I ran an intro session last night for 2 players.
We started by generating characters, just using the core Character generator, not the extended one in the separate book.
Character gen was super easy and pretty quick.
They generated a Wokfkin Druid and a Dwarven Minstrel.
I made an NPC Human Fighter to help out.
Was mostly a RP session gaining entrance to the Forbidden Lands through a Mountain Pass gate.
I threw in an Ambush with some bandits waylaying newbies to the lands.
The Ambushers failed miserably (If you're familiar with the mechanics, you roll a bunch of D6s, you need a 6 to succeed.
Ambushers failed.
You can then PUSH, which means re-rolling anything that's not a 1 or 6.
They proceeded to roll 2 1s, which is bad as any rolls on the attribute or gear that provides a D6 means something bad happens.
They one of them falls out of a tree, injuring himself.
Anyway, Character feel sorry for the Bandits and help them out, for a price..
They end up in a Town that is constructed on an old Cemetery. They meet some resident Undead, who are mostly civilised.
Lots of RP in Inns and places with living residents, generally settling in.
They're set up for a Crypt raid a Ghoul resident has asked them to complete (for a reward of course).
We left off there for a session another day.
Overall, the rules are fairly straight forward at least to start with, but it can balloon out to more complicated combat if you want.
Rules are a bit all over the place, which is slightly annoying, But maybe a GM screen and a proper read of the rules will help with that.
Generally liking the game. I liked the combat has crit charts, equipment failure. You won't end up with buckets of HPs as well.
Sort of feels like a Melange of Early RQ with HPs, Skills.
Rolemaster with Crit charts.
ODnD with the overall OSR feel with initial simplicity, hex crawling etc.
Would recommend if you feel like exploring a new RPG with a very new approach to RPGs.
Some things take a bit of mental Gymnastics to get your head around and make work in the game.
For example you get Willpower power points (which power spells and abilities) through critically failing rolls, which seems odd.
However once you get a Stronghold, which you're sort of expected to work towards, you can regen Will power points when resting at your Stronghopd.