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For GMs: How Adaptable are you ? How QUICK can you 'throw together' an adventure?

Started by Koltar, October 19, 2012, 05:17:10 AM

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RPGPundit

I can run a game with basically zero prep time, IF I'm in the right mood to do so.

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S'mon

My current 4e D&D campaign started off as my emergency fill-in when the GM we were supposed to have kept cancelling on us. He'd cancel with a couple hours' notice so I'd rush home from work, grab my D&D stuff, then back into town to run the game at the Meetup.

1) How ADAPTABLE are you?

Pretty adaptable.

2) Could you Run a Game Session at your own House with less than 20 minutes notice?

Probably I would need an inkling that the official GM was going to flake. So maybe not the first time, but certainly the second time. It would depend on stuff like workload though; in a quiet time of year I might already have a bunch of stuff ready to run any chance I got.

3) Should I have just done my first choice impulse and Run an impromptu session anyway? - Stepped on that guy's toes and such?

Yes. For the benefit of the other players, who matter more than one jerk.

4) What would you have done in a similiar situation?

I've never had a GM actually turn up then refuse to GM. If that happened, I would probably run a game rather than let everyone go home disappointed. Unless the GM was a good friend he probably wouldn't be coming back to my house after a maneuver like that.

vytzka

1) How ADAPTABLE are you?

I find it relatively easy to adapt to things once the game is underway but I have to have a solid start first. I can't just adapt to an... empty sheet of paper :p

2) Could you Run a Game Session at your own House with less than 20 minutes notice?

Not really, I don't handle pressure well and I get anxious in social situations which means I need a little more mental preparation for my games than that.

3) Should I have just done my first choice impulse and Run an impromptu session anyway? - Stepped on that guy's toes and such?

It's not stepping on their toes if they're not running the fucking game, is it? Unless you have a policy that only one person GMs ever until they step down and someone else replaces them, I don't see why having a side game or even a simultaneous side campaign hurts anyone.

4) What would you have done in a similiar situation?

Played some boardgames or watched TV, I suppose.

LordVreeg

Quote from: SmokestackJones;594543Yup.  There's not enough room behind a DM screen for an ego.


This....is a whole 'nother thread.  

Becasue I do think we have a ton of very, very talented and great GMs here, and that there are a lot of valid viewpoints, and more than one way to have fun.

But if I can fit my swelled head behind a GM screen....pretty much eveyone else is safe.
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Silverlion

If I know the system, and it isn't a system intense game? (Intense system: Shadowrun or similar) I can write an adventure in five minutes. I can usually come up with one in the time it takes a person to make a PC for most games.

Albeit a few very fast games (BECMI D&D) it might take longer if the players are familiar with making PC's.


Would I give in to pressure to run a game? Not unless I wanted to run one right then, and felt comfortable doing so.
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"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

RPGPundit

LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Black Vulmea

Quote from: RPGPundit;596628Bah. I had five done while you were writing that post.
:worship:
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

Elfdart

Quote from: Koltar;592756QUESTIONS:


1) How ADAPTABLE are you?

Very.

Quote2) Could you Run a Game Session at your own House with less than 20 minutes notice?

Depends on the game. D&D I can do very quickly, provided I have my card boxes.

Quote3) Should I have just done my first choice impulse and Run an impromptu session anyway? - Stepped on that guy's toes and such?

If you think you're up to it, why not? I have had some of my biggest EUREKA! moments while improvising.


Quote4) What would you have done in a similiar situation?

I would have done my best, since people came expecting a game. I would have made clear that this was short notice, so it would involve making shit up as you went along.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace