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What version of RuneQuest would you choose and why?

Started by Batjon, November 02, 2020, 11:12:56 AM

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Sable Wyvern

#15
Quote from: Bren on November 10, 2020, 12:47:59 AM
Anyone know why Runequest: Glorantha switched how many Spirit Magic spells you could know from INT to CHA?

It seems to have turned CHA into an uber stat for most characters and, unless you use Sorcery, it's turned INT into a bit of a dump stat. Is that the same or different from Mythras?

I haven't actually run any Mythras, but I've spent a considerable amount of time reading and messing around with RQ6/Mythras, and have briefly perused some other RQ material.

I believe that Mythras Folk Magic is equivalent to Spirit Magic in earlier systems. There is no cap on the total number of Folk Magic spells learnable in Mythras. The Folk Magic skill is based on CHA + POW, and the number of starting spells is equal to 10% of initial Folk Magic skill.

Apart from it's use in various skills, INT is a key factor in determining Action Points, which makes it far from a dump stat. You could potentially dump either INT or DEX if you don't want to maximise Action Points, but unless you've houseruled fixed Action Points, you can't dump both. Many people consider 3AP mandatory, which means you need decent values in both.

CHA does tend to be more useful than INT in general for magical things other than Sorcery, but certainly not to the point that it is any sort of across-the-board uber stat. CHA actually provides an advancement bonus (getting along well with people makes you easier to train) to try and avoid the impression that it's the least useful stat.

hedgehobbit

Quote from: zarion on November 04, 2020, 07:38:21 PM
Mythras!!!

I took a look at Mythras and it appears to be fully owned by Design Mechanism. The new version of Chaosium's Runequest claims copywrite on the original Chaosium versions but not on RuneQuest 6 or the Mongoose version. And there is still Legends which is Mongoose's deGloranthified Runequest.

It looks to me like you have three different companies selling the same game all without licensing it from one another. If I made my own version of d100 fantasy, which of them would could sue me? Or are the basic rules of d100 just public domain under the "you can't copywrite game rules" thing?

Loz

QuoteI took a look at Mythras and it appears to be fully owned by Design Mechanism. The new version of Chaosium's Runequest claims copywrite on the original Chaosium versions but not on RuneQuest 6 or the Mongoose version. And there is still Legends which is Mongoose's deGloranthified Runequest.

It looks to me like you have three different companies selling the same game all without licensing it from one another. If I made my own version of d100 fantasy, which of them would could sue me? Or are the basic rules of d100 just public domain under the "you can't copywrite game rules" thing?

It's not public domain as such; game mechanics themselves aren't subject to copyright - so anyone can create their own d100 variant, just as the OSR has created AD&D variants. Copyright is only involved if you start copying how another company expresses the rules - then there may be a copyright issue. But if you write up your rules from scratch, then no one is going to sue you for it.

Now, if you want to establish association with a particular brand flavour of RQ - such as Chaosium's RQ or our own Mythras, then that's where licensing of some kind comes into play, or using something like the OGL and SRDs. OpenQuest, Revolution d100 and Legend all work on this premise. Mythras works differently, and we have a generous Gateway License for those who want to create their own Mythras content for publication. Chaosium has its own arrangements, including the Jonstown Compendium community content program.
The Design Mechanism: Publishers of Mythras
//www.thedesignmechanism.com

Thondor

I got to play a game of Mythras at a convention with Loz once. He runs a great game, and the system really intrigued me.

If I was going to run a flavour of Runequest, I would run Mythras.

Bren

Quote from: Sable Wyvern on November 10, 2020, 04:54:46 AM
Quote from: Bren on November 10, 2020, 12:47:59 AMIt seems to have turned CHA into an uber stat for most characters and, unless you use Sorcery, it's turned INT into a bit of a dump stat. Is that the same or different from Mythras?

I haven't actually run any Mythras, but I've spent a considerable amount of time reading and messing around with RQ6/Mythras, and have briefly perused some other RQ material.

I believe that Mythras Folk Magic is equivalent to Spirit Magic in earlier systems. There is no cap on the total number of Folk Magic spells learnable in Mythras. The Folk Magic skill is based on CHA + POW, and the number of starting spells is equal to 10% of initial Folk Magic skill.
There is a cap in RQ:G equal to your CHA in points of Spirit Magic. In RQ2 and RQ3 the limit was your INT in points of Spirit Magic. This change from INT to CHA for how many spirit magic spells you can know is what seems peculiar to me.

Your chance to cast is equal to your POWx5%. Your bonus for Magic skills like Meditate or Spirit Lore are based on POW and CHA. INT has no effect on either. (However it does have a large effect for Sorcery.)

QuoteApart from it's use in various skills, INT is a key factor in determining Action Points, which makes it far from a dump stat.
RQ:G uses Strike Ranks not Action Points. Strike Ranks, which are based on DEX and SIZ. INT has no effect. So it sounds like INT is maybe a bit more useful/necessary in Mythras.

QuoteCHA does tend to be more useful than INT in general for magical things other than Sorcery, but certainly not to the point that it is any sort of across-the-board uber stat.
In RQ:G CHA controls how many spirits you can bind or control.

QuoteCHA actually provides an advancement bonus (getting along well with people makes you easier to train) to try and avoid the impression that it's the least useful stat.
In RQ:G, INT is the best stat for skill bonuses. (It provides half again as much of an addition as the next best stats.) DEX and POW tie as the second best stats for skill bonuses. CHA and STR are 4th and 5th and both provide significantly less benefit than do DEX and POW. CON doesn't figure at all in stat bonuses and SIZ, when it matters at all, has a negative effect on skill bonuses.
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