hell out of this.

Danger

Quote from: The Butcher;462700So it's essentially a Traveller/Firefly sort of game, in the Star Trek universe. Very interesting.

Kinda-sorta; the Merchant Marine in the book is a sub-entity of Starfleet.  These are the people who get to haul the stuff between the various worlds so all the space commies get their Orion slave girl porn and Saurian brandy and no one has to go without 'cause the Federation said so.  

You get the tidy "you belong to an organization and they want you to do ____," as a push-pull mechanism for the PCs but the PCs don't have the power (or GM headache) of a Starfleet vessel proper.  However, as the Merchant Marine is tooling around in the same space as their larger, more well armed cousins, they would come across similar problems that they do.

I envision the PC group would have to be a bit more cagey seeing as there would be no red shirts around to find out how the monster works when they come across that derelict space station...
I start from his boots and work my way up. It takes a good half a roll to encompass his jolly round belly alone. Soon, Father Christmas is completely wrapped in clingfilm. It is not quite so good as wrapping Roy but it is enjoyable nonetheless and is certainly a feather in my cap.

PaladinCA

Quote from: Danger;462685Star Trek: Merchant Marine.  Got the idea for a whole episodic run of 3-4 "seasons," (complete with brief notes somewhere...) from the section in the LUG sourcebook The Price of Freedom.  All the thrills-n-chills of the Star Trek universe without all that pesky "Starfleet," thing ruining the fun.

I've wanted to do a Star Trek game in this mold for a long time. I guess it would be similar to Firefly in some respects. Definitely no Star Fleet Regulations for the crew to fuss over, unless they get caught violating Federation laws. :D

Benoist

  • Stars Without Number - using a homebrew sector that would mix some elements of Aliens, Halo, the Table Round and more.
  • Stella Inquisitorus - variant of my SWN idea, but with a more 40K meets In Nomine kind of vibe to it (SI is In Nomine Satanis/Magna Veritas in the future in a 40K-like universe, basically).
  • Call of Cthulhu - Les Années Folles. Paris in the roaring twenties sandbox, with possible ties to AS&SH, the Dreamlands and more.
  • Mongoose RuneQuest II - I'd be tempted to run Elric of Melniboné, for sure.
  • Avalon Hill RuneQuest - Griffin Mountain.
  • Mythus - I'm not sure what I would run with it, but it would use Aerth, for sure.
  • Astonishing Swordsmen & Sorcerers of Hyperborea - rules, setting, I'd run the game as it stands as far as I'm aware, at first at least. Then I might tie Hyperborea to other settings and games in my multi-campaigns multiverse.
  • Vampire - I'd like to go on with my Paris by Night, my longest running campaign to date.
  • Gamma World - It's a bit on the back burner right now, but I'd still like to run the only D&D 4e variant that makes any kind of sense to me.
  • Hurlements - An old French game where PCs play drifters following a circus-like caravan across medieval France, slowly discovering the horror and wonder that sets them apart from the rest of the world around them.
  • Bloodlust - a game with an Howardian setting where characters are wielders of indestructible, intelligent god weapons seeking to experience the world through their bearers. Players play both a wielder and someone else's weapon. Wielders die fast and change constantly. The weapons endure.
  • Hawkmoon - The Tragic Millennium is still one of my favorite settings, I love the world, I love the game. Nuff said.
  • Nephilim - Modern occult for the win. I even have the outline of a campaign I wrote years and years ago about Nazi experiments, the survival of the Fomorians in Ireland, the forbidden sephirah of the Tree of Life and much, much more. Epic campaigning for the win.
  • Scales - Another game of modern magic, this time about dragons and mythological beings surviving among us, and within ourselves. Dragons attract humans with genes of magical creatures awakening within them, create a Gestalt, a group of mythical beings tied by Mana, the stuff of magic, for their mutual benefits, and set off to travel around the world to discover its secret history and caches of lingering Mana hidden in its monuments, artifacts and more.

thedungeondelver

THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Jason Coplen

A Song of Ice and Fire, just not that setting. Heh. I always use a homebrew setting regardless of system.
Running: HarnMaster and Baptism of Fire

flyingmice

Dying Earth, the new Gaean Reach game when it comes out, and Diaspora.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

stu2000

Let's see.
I'd love to do another huge Space:1889 campaign, integrating Sky Galleons of Mars, Ironclads and Ether Fliers, and all the wargame lists. I enjoy incorparating other types of games into big campaigns. I like when the whole flgs gets in on a campaign, even if they aren't all roleplayers. It would be difficult. Space:1889 isn't exactly flavor-of-the-week, and I'm not interested in the Savage Worlds version.

I'd love to run a long campaign of Metal, Magic, and Lore. I've run over a hundred combat-oriented demo-type one-shots. I've run a handful of 4-5 shot mini-campaigns. I've never been able to drop the hammer on a regular, weekly game. It's a fun game--no one disputes that after a couple of the one-shots. But it's another fantasy game, different enough to require some learning, and not gimmicky enough to be a flavor of the week. So it's a bit of a hard sell around here.

I'd like to run Arduin Eternal. It's a beast--big and involved--but I think it'd be a gas. The Arduin I run now is old box Arduin. It's really just slightly adjusted D&D. I'd love to try the new system, but like MML, it's more for the players to learn, and they just don't seem to be in a place where they want to do that right now.

I'd like to run Deleria. I know it's a weirdo hippie game, but I set up a nice campaign for it that fell through on the second session. That's one of those campaigns that's like the fish that got away. I'm sure it would have been great. And I would've enjoyed hacking through the rules with the group we had. I'm pretty sure we could have ironed somethng out that would've worked real well for us.

I'd like to run The Morrow Project for a bunch of grumpy old guys like me that are still waiting for the commies to drop the big one. I had a four-game run after Fallout 3 came out, but it didn't survive the novelty of playing an old-guy game. I really enjoy that game.

Those are the ony ones really stuck in my craw at the moment. Ask me tomorrow and it'll be a whole different list. I have a bunch of games, and except for CthulhuTech and UnHallowed Metropolis, I can't think of any I wouldn't want to run.
Employment Counselor: So what do you like to do outside of work?
Oblivious Gamer: I like to play games: wargames, role-playing games.
EC: My cousin killed himself because of role-playing games.
OG: Jesus, what was he playing? Rifts?
--Fear the Boot

Brad J. Murray

Quote from: Philotomy Jurament;462656I also played an 80s computer game named Sundog on an Atari ST or Amiga (I forget which) which I thought would make a decent backdrop for a Traveller game.

I have been trying to remember the name of this old classic (I played it on an Apple ][e) forever! Thank you!

Seanchai

There are so many, but I'll say Starchildren.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

MySpace Profile
Facebook Profile