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Alternate Reality: World of Darkness

Started by tenbones, October 29, 2015, 07:06:58 PM

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tenbones

anyone know of a Savage Worlds homebrew of WoD?

Brand55

#46
Quote from: tenbones;865283anyone know of a Savage Worlds homebrew of WoD?
http://savagepedia.wikispaces.com/Werewolf+the+Apocalypse+Conversion

http://savageheroes.com/conversions/vampire.htm

I haven't actually seen one for the full World of Darkness, though I know someone did one for Monte Cook's version of the WoD. You could probably find it by searching for "Savage World of Darkness."

I should also note that I haven't really looked at either of those conversions. I actually worked on my own SWoD game for awhile and I can say that, depending on just how faithful you want to be, my suggestion would be to use the newest Super Powers Companion to build the various archetypes as different "races." Vampires, werewolves, etc. are really little more than low-level supers, and you even have a somewhat free-form system for mages to cast all sorts of spells.

tenbones

Quote from: Brand55;865286http://savagepedia.wikispaces.com/Werewolf+the+Apocalypse+Conversion

http://savageheroes.com/conversions/vampire.htm

I haven't actually seen one for the full World of Darkness, though I know someone did one for Monte Cook's version of the WoD. You could probably find it by searching for "Savage World of Darkness."

I should also note that I haven't really looked at either of those conversions. I actually worked on my own SWoD game for awhile and I can say that, depending on just how faithful you want to be, my suggestion would be to use the newest Super Powers Companion to build the various archetypes as different "races." Vampires, werewolves, etc. are really little more than low-level supers, and you even have a somewhat free-form system for mages to cast all sorts of spells.

NICE!!! will check out!

BoxCrayonTales

Quote from: Snowman0147;865149As far as I can see if anyone bring books to store shelves, then WoD won't be number one for long.  Let us not forget that both White Wolf and CCP shot themselves in the foot a few times.

Most FLGS have gone out of business. Indeed, most bookstores have gone out of business. The consumer market has largely switched to tablet readers.

Snowman0147

Quote from: BoxCrayonTales;865293Most FLGS have gone out of business. Indeed, most bookstores have gone out of business. The consumer market has largely switched to tablet readers.

I am not taking about just FLGS.  I am talking about major stores.

jan paparazzi

Quote from: The Butcher;865062That's precisely what it is. "Campaign premise" might be a better word than "setting" in both cases, since there's plenty to inspire a GM, but little in the way of game table-ready material (except AFMBE deadworld write-ups usually include stats for one or more zombie types). But by that rationale, tons of well-established settings might not make the cut. ;)

I have the feeling AFMBE has more radical different mini versions of the same setting than the WoD. WoD is always pretty focused by design and provides you with some variation of the core concept. I mean my homebrew hunter setting is more of a paranormal investigation setting focusing on ghosts and spirits and most hunter factions are either not there or used as enemies. I don't see a lot of people playing it like I do. I always feel it requires a lot of work to make it work.
May I say that? Yes, I may say that!

jan paparazzi

Quote from: DarcyDettmann;865224- DwD Studios
- d00Lite (Barebones Fantasy and Covert Ops)
- Making its more FABULOUS and Bizarre, Jojo's Bizarre Adventure style. With options of going full emo or full gonzo. Plus, its already happening in form of "Sigil & Shadow", it's in public playtest right now.

Yeah that would be great too. Just as Sine Nomine a good no-nonsense practical developer. Probably easier to make what you wanna make of it.
May I say that? Yes, I may say that!

Marleycat

Quote from: James Gillen;863342The real joke is that Palladium is more coherent. :D

JG

Only if you drank 5 fifths of whiskey, 4 cases of beer while smoking a pound of weed. One thing Palladium is not is coherent by any accepted definition of the term.
Don\'t mess with cats we kill wizards in one blow.;)

Christopher Brady

Quote from: Marleycat;865400Only if you drank 5 fifths of whiskey, 4 cases of beer while smoking a pound of weed. One thing Palladium is not is coherent by any accepted definition of the term.

We're not saying that Palladium is actually coherent, it's just MORE than Storyteller.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

BoxCrayonTales

Quote from: Snowman0147;865298I am not taking about just FLGS.  I am talking about major stores.

I was including Barnes & Noble et al. They would have gone out of business without selling the Nook. Few customers actually buy physical books anymore unless no ebook version is available (even then that usually hurts sales of said book). They might browse at the store, sure, but most purchases will be ebooks.

Right now most roleplayers, particularly those who started after the market bubble burst of tabletop, are invested in digital forms of roleplay: chats, play by posts, choose your own adventures, etc. These usually involve in-house settings.

If you could market a game to that demographic somehow... How could you convince the online roleplayers to spend money on your game rather than keep making up their own?

Snowman0147

Okay you got me.  So how would try to beat World of Darkness?

BoxCrayonTales

Quote from: Snowman0147;865983Okay you got me.  So how would try to beat World of Darkness?

I don't have any experience in marketing, unfortunately. From what little I can guess, it isn't possible to draw fans away from World of Darkness. The fans are invested in the setting regardless of how terrible the rules may become, much like fans of the oft-terrible DC/Marvel comics. The indie games have only gotten as far as they have (and that isn't a lot) because they appealed to those few deeply disappointed in World of Darkness' setting and rules.

To appeal to new demographics entirely (i.e. not trying to steal market share from Onyx Path, but find new markets) requires advertising to those demographics and keeping them interested in buying products. This is new territory since it originally developed independently of the tabletop industry, going all the way back to the original MUDs.