That's my point as well. If they reject rules, why buy new product? If people here want to play a LARP, then they should go for it. But the "rulingz not rulez" crowd here don't seem to love 3e. And my response is:
"Why not, bitches?! Rulings not rules, right?" :rolleyes:
In other words, this group secretly cares about the rules for rpgs quite a bit, but they have trouble admitting it. They're more likely to change shit for their campaigns, and they're more prone to authoritarianism and dick-waving in their DMing style.....but they still do secretly care about the rules. In any case, my 5e crafting thread cured me of ever using the word, "rules" again....in regard to tabletop rpgs. If I have to read another "RULINGSZ NOT RULESZ!!!!11" sperg-out, I'll melt.
So now I'll just use the term, "game mechanics", to prevent that sperg-out from ever happening again. :cool:
Greetings!
acrificial Lamb, hold on there a moment. I think more than a few members have agreed with most of your basic premise that the 5E crafting rules and magic item system is not perfect, and in fact is very basic and leaves much to be desired. At the same time, many have also maintained that *Rulingz, not Rulesz" as you say is the best solution. I have said that myself. If there are shitty rules, broken, fucked up sub-systems, or whatever details that you don't like, the DM has the authority and duty to change whatever they like.
I also am not impressed with the 5E Crafting and Magic Economy system, and yes, I have changed them to better suit my campaign. Many members here have done the same, some of which for the same reasons that you decribe and critique the 5E crafting and magic economy system.
Rulingsz Not Rulesz! is a crucial concept for any and all DM's to embrace. 5E is not a perfect system, and even back in the day with AD&D, we changed and modified the official game system nine ways to Sunday. 5E nowadays is no different.
Semper Fidelis,
SHARK