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FATE: Like it, Hate it, or in Between?

Started by RPGPundit, May 17, 2017, 12:30:25 AM

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Christopher Brady

Quote from: Tod13;962903I like the production quality of the PDFs I've seen for Fate.

I agree to this, they put out some pretty cool stuff, and it always looks good.

But I also agree with the over use of the Aspect system (which is a lot more complex than it looks), the Fate Dice with it's really flat bell curve is also a bit annoying.  I haven't played it much though, except I had a bad experience with the Dresden Files RPG, that had nothing to do with the game system, though.  Two players were DF fanatics and backseat DM'ed the entire demo. I left halfway through it, seriously irritated.

I did pick up several of their settings to mine for ideas, though.  Masters of Umdaar, Venture City (as mentioned) and Atomic Robo.  Atomic Robo was the one in which killed my interest, the little explanatory blurbs used through out the game was very antagonistic, it felt very DM vs. Players.

Not my cuppa.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

robiswrong

Quote from: Tod13;962903I like the production quality of the PDFs I've seen for Fate.

I haven't played it, but in addition to being one of the people whom aspects confuses, I feel like Kobayashi does. All my players are the same on the "writing" aspects. My players like playing in a "reality" that is outside their meta-control (that's why you use a live GM, to make it like real reality) with only the character's skills and equipment and their (player's) ideas--and then rolling dice to see if it works.

Someday, I do hope to try Fate out as a player.

I've offered multiple times to run an online game for folks here curious.

Krimson

Quote from: RPGPundit;962729I've noticed it tends to cause extreme reactions in people. So, do you love all things FATE, hate it, or like it within certain conditions?

I like some of the rules and ideas which can be adapted to other RPGs but I don't really care for Fate itself. I backed the Fate Core Kickstarter, and I was reading it when I had my Eureka moment and figured out how to run Marvel Heroic. Basically, it's a reference for me. I don't understand why people freak out over it.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Tod13

Quote from: robiswrong;962921I've offered multiple times to run an online game for folks here curious.

I've either not seen them or was really busy.

I think also, given my confusion about the system, I'd prefer in person. I'll keep an eye out for recruitment notices though.

Krimson

Quote from: Tod13;962929I've either not seen them or was really busy.

I think also, given my confusion about the system, I'd prefer in person. I'll keep an eye out for recruitment notices though.

I may try it sometime, since it turns out I have it as a ruleset in Fantasy Grounds. It's at least worth trying out at some point.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

trechriron

Not my cup of tea. I'm looking into Cortex Prime, but I'm worried all the ephemeral stuff will put me off. I played and ran some Fate and Strands of Fate, but in the end I prefer more traditional games.
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

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D.O.N.G. Black-Belt (Thanks tenbones!)

robiswrong

I haven't actually tried the previous Cortex+ games, though I'm backing Prime.

It just feels like, from reading hte rules, that it kind of falls into a category of "roll some dice and then tell a story about it."  I've had this basically confirmed by fans, as well.  That doesn't intuitively appeal to me, but I'm withholding judgement until I try it.

Krimson

I backed Cortex Prime. Cortex Plus Heroic is one of my favorite systems and Cam promised backward compatibility with Cortex Plus and Classic. So I can revive my game at some point and actually be able to refer players to a set of rules. Legally. :D
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Omega

Quote from: Christopher Brady;962743I'm meh about it.  It's too complex for what it wants to do, or gets used for, but it's nothing I can get angry about.  Still, I like some of the settings it has, I definitely want to retool the Venture City super hero setting for another system.

Agreed. It feels like there is more complexity than it needs to get the job done. My experience with it has been very limited. But that was the initial impression.

Darrin Kelley

I'm an old school gamer. Meaning: That I cut my teeth on games highly influenced by wargaming.

I picked up Fate because it was completely outside of my experience and comfort zone. I needed a departure. Something new.

Fate was like learning a completely new language that was utterly unrelated to any I knew. But that is what I wanted. Something to expand my horizons. Something that was a completely new approach to me.

It's been a fight to learn it. But I have gotten some level of competency with it.

In the end? I think I have made my peace with Fate. That it is the tool I was looking for. To play the types of games I had been looking for.

But honestly. Different RPG systems are suited for different jobs. For bringing forward different play experiences. And that's not a bad thing at all. Diversity brings strength to every medium.

There is no one true ultimate game system. There are only those that appeal to different individual tastes. And finding a game system that suits you? That's the journey we all undertake as gamers.
 

Anon Adderlan

I've now identified at least two of the problems I have with Fate.

The first is spending points to trigger #Aspects distracts from addressing them through character action. For example, taking #FeliciaDay's character from this game, the #Aspect 'I Want Everyone to Love Me' can be triggered by spending a point, or addressed by not showing her love through character action. In other words, bringing someone else's character into the spotlight has a cost rather than reward, so players are less likely to do it. And sure you could say the latter is what causes a point to be spent, but then what happens when you're out of points?

The second is there's no building tension. On the contrary, by the time you get to the finale you've typically accrued so many points that it ends up less tense than previous scenes. In fact, that's how you're supposed to play! Some games have a death spiral. Fate has a success spiral. And both suck.

Between these two the immediacy of any drama is snuffed out. It becomes a series of 'this happens, then this happens' with no event any more or less important than the last.

Charon's Little Helper

Not my shtick - but I don't think that it's badwrongfun either.

Ashakyre

I enjoyed the Fate Core book, learned a few things from. It for my own game, and would.like to play it. But I don't put it next to other RPG's in my mind. It's more like a party game or something. Fun, but it's not the same mentality. It's just really different. Scratches a couple.ometely different itch.

I was ready to run a game, and was describing the system and everyone noped out. Oh well.

ThatChrisGuy

Quote from: RPGPundit;962729I've noticed it tends to cause extreme reactions in people. So, do you love all things FATE, hate it, or like it within certain conditions?

It's so far removed from what I want out of an RPG that I have no use for it.  I don't hate it, but I'm neither going to run it or play it.
I made a blog: Southern Style GURPS

crkrueger

No use for it at all.  If I get a hankerin' to play a game with OOC player-facing metagame mechanics I'll use 2d20, maybe an xWorld or Cortex+.
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