SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Forward...to Adventure! Beta- Playtest

Started by Settembrini, July 04, 2007, 02:07:51 PM

Previous topic - Next topic

Settembrini

If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

RPGPundit

I commented about this on my blog, but I'll do so here too:

I would make a few comments about this:

1. The game is obviously only "pick-up" if its going to be Gonzo. Part of what is envisioned is also provisions for the game to be "long term pickup", as in, as long as you have a character who's still alive he can be brought back for other games, even if its not the same setting or campaign, like they used to do in the REALLY old days.

2. The distribution of damage can always default to "divide it evenly among all those hit".

3. Regarding the random dungeon generator, well.. its still a random dungeon generator! You can't expect it to make any sense as-is.  In most cases you don't need it to; you can just make shit up about the architecture or stuff like that, if your players even bother to ask.
The alternative, if you know your players will ask, and you want to add some depth to the dungeon (pardon the pun), is to tweak the results to fit your needs.  There's no rule saying you must keep the results you get every time.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Settembrini

No, the random generator is fine.

Playing a random dungeon without rationalizing it beforehand, is not fine for me.

BUT: The door rules suck ass, Pundit. Change them. It´s a major pain in the ass to roll up doors. I suggest you shufffle all the variables in just one table, to be rolled on with a d66 or somesuch.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Settembrini

Quote from: RPGPundit2. The distribution of damage can always default to "divide it evenly among all those hit".

RPGPundit

Is this in the rules? If not, put it somewhere obvious.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Andy K

Is there, like, beta playtest rules around here somewhere?  All that there was at that link was your blog, where you talked about your playtest.

-Andy

RPGPundit

Quote from: Andy KIs there, like, beta playtest rules around here somewhere?  All that there was at that link was your blog, where you talked about your playtest.

-Andy

There was a while back a call for beta playtesters. Those who signed up got the beta rules.

If you weren't one of them, you'll just have to wait for the finished product. :p

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

flyingmice

Sett:

When I ran it, I didn't use the dungeon generator as is to make a complete dungeon for a game - you are guaranteed whacky, non-rational results. I used it to inspire me where I had no clue what to do - if I didn't like a result I re-rolled it, and if I liked a result, I didn't roll it, I chose it. I did create a dungeon entirely randomly, to see how it worked, but I wouldn't use that dungeon in a rational game - as Pundit said, it's for gonzo old school fun.

I should have put a "Note: You may apportion damage equally among all those hit as a default" in that section. No matter what one thinks is obvious, someone else will not see it that way. It just gets so tedious to read or write when everything is labelled that way.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

James McMurray

What table was this that turned the guy to stone with no save for offering something to a god's statue?

flyingmice

Quote from: James McMurrayWhat table was this that turned the guy to stone with no save for offering something to a god's statue?

That was in the Random Dungeon Generator, Statues section. I don't see a problem with it. It's a RANDOM Dungeon Generator, directly inspired by the ones in games like hack and the like. It's not supposed to be reasonable - that's a feature, not a bug. If you want a reasonable, sane dungeon, you should be creating the dungeon yourself, or using the Generator as inspiration only.

What I need to do is put an explicit notice on it.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

James McMurray

Ah, I thought maybe it was a random prayer table. "I don't like rice, puny mortal! Be a statue!" :)

If it was a trap all along, that's definitely cool.

jrients

Quote from: SettThe AM found out he totally hates bullshitting dungeons. It´s lying!

There's bullshitting and then there's actively constructing the truth of the dungeon during play.  The latter can be very fun and rewarding, but takes practice.  I suspect you'd be a lot more comfortable with bullshitting dungeons after tackling it a few more times.
Jeff Rients
My gameblog

Settembrini

Quotethere's actively constructing the truth of the dungeon during play.

Yeah, I tried to do that, and I think I am more the person that likes to roll up the dungeon beforehand to have time to think about it.

For example, when the players enterd a room with an anti-magic trap, and were wondering what it was good for, I figured it was sort of a depository for defective experiments of the former wizard owner. And I went on and rolled with that theme of mad humanoid wizard lab, for rationalizing the next feature and the next and so on. Again, I´m a quick-thinker/liar, and the players didn´t notice I was DMing at the seat of my pants. But it felt very unsatisfactory for me, because there were no sinister secrets, just continous and endless retro-fitting.

But when Flyingmice and Pundit say it´s supposed to be gonzo, I get the feeling they mean that there don´t needs to be any rhyme or reason at all!
And this is definitely not my cup of tea, especially if my players are so cooperative and fitted to the "beat the dungeon!" paradigm.

Again, the tables work out fine, it´s only the door system that sucks donkey balls through a garden hose. four rolls on four tables for every fucking door.
Change that!
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

flyingmice

Quote from: SettembriniBut when Flyingmice and Pundit say it´s supposed to be gonzo, I get the feeling they mean that there don´t needs to be any rhyme or reason at all!
And this is definitely not my cup of tea, especially if my players are so cooperative and fitted to the "beat the dungeon!" paradigm.

Again, the tables work out fine, it´s only the door system that sucks donkey balls through a garden hose. four rolls on four tables for every fucking door.
Change that!

Yes, Sett. It means there doesn't have to be any rhyme or reason for the random dungeon. If you want thematic or reasonable results, just use creative editing and not pure randomness. I still found the generator very useful, I just excercised creative control over it. It makes a huge difference in feel.

As for the doors, thet's Pundit's call. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Settembrini

QuoteIf you want thematic or reasonable results, just use creative editing and not pure randomness.

Which brings my prep time right up there up to RC D&D levels, and this was one of the points I was trying to make.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

jrients

QuoteI think I am more the person that likes to roll up the dungeon beforehand to have time to think about it.

I generally prefer to do that as well, but dungeon creation on the fly is a whole different vibe that I do occasionally enjoy.
Jeff Rients
My gameblog