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Fantasy RPG Combat Preferences Poll

Started by Vic99, July 18, 2021, 08:55:17 AM

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insubordinate polyhedral

Quote from: oggsmash on July 25, 2021, 03:50:01 PM
Quote from: Trond on July 25, 2021, 05:22:37 AM
I think my favorite system for general use is the one found in Stormbringer 5th ed, and also if you pick the same option in the BRP system. It has to hit percentage rolls, parry rolls, and a relatively simple critical hit table. I have to admit it's been a good while since last time I used it though.

   Mythras is the modern cleaned up and modified version of this isn't it?  It has been a long time since I cracked open by Stormbringer book, but I recognized a great deal of the nature of combat from Stormbringer.  I think strike ranks was the big thing I noticed as missing.  Other than that it seemed almost exactly the same (I do not remember all the special effects from specific combat styles being in Stormbringer though). 

    Mythras and Stormbringer were very similar to GURPS for me (different dice, but the back and forth of combat and armor, etc).  For me these sorts of systems begin to bog down with around 4 players.   Do you find that to be the case?   I find 4+ players and Savage Worlds, DCC, and similarly lighter games go a good deal faster for me when a big fight with skilled enemies breaks out.

I'm not Trond but I was a player in a Mythras game so I'll chime in from the peanut gallery right quick: combat didn't bog down too too bad, but I think the GM was using an Amazing Masterful Super-Automated Spreadsheet of Doom to help make it smooth. Based on what I saw, I can't imagine running Mythras combat without substantial tooling support (e.g. no electronics pen-and-paper play).

Playing Mythras was fun though, delicious crunch and also a logical and predictable ruleset.

oggsmash

Quote from: insubordinate polyhedral on July 25, 2021, 06:36:12 PM
Quote from: oggsmash on July 25, 2021, 03:50:01 PM
Quote from: Trond on July 25, 2021, 05:22:37 AM
I think my favorite system for general use is the one found in Stormbringer 5th ed, and also if you pick the same option in the BRP system. It has to hit percentage rolls, parry rolls, and a relatively simple critical hit table. I have to admit it's been a good while since last time I used it though.

   Mythras is the modern cleaned up and modified version of this isn't it?  It has been a long time since I cracked open by Stormbringer book, but I recognized a great deal of the nature of combat from Stormbringer.  I think strike ranks was the big thing I noticed as missing.  Other than that it seemed almost exactly the same (I do not remember all the special effects from specific combat styles being in Stormbringer though). 

    Mythras and Stormbringer were very similar to GURPS for me (different dice, but the back and forth of combat and armor, etc).  For me these sorts of systems begin to bog down with around 4 players.   Do you find that to be the case?   I find 4+ players and Savage Worlds, DCC, and similarly lighter games go a good deal faster for me when a big fight with skilled enemies breaks out.

I'm not Trond but I was a player in a Mythras game so I'll chime in from the peanut gallery right quick: combat didn't bog down too too bad, but I think the GM was using an Amazing Masterful Super-Automated Spreadsheet of Doom to help make it smooth. Based on what I saw, I can't imagine running Mythras combat without substantial tooling support (e.g. no electronics pen-and-paper play).

Playing Mythras was fun though, delicious crunch and also a logical and predictable ruleset.

How many players?   I could see if I had players who were sharp with Mythras, and I learned the system a bit better, it would go faster than we go with GURPS (which to be honest, most combat there is pretty fast, it is when they tangle with elite/boss types it slows down a bit because of good skills, armor, etc) if for no other reason, it is easier to get outright killed, or to kill/drop a tough opponent.

insubordinate polyhedral

Quote from: oggsmash on July 25, 2021, 11:58:32 PMHow many players?   I could see if I had players who were sharp with Mythras, and I learned the system a bit better, it would go faster than we go with GURPS (which to be honest, most combat there is pretty fast, it is when they tangle with elite/boss types it slows down a bit because of good skills, armor, etc) if for no other reason, it is easier to get outright killed, or to kill/drop a tough opponent.
4 players, if I remember right - maybe 3 - one person didn't always use his webcam so I can't remember if he was still with us. I was definitely a complete Mythras n00b, not sharp at all. I think all the other players were new to the system. One player was preternaturally talented at learning/memorizing/utilizing rules though, among other things. Anyway, that's right at or below your bogged-down line. Should've included player count straight up. As for GURPS, I haven't played enough to compare the two. I'm not a very experienced GM but I think I could decently manage Mythras combat with some spreadsheets or a little script, if that helps gauge.