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What's "Dungeon Fantasy" all about to you?

Started by Monster Manuel, October 23, 2014, 03:32:03 AM

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Monster Manuel

For me it's always about what you can bring back from the dungeon, and why you need it.
Proud Graduate of Parallel University.

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Simlasa

Quote from: Omega;793988In a way Dungeon Fantasy is Star Trek underground.

Explore strange new dungeons, seek out new races, and boldly delve where no adventurer has delved before.
Also in the way in which your group is the 'away team'. It's not the parlour mystery of a murderer on board the ship or dealing with Starfleet bureaucrats... it's beaming down straight into some awful situation the sensors can't scan because of some fucked up weirdcloud... which also negates communications or any hopes of immediate rescue or backup.

flyingmice

Dungeon Fantasy? Whips, chains, leather clad dominatrixes... :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
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Exploderwizard

Quote from: flyingmice;794408Dungeon Fantasy? Whips, chains, leather clad dominatrixes... :D

-clash

I am a bit surprised that we got all the way to page two before someone brought this up. :)
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

flyingmice

Quote from: Exploderwizard;794479I am a bit surprised that we got all the way to page two before someone brought this up. :)

Shocked me as well! :P

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Omega

Quote from: flyingmice;794506Shocked me as well! :P

-clash

Even more shocking. Dr Seuss!

http://www.youtube.com/watch?v=pHVRxzvkJao

Phillip

Omega mentoned Star Trek, and I have also used  the metaphor. An old-style 'mega' underworld can lead aywhere, including the bridge of  the Enterprise!

The dungeon exists for the sake of the  game. Prioritizing  something  else shortchanges that,  giving a different game (which  can also be fun).

It all comes down to various forms of explortion, discovery and puzzles. This provides the context  for emergent other interests.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

RPGPundit

I don't think I do all that much "dungeon fantasy" as people are suggesting it here.  In my games, dungeons are places where characters go into and (hopefully) come out of; they're locations for adventures, not the settings themselves.  And almost all of my campaigns tend to have at least as many if not more adventures happening outside of dungeons as they do inside of dungeons.
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