I recently came across this new terminology. It seems to identify itself with the OSR, but I'm not so sure about that.
This site seems to cover an overview: https://d66kobolds.blogspot.com/2020/09/free-kriegsspiel-worlds-not-rules-etc.html
Anyone given these games or style a try? I prefer rules lite game, but this approach seems to go a little far in that direction.
TheShadowSpawn
Why yes, I have been giving this style of gaming a try. Since 1975, when I first started gaming with Dave Arneson and then in 1976 with M. A. R. Barker; I've been running games this way since then. Both of them used the 'stats' that we rolled as advisories when they came up with the probability curves we rolled against during a game.
What I think many folks are missing is that the Prussian game was run the same way - players told the GM what they were going to do, and situational resolution was rolled for against probability tables. Everything else was wide open, and complicated number crunching was kept at an absolute minimum.
Dave and Phil's actual play styles would always disappoint gamers at conventions or other sessions; they did not use their own rules
as written in their games, and simply used them as guides to resolve situations as needed. Both of them, as did Gary in the games I had with him, *knew* how their worlds worked and could run them without having piles of rules books to hand.
The tendency in game circles, from my perspective, is for people to write more and more detailed and 'crunchy' game systems; which is fine, if that's what one likes in one's games, but it's very different then what I saw back then.