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Games you really wanted to like...but couldn't

Started by TheShadow, April 02, 2011, 08:30:29 AM

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J Arcane

Quote from: Cole;450016What's your preferred game for fantasy? GURPS?

I do like GURPS for fantasy, but really I'm not big on the genre, never have been. My main interest in D&D was in the gameplay. I like LOTR and the Warcraft setting, but mostly I do enjoy the loot and level style gameplay.

I've generally been more interested in SF, which is why I have been so interested in stuff like Starsiege and Stars Without Number.
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Cole

Quote from: J Arcane;450019I do like GURPS for fantasy, but really I'm not big on the genre, never have been. My main interest in D&D was in the gameplay. I like LOTR and the Warcraft setting, but mostly I do enjoy the loot and level style gameplay.

I've generally been more interested in SF, which is why I have been so interested in stuff like Starsiege and Stars Without Number.

OK, just curious. Thanks!
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Peregrin

"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

brettmb

Quote from: Peregrin;450023The Battletech RPG.
Oh yeah, I forgot about that one. Plus the book fell apart on me.

Caesar Slaad

Quote from: RPGPundit;449808That's interesting, because to me OtE was one of the only RPGs of that type that I feel did it right.

Similarly, one of the games you trashed--Spirit of the Century--is what I consider to be one of the first games to handle "ad hoc" traits right.
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Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

brettmb

Oh, and the last incarnation of D6 from WEG. Star Wars D6 was great, but the latest version of the system just doesn't have the same appeal for some reason.

The Butcher

Quote from: brettmb;450096Oh, and the last incarnation of D6 from WEG. Star Wars D6 was great, but the latest version of the system just doesn't have the same appeal for some reason.

So it wasn't just me? In my case, I'd chalked it up to nostalgia.

AikiGhost

Quote from: brettmb;450096Oh, and the last incarnation of D6 from WEG. Star Wars D6 was great, but the latest version of the system just doesn't have the same appeal for some reason.

Agreed it was badly implemented IMHO, having said that I really like the Metabarons RPG and Mini Six.
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Settembrini

If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

AikiGhost

Quote from: Peregrin;450023The Battletech RPG.

I had one of the best roleplaying campaigns ever with Mechwarrior 1st edition. The rules were a bit crappy, but tied into the wargame fairly well and the great GMand players did the rest.

We basically didn't take the setting or game too seriously and ran essentially a "Kellys Heroes in space" style merc group. Half our PCs were either dishonourable dogs that none of the main houses would deal with or were alternately clinically insane from years of front line battle. IT WAS AWESOME!!! :)
Hobbies: RPGs, Synths, Drumming and Recreational Strangling.

GameDaddy

#55
Quote from: brettmb;449925Mythus - Gygax's supposed masterpiece of the time. Excellent info, horrible system.

Starsiege - nice little system, atrociously small font and crammed layout makes reading tough. Couldn't really get into it.

I never have played Mythus, however the books are great as reference works.

I had to rework the StarSiege rules some, to make it easier to use, more in line with the Siege Engine. Currently use it for my Battlestar Atlantica BSG game. Just doing the original writeup on the Battlestar broke the trappings rules and took the scale right off the charts. Expanding the scale chart was the first of many changes...



Battlestar Atlantica with Mk VII Vipers and Raptors

More eye candy here:
http://s158.photobucket.com/albums/t90/awi1777/Battlestar%20Atlantica/
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jgants

All Flesh Must Be Eaten: Love the flexibility with the zombies, love the character archetypes, love the different setting books, etc.  But the system itself, not so much.  Just a little too bulky for the game I think.  There's also the problem that I don't think I could run any kind of long term campaign in the world.

Ghostbusters: I've seen it get a lot of love online, but this was one of the biggest RPG disappointments from my childhood.  Even as a 10 year old or whatever, I found the game too "jokey" and corny (just seeing the words "brownie points" in the game made my heart sink).  I know its based on a comedy movie, but still...

Werewolf the Apocolypse: I liked Vampire fairly well, despite the whole goth/Anne Rice vibe.  But werewolf was a mess.  Not only did the rules seem less interesting or well done as Masquerade's, but the setting with hippy werewolves was terrible.

GURPS: I love most of the sourcebooks.  And the 4e core books with their new layouts are excellent.  But the whole thing just seems too bloated to want to set up a campaign for.  And actually playing the game with a roll 3d6 under mechanic always feels really, really dull to me.  The system just doesn't deliver on the excitement the books built up for me.

Gamma World 3e: What a beautiful, evocative cover.  What interesting concepts for a system.  What a lousy, terrible set of slapped-together books.

Cyberpunk v3: Instead of an updated cyberpunk world of dystopian intrigue, I got a post-apocalyptic transhuman thingy.  With doll pictures...

Shadowrun: I tried, really.  But I just can't handle mixing my fantasy and cyberpunk like that.  Also, the system blows.

Star Wars 2e: It sucked all of the pulpy fun out of the game and instead kept trying to make the game into "Han Solo's Traveller".

Mutants and Masterminds 2e: I like the look of the books and the system seems pretty solid.  But for the life of me I can't seem to think up a character concept and feel I've accurately statted it.  I also find character creation to be a confusing bear (too many powers, etc, are similar with wildly different point values for building the same thing different ways).

Daredevils: Quite possibly the coolest-seeming pulp game I've ever seen.  Until you look at the Great Text Wall of China that is the rules and your eyes begin to bleed (all FGU games probably fit under this, but Daredevils is the only one I bought).
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

jgants

Almost forgot one:

Mythus: Another big disappointment from my youth.  The books looked cool, I liked the setting, the Necropolis adventure seemed awesome, but the actual game itself was awful.  And all those bizarre terms he threw in (e.g., heka) turned me off completely.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

thedungeondelver

C&C - I thought it heralded a return of really old-school D&D.  We had to wait for S&W, OSRIC and LL for that.  C&C was less "Basic and AD&D with the serial numbers filed off" and more "d20 fantasy with parts missing."  Primes?  SIEGE mechanic?  WTF is this shit?

Hackmaster Basic: When your basic game's character construction rules make me wanna hurl, you've done something wrong.  I didn't go into it looking for a game that "was just like D&D but not", but I'd hoped it was a little lighter.  I fear for K&C over what Advanced is going to be like if the dog's breakfast of character creation in that book is "basic".

Mechwarrior the RPG.  GOD I wanted to love this, but it's clear the designers wanted D&D in mechs.  Still the art in that book is probably the 2nd best art in an RPG ever.  The game got slightly better and the art slightly worse for 2e.  Never played 3e.

Dragon Age: While I like the idea of bringing back boxed sets, doing FIVE and making your initial set level-gimped is awful.

Exalted: most peoples' responses here on that game mirror my own, so.
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Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Akrasia

D&D 3.x.  Reading it ~2000, it seemed like the version of D&D I had always wanted.  In practice, though, it always seemed like a boring chore to run (playing was okay).  Two year-long campaigns later, I decided never to DM 3e again.

Conan OGL.  About as close to 'Conan' as a d20 game could be.  But a d20 game nonetheless.  Great setting material, though.

Rolemaster FRP/SS.  As a fan of MERP and RM2e, I was excited when this 'updated' version of RM came out around 1994.  One disastrous short campaign later, I vowed never to run RMSS again.

Savage Worlds.  I can't understand why this game has so many advocates.

Spirit of the Century.  Only played this a couple of times, but I just couldn't get into the 'spirit' of the game. :o
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