SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Favorite Supers RPG? Which one and why!!!

Started by Spinachcat, August 30, 2019, 07:39:41 PM

Previous topic - Next topic

Abraxus

TSR Marvel Superheroes even if the Karma system is a tad to restrictive.

Champions the first supers rpg I played the longest though my tastes have shifted more to rules light.

Mutants and Masterminds 3E My go to system for supers even if I find how the system handles damage to deadly.

Very distant fourth Heroes Unlimited a fun rpg though no longer my choice as PB fans mechanis leave lot to be desired.

cranebump

"Supers!”  And Triumphant. Both are Simon Washbourne games. Rules light. Fast. Flexible.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Darrin Kelley

ICONS, far and away, is my current favorite superhero game.

I have dealt with most of the superhero RPGs out there. And I have nudged my way toward systems at the light end of the scale.
 

David Johansen

Villains and Vigilantes second edition- first off, multiplication scales well and superhero games need to scale well.  Second, the random powers are almost as gonzo as the comics genre the game represents. Third actual rules for trials and sentences which is all too often neglected.  Fourth lots of cool adventures and characters.  Fifth, Jeff Dee artwork.  Sixth, the rulebook is short and tight.  Yeah there's some mechanical weirdness at times but it's a superhero game and emulating the genre demands some weirdness.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Simlasa

I've only played Icons and Superworld.
We had fun with Icons but that, as always, was primarily because of the people who were playing. I'm not sure I really understood/liked the system.
Superworld is good for me because I 'grok' BRP in general and I think it favors the sort of supers I prefer... which are less aimed at the tropes of mainstream comics from my childhood and more about gruesome old crime-fighters like The Spider and The Shadow... or something like Penny Dreadful, where the characters have 'powers' but there's a grittier, more dire, tone to it all.

Underground is one I read and liked but never actually ran, just stole ideas from, but IIRC it's based on DC Heroes... so maybe I'd like that too.

Brad

DC Heroes, specifically The Batman RPG. The 2nd edition is close enough, I suppose. When I want four-color heroes, this is the game I play.

I also like Marvel Super Heroes, Champions, Villains and Vigilantes, and Silver Age Sentinels for various reasons. They all do something better than any other game.

DC Adventures is an alright game, but I'm not a huge fan of Mutants and Masterminds so I've only played it a couple times. I've always wanted to play Aberrant...I bought Underground a while back and have yet to play it, but it could be fun. Definitely has a Cold War feel to it from browsing the books.
It takes considerable knowledge just to realize the extent of your own ignorance.

sharps54

Marvel Super Heroes, the yellow basic set was one of my first RPGs and I was (still am) a huge fan of that era of Marvel.

HappyDaze

I really like Mutants & Masterminds 2e and played it for a good while. I bought 3e and, while I think I would like it too, I don't currently have a group that wants to do supers.

Warder

I have recently discovered ICONS Extreme Earth and i like it. I grok using tests versus other players and enemies but not regular tests. Does the GM assign a random test gauge based on their fiat? Hmm. If ya can set me straight on this, thx guis and gals.

nope

Quote from: soltakss;1101702HeroQuest works really well with Supers and gets around a lot of mechanical issues.

Super Powers as Keywords with applicable Breakouts works really well. Narrative Keywords are also good, so you just describe what powers you have and that's about it. It is very scalable and solves the problem of how to resist Mental Man's Mental Blast if you don't have mental powers yourself, you just choose a relevant ability and narrate how you resist, with a penalty according to how relevant it is.

Yeah, HQ 2e is great for the supers genre. Probably the only system I feel can emulate them properly with the range of power levels required, plus while it's a highly narrative game it doesn't have a lot of metacurrency type shit or other things that bug me about most of those types of games.

Though, if I want to do more of a Wild Cards/X-men/street-level game that feels gritty and grounded I tend to just use GURPS as it produces the effects I like and I'm familiar with it.

Bren

DC Heroes because of the exponential Action Point tables. How can you not love a game system that tells you not only how much Superman can lift, but how long it takes Batman (or the Joker) to read War and Peace.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Snark Knight


Itachi

Quote from: Snark Knight;1102096I enjoyed Masks.

Please don't ban me.

Darrin Kelley

I like ICONS because it is lightweight. And that it is easy enough to play on a huge variety of online platforms. With very little effort to do so.

ICONS is used in Second Life as a foundation of superhero RP there because of this. It's sleek, friendly, and generally gets the job done.

Can't ask for better than that.
 

Darrin Kelley

Second Life has a huge pen & paper-based RPG community. Everything from D&D to ICONS, to Vampire: The Masquerade. To completely original game systems created by the communities there.

Our hobby isn't dying. It's just growing in new venues and directions. And the hunger is very much still there for it.