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I got the PHB2!

Started by Yig, May 09, 2006, 10:26:29 PM

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tleilaxu

so.... what are the mechanics of those feats. what bonuses does weapon supremacy provide?

also, what are the rules for ki blast?
at the moment of sacrifice let no blood be spilled!

Dacke

Supremacy gives:
  • +4 resist disarms.
  • you can use weapon in grapple without penalties.
  • In a full attack, you can apply a +5 bonus to any one attack after the first one (so instead of +30/+25/+20/+15, you might want to attack at +30/+25/+25/+15).
  • Once per round, before making an attack roll, you can choose to take 10 on that roll.
  • +1 to AC.
That's an awful lot of stuff for one feat, but it requires five prerequisite feats (Greater Weapon Spec, plus the appropriate Weapon Mastery) and fighter level 18.

Ki blast lets you expend two Stunning Fist uses as a move action to create a ball of energy, which you can then throw as a standard action. The orb does 3d6+Wis Mod damage as a ranged touch attack with a range of 60 ft, and is considered a Force effect. You have to throw it on the turn you make it (which means that it would be better explained as "create and throw as a full-round action). In addition, you also get one additional Stunning Fist use per day. Prereqs: Dex/Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, BAB +8. A monk can choose it as his 8th level bonus feat as long as he has the Fiery Fist feat, ignoring other prereqs.
 

Bolverk

I ordered a copy off Amazon and I really, really like it. I wish it had come out back when I was a player because it would have allowed a few of my character ideas to actually work in only 2 classes rather than having to multiclass across 4.

All in all its a great book with plenty of useful stuff. Add in that a lot of the useful stuff is for fighter types and roguish types just adds icing to the cake.

My poor players are going to get mulched by some of my retooled NPCs.:heh:
 

Caesar Slaad

Though I am none too impressed with the new classes, I actually like the new feats a lot. A lack of suitable feats for high level fighters has been a complaint for a long time. Nice to see that niche addressed a little. There's some other neat feats and spells there too.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Yig

Quote from: DackeSupremacy gives:
  • +4 resist disarms.
  • you can use weapon in grapple without penalties.
  • In a full attack, you can apply a +5 bonus to any one attack after the first one (so instead of +30/+25/+20/+15, you might want to attack at +30/+25/+25/+15).
  • Once per round, before making an attack roll, you can choose to take 10 on that roll.
  • +1 to AC.

You forgot to mention that you can use your wepon normally while grappled and without taking the -4 penality.

So a big monster grapple you and you are wielding a greatsword? You can do all you attacks on it.
 

Dacke

Quote from: YigYou forgot to mention that you can use your wepon normally while grappled and without taking the -4 penality.
No, I didn't.
"you can use weapon in grapple without penalties." Second entry.

QuoteSo a big monster grapple you and you are wielding a greatsword? You can do all you attacks on it.
Yay!
 

Yig

Quote from: DackeNo, I didn't.
"you can use weapon in grapple without penalties." Second entry.

Oops! Sorry man! for some reason I didn't see that :imsorry:
 

jcfiala

I've just gotten the PHII, and so far I'm really enjoying the feats.  A lot of solid, good, helpful feats, and only a few that are a waste of space.