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Game mechanics that you think should be LESS popular...

Started by RNGm, May 02, 2025, 06:10:17 PM

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Steven Mitchell

Quote from: Zalman on May 03, 2025, 07:32:47 AM
Quote from: weirdguy564 on May 03, 2025, 03:23:29 AMVancian Magic.  I don't get the amnesia thing.  You cast a spell, and you forget it?

Reading Vance helps with that. (It's not actually "memorization" or "forgetting", those are just the closest words we have for it.)

My reaction is perhaps funny to most, in that I don't mind the rational for how Vancian magic works in the game world (having read Vance even before I played D&D) but my beef with it as a system is that it gets clunky when the casters gets a lot of spells--in higher level TSR D&D or mid-level or higher 3E/5E. Of course, 4E got rid of that problem by grabbing with both hands several new problems.  Naturally, the more spells the caster has to pick from, the worse that becomes to manage, as well--something that also gets generally worse with new editions and supplements.

I may be the only person on the planet writing a game that deliberately takes out Vancian magic strictly for handling time and ease of use--and then put it back in a very limited fashion for some extra powerful casting options because I like the flavor. :)

Kahoona

Quote from: Chris24601 on May 03, 2025, 09:19:05 AMare rolling and adding buckets of d6s to hit, to defend, to do damage, and to soak...

My favorite part of dice pools. Give me 35 dice to roll.

Chris24601

Quote from: Kahoona on Today at 05:03:34 AM
Quote from: Chris24601 on May 03, 2025, 09:19:05 AMare rolling and adding buckets of d6s to hit, to defend, to do damage, and to soak...

My favorite part of dice pools. Give me 35 dice to roll.
Oh, I understand the appeal; its tactilly satisfying to roll a whole bunch of dice.

However, it also drags games to a crawl with the counting.

It's one thing if it's for a big dramatic moment like back when wizards had much fewer spells per day and fireballs could potentially one-shot or at least greatly sway many encounters (back when ogres had 4HD; ie. about 18 hp; and an ancient huge blue dragon had 80 hp).

It's another when you have to sort through and add up 20 dice to hit, and 18 dice for damage, and 10 dice for the target's soak roll (presuming a static or previously rolled defense).

It's also one thing to do that with 1-3 players or with dice automation (though the latter loses the tactile appeal), but the last time I played WEG Star Wars we had EIGHT players and called it quits before the dice got into the double digits.