Another vote for DC Heroes, but it's heavily houseruled. I didn't like the way characters with mountains of HP could win every fight by outspending their foe, so I changed things. For anyone who knows the system...
AV + 2D10 vs OV + 2D10
If AV result is equal or higher, task has chance of success.
Check on homebrew Effect table (one I cooked up to almost replicate the Result table). Find modifier to Effect Value.
Effect Value - Resistance Value=RAPs. This way you MUST overcome the RV to get a positive result.
No column shifts, other tables, hero point bidding... You can buy extra D10s to roll with a 'roll and keep' (roll the original 2D10, make sure they don't fail with double 1s, roll extra D10s, keep the results you want and discard the other dice) with Hero Points and Skills work that way now. So Martial Artist will give one or more extra D10s on Acting Value.
Speeded things up no end (as I play by post these days) and combats didn't take weeks to resolve with bank and forth posting. Plus that niggling mountain o' HP vs pauper auto win thing was removed. The dice play a much bigger part and for me that replicates the comics more. Wasp blasts Hulk in the eye. He can shrug off Battleship guns but she hurts him with a little blast? Sure, if Wasp rolls high for AV, Hulk rolls low for OV. Comics are 'swingy' like that (Aunt May knocking Spiderman out with a frying pan, Spiderman getting one shotted by a bullet that skims his head and causes him to get amnesia etc. We've pretty much seen it all with WTF moments in comics, and I wanted that with the game).
Works for me anyway.
Golden Heroes is also a game that got a lot of play. the combat works superb in play by post, but the swingy character creation can result in Justice League level in the same game as Mystery men, depending on how well/crap you roll. Fantastic game for old school street level supers though watch out for the movement rates (seriously, you're better off catching the bus or a cab than having low grade super speed or flight).