This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

We Can Be Heroes - If Just for ONE DAY...

Started by Koltar, March 05, 2011, 11:32:10 PM

Previous topic - Next topic

Koltar

Quote from: RPGPundit;444584The main thing heroes have to know, in order to be heroes, is How to Die.  For that, its required that they be allowed to do so.

RPGPundit

...but they don't have to.

 LOVE the stories where one of the good guys is more than willing to sacrifice hherself or himself to let the rest of the group escape or achieve victory - but at the last mminute or second a fellow 'good guy' tries some3thing off-the-wall that works and they all live.

 OR 'Good guy' character gets shot - and thinks they are ded. Last words are said, then they open their eyes. Yep, they were hit but the bullet hit the bullet proff vest or was a through & through. Other Good Guy character says "Guess today wasn't your day after all.  We're stuck with you for a while, and you still owe me 20 credits." (Obviously a TRAVELLER or STAR TREK game session.....)


In an RPG that might show up as that shockingly good critical success roll in favor of the player's character.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

D-503

Fair play K, but the two most memorable heroic endings I've had in my gaming both involved TPKs.

In one the PCs, warriors and heroes of an ice age tribe, chose to give their lives causing enough damage to a rival tribe that it could never trouble theirs again. They went into battle determined to keep fighting until they were all dead and to sell their lives dearly.

They took down many times their own number and broke the enemy's power. Their tribe went on to greatness thanks to them. Brilliant ending.

Another was an early Vampire game. The PCs discovered that the vamps were planning to trigger a nuclear apocalypse so as to slow down technological progress and get humanity back under control (a plot later used in a tv series coincidentally enough). The PCs went in to the bunker being used by the vampires and in the course of the final battle sealed it behind themselves. Not intentionally I grant, but permanently all the same.

The game ended with three of five PCs dead and the vampires defeated. The final scene was the last two PCs grinning at each other tired and bloody as the air ran out, knowing they'd saved the world. Nobody else would ever know. They didn't need them to.

Endings like that are hard to beat. Mere survival wouldn't have been nearly as cool.
I roll to disbelieve.

Ian Warner

Quote from: Cranewings;444466See, I'm your opposite in that regard. I think those sorts of characters are the most boring.

Interesting :)

But you can appreciate where I'm coming from? When you're scruples depend on what is going on you get to portray the full range from good to evil.
Directing Editor of Kittiwake Classics

Imperator

Quote from: Koltar;444123In the campaigns you GMs run - how often do you let players BE Heroes?
If they want to go that path, I'm not stopping them.

QuoteEnjoy the temporary adulation and fame of being Heroes?
Or as Whedon TV shows put it 'Big Damn Heroes' ?
If they deserve it, of course. If he PCs do something to be notorious, they will get the notoriety.

Quote from: D-503;444622Fair play K, but the two most memorable heroic endings I've had in my gaming both involved TPKs.
Few things beat death when it comes to drama.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Cranewings

Quote from: Ian Warner;444646Interesting :)

But you can appreciate where I'm coming from? When you're scruples depend on what is going on you get to portray the full range from good to evil.

I get ya. Actually, most of my players agree with you.

Personally, I think it is more interesting to play good and evil characters that make inefficient decisions because of their attitudes :)

RPGPundit

No, its true that they don't have to die, but they have to be in a situation where death is likely (and the player knows that it CAN happen, not that he has "script immunity").  Those are often the most memorable moments in gaming.

RPGpundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Koltar

Additional questions related to this concept or thought discussion.

In your campaigns and games:

Can an Android be a Hero?

Can an animal be a hero?

How about a 'half-breed' ?
(half-elf, half-Orc, Half-Klingon, Half-minbarri...)


A former Criminal ? - can they be a Hero!?
(Think Sawyer on "LOST")


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Simlasa

Hero is as hero does... and the doing doesn't necessitate survival once it's done. All the more heroic if going in you know you won't survive and no one will ever hear about it.

PaladinCA

Quote from: Koltar;447870Additional questions related to this concept or thought discussion.

In your campaigns and games:

Can an Android be a Hero?

Can an animal be a hero?

How about a 'half-breed' ?
(half-elf, half-Orc, Half-Klingon, Half-minbarri...)


A former Criminal ? - can they be a Hero!?
(Think Sawyer on "LOST")

- Ed C.

Yes to all of the above. Why couldn't they be?

PaladinCA

The difference between a fictional hero and a fictional fool is that the hero somehow survives the ordeal. :D

kryyst

As a GM I provide situations, the players choose if they want to be heroes.  I don't think I can state it more honestly or simply then that.
AccidentalSurvivors.com : The blood will put out the fire.

Peregrin

In my Exalted campaign I used to allow for lots of "big" Good vs Evil type situations, but surprisingly, while the players would often step up to help people, they were morally ambiguous enough at other times that I'm not sure I could call them real heroes.  

And in my current campaign, the moral questions that come up are pretty complex, since while it's Tolkien-esque, it's a dirty, medieval type world with difficult problems to deal with, and not many easy solutions.

Frex, one of the players has an elven character who absolutely believes people deserve second chances.  Another PC is a dwarf who had a falling out with his clan, and so it's become the elf's mission to help him win back the favor of his people.  But they've come into a situation where the elf PC's brother, the son of a councilman and a strong political leader, had convinced his old military unit to attempt a coup and assassinate certain elven political leaders.  They're now attempting to track down the estranged elven sibling in order to convince him to end his coup or to take him by force.  One elven leader, the father of the two elves, has been killed in the infighting.

So in this situation, does the estranged brother really deserve a second chance?  Is it right and just to kill him, or should he be handed over for trial?  If he is executed or imprisoned, does that really jive with the PC's belief that people deserve second chances, especially if the brother is brought to true grief and repentance for his sins?  How far does this belief in "second chances" go, and what would a hero do in this situation?

Obviously I know my own answers to those questions, but I have no idea what the player of the elven PC will do.  Can he be both a hero to his people and a savior of his brother?  Only the player's decisions and the progression of play can tell.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."