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FATE - Skill Pyramids

Started by Dr Rotwang!, May 09, 2007, 09:34:06 AM

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flyingmice

Inspector Clouseau from - IIRC - the Revenge of the Pink Panther. One of the funniest scenes ever in cinema.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Dr Rotwang!

Quote from: flyingmiceInspector Clouseau from - IIRC - the Revenge of the Pink Panther. One of the funniest scenes ever in cinema.

-clash
I'll take your word.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

flyingmice

Quote from: Dr Rotwang!I'll take your word.

Ooof! He devastates me with a sentence! All my pretensions, gone!

What a world, what a world!

:D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Dr Rotwang!

Sorry, dude. I've only seen part of one "Pink Panther" movie and...it...I...:shrug:
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

flyingmice

Quote from: Dr Rotwang!Sorry, dude. I've only seen part of one "Pink Panther" movie and...it...I...:shrug:

The fault lies not in our stars - or superstars like Dr Rotwang - but in ourselves.

Since you have the Pink Tie and thus define cool, we mere mortals must examine our cherished misconceptions and discard those found wanting. Get thee behind me Clouseau! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Dr Rotwang!

So, yeah, I ditched the whole "organic" approach. Its too bad, too, 'cause it's a neat idea.

PS: I'm no superstar. I'm just a dude, dresses funny.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Kyle Aaron

The skill pyramid obviously reflects the game designers' dislike of Johnny One Skill characters.

Fuck 'em. Johnny One Skill is boring, but no amount of game mechanics will prevent a boring player from creating a boring character. So if some player wants to max out somewhere, let 'em.

The other reason for skill pyramids is if there's one skill which is obviously much more important than others in your campaign, like Resisting Blows or something, you don't want them to munchkin out on it. The solution there is not skill pyramids, which simply make the munchkin be more creative in their munchkining, but to make other skill as important in play. That comes back to the GM.

Player Jim: "I'm Great at Resisting Blows!"
Player Bob: "That's nice. But we're nearly at the end of the session, and we've not had a combat, we've been using diplomatic and persuasive approach, we've almost brough the King around to our side."
Player Jim: "We could have a combat, the stubborn King -"
Player Bob: "No!"

Fuck skill pyramids. It's just the game designers trying to make us play just like they do. Fuck 'em.
The Viking Hat GM
Conflict, the adventure game of modern warfare
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Dr Rotwang!

Quote from: JimBobOzFuck skill pyramids. It's just the game designers trying to make us play just like they do. Fuck 'em.
Dude, JimBob, man, it's -- it's OK. It's OK.  You, uh, you need some water?
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Wil

Quote from: JimBobOzFuck skill pyramids. It's just the game designers trying to make us play just like they do. Fuck 'em.

See..the thing is that FATE is written explicitly the way the designers play it. I mean, it's easy to fix...you get rid of the skill pyramid. But the system isn't designed to simulate reality and it isn't designed to fight min-maxers - it's designed to allow you to create stories. If a player creates a munchkin character in FATE it's entirely the fault of the GM and the other players.
Aggregate Cognizance - RPG blog, especially if you like bullshit reviews