SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

"Fluff" and "Crunch"

Started by Benoist, October 26, 2010, 05:29:40 PM

Previous topic - Next topic

Benoist

Everybody's throwing these terms around now.

I don't like them. "Fluff" makes me thing of a filling, or corn starch in a sauce. Something that doesn't really need to be there but just gives some squishy consistence to the whole. "Crunch" makes me think of energy bars. It makes me think of something hard and unpalatable.

I notice that more and more people's opinions are being tainted by the words themselves, as if a background or an ability's description in game-world terms wasn't really necessary, incidental, rather than front and center of the game, whereas the solid stuff, the rules, really is what matters in the end. Maybe I'm just imagining it all.

I'm not liking these expressions one bit.

Cylonophile

#1
Quote from: Benoist;412020Everybody's throwing these terms around now.

I don't like them. "Fluff" makes me thing of a filling, or corn starch in a sauce. Something that doesn't really need to be there but just gives some squishy consistence to the whole. "Crunch" makes me think of energy bars. It makes me think of something hard and unpalatable.

I notice that more and more people's opinions are being tainted by the words themselves, as if a background or an ability's description in game-world terms wasn't really necessary, incidental, rather than front and center of the game, whereas the solid stuff, the rules, really is what matters in the end. Maybe I'm just imagining it all.

I'm not liking these expressions one bit.


Agreed. The terms really seem dismissive, though I have less problem with crunch then fluff.

Fluff is really kind disparaging of a vital game element, as without it the rules have no real purpose. I call it the background or the setting, personally.

I could go with calling "crunch" and "crunchy" something like "Hi res".
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Axiomatic

I think you may be reading too much negativity into fluff. I haven't noticed people using fluff to mean "god, more stuff that isn't rules for killing things, what a waste of page count" but instead "hey, here are the interesting, flavorful bits that aren't just dry rules!"
Gentile or Jew
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.

Cylonophile

Quote from: Axiomatic;412027I think you may be reading too much negativity into fluff. I haven't noticed people using fluff to mean "god, more stuff that isn't rules for killing things, what a waste of page count" but instead "hey, here are the interesting, flavorful bits that aren't just dry rules!"

Well, that's a valid way of looking at it positively, one admits. Still, fluff is often used in a negative way, as to describe some essentially vapid person who's good looking. "She's just a mindless piece of fluff." is a common dismissive.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Grymbok

Yeah, every time I've seen people use the terms "fluff" and "crunch" they've been using "fluff" in an obviously dismissive manner. There's a persistent meme on RPG boards of "I don't need RPGs to give me setting material, I can make that stuff up, I buy them for the rules".

On my contrary days I sometimes wonder about wading in to discussions claiming that "I don't need RPGs to give me rules, I can make that stuff up, I buy them for the setting". But it's not actually a belief I hold (although for me it's truer than the opposite) so I haven't got around to it yet.

Tetsubo

It's a form of shorthand for me. I like crunch over fluff. I can come up with my own descriptive text. What terms would you suggest the community use?

Simlasa

I've seen it a lot from 40K wargamers... often being dismissive of books that have more 'fluff' than 'crunch' (though the original rules were very scenario dependent and even recommended a 'referee').
It doesn't bother me much... but I tend to stay away from system jockeys.

Captain Rufus

Quote from: Simlasa;412032I've seen it a lot from 40K wargamers... often being dismissive of books that have more 'fluff' than 'crunch' (though the original rules were very scenario dependent and even recommended a 'referee').
It doesn't bother me much... but I tend to stay away from system jockeys.

GW went the crunch over fluff rules in early 3rd edition 40K.  Nobody liked it.
This is why their army books basically have the same format now as they did back in 2nd edition era.

(Poorly laid out in seemingly a manner to make piracy expensive however.  You tend to have to read 2-3 different sections of a book to get all the rules for any one unit.  And that's with the universal special rules many games have take from Magic.)

TheShadow

For me, the "fluff" is not something extraneous to be draped over the rigid skeleton of the "crunch". The imaginary world comes first, then the rules help to make it gameable.

I just can't relate to ideas like Tetsubo expressed..."descriptive text?" I guess that Shakespeare just wrote fluff too, no equations there, and we can all come up with that stuff on the fly, right?

Games might not be Shakespeare, but people like Stafford or MAR Barker are our equivalents, and I got into RPGs because of the imagination of writers like them, not for blocks of stats which I can come up with on the fly.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

flyingmice

Quote from: The_Shadow;412036For me, the "fluff" is not something extraneous to be draped over the rigid skeleton of the "crunch". The imaginary world comes first, then the rules help to make it gameable.

I just can't relate to ideas like Tetsubo expressed..."descriptive text?" I guess that Shakespeare just wrote fluff too, no equations there, and we can all come up with that stuff on the fly, right?

Games might not be Shakespeare, but people like Stafford or MAR Barker are our equivalents, and I got into RPGs because of the imagination of writers like them, not for blocks of stats which I can come up with on the fly.

If I want to read Shakespeare, I have all of his plays. I don't buy games for reading. I buy them for playing.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

TheShadow

Quote from: flyingmice;412041If I want to read Shakespeare, I have all of his plays. I don't buy games for reading. I buy them for playing.

-clash

Did you read my post? The part after "games might not be Shakespeare, but..." I think I made myself fairly clear, and your response was not really apropos.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

Benoist

I don't like the way background and game rules are artificially segregated from one another by using the "fluff vs. crunch" paradigm/logic/lexicon. In a good role playing game, the rules support the game world, and vice versa. There's a synergy to the whole, up to the point it all works seemlessly together. Instead, with "fluff" and "crunch", we come to consider these elements as separate, even opposite to one another. Which doesn't make any sense.

skofflox

Too much of either is a drag...IMO the terms are just another way of saying 'rules' (crunch) and 'setting' (fluff).

I would rather have a bit more crunch than fluff (or no fluff at all).
Sometimes setting material can be an interesting read though I prefer a novel etc. for that sort of thing.

Seems most fluff just pads the book to garner more $. I prefer to have affordable games that spark my immagination as opposed to inundating me with blather.

Games like Atomic Highway are perfect IMO. Some generalized genre background,nothing to specific. :)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Peregrin

Quote from: BenoistIn a good role playing game, the rules support the game world, and vice versa.

Very true, but isn't there a difference between implied setting and specific fluff?

Like, the magic rules may show through the mechanics how the cosmology in the game-world would work, what magic is capable of, and how it fits into society, but I don't necessarily need the fine details to construct a world based on those rules.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

crkrueger

There's a tendency to give stupid dismissive shorthand names to just about anything - races, classes, whatever.  It's what you do when you're cool.

Although Ben's right, increasingly crunch seems to be the "meat" of a game book, while fluff is just that background crap that gives you an excuse to kill shit.

We might buy game books to play not read, but I think people are too set on "I need rules everything else I make up" and "I want a realistic world, for the rules I'll use whatever".  If something is really a full-fledged RPG (emphasis on game) and not just a setting book or a rules toolkit, then it ideally would have a setting with rules designed to express the focus or uniqueness of that setting.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans