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[D&D/OGL] Are there too many planes?

Started by BoxCrayonTales, January 18, 2016, 12:33:03 PM

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flyingmice

Too many planes? Are you sure you aren't thinking of In Harm's Way: Wild Blue?

:D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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Old One Eye

Quote from: RPGPundit;878456For starters, if you presume infinite prime material planes, you've pretty much got more than you could ever possibly use in any campaign right there.

The homebrew I have been playing with the past decade or so is only about 500 miles X 500 miles.  Plenty for multiple campaigns, and only about half the places have even been touched.

Thornhammer

Quote from: CRKrueger;876424
Spoiler

For some reason "Double Hell" really amuses me.

As far as "too many planes" goes:

No, there aren't too many planes.  Most campaigns I've played in never stray from the Prime Material.  I really enjoyed the Manual of the Planes when I was a youngster, the descriptions of the different planes and their layers were fertile ground for imagination, even if I never did get to campaign in them.

RPGPundit

Quote from: Old One Eye;878497The homebrew I have been playing with the past decade or so is only about 500 miles X 500 miles.  Plenty for multiple campaigns, and only about half the places have even been touched.

Well yeah, it all depends how local you want the scope of your campaign to be.  You could run a whole campaign on a 12 mile hex if you were a mind to.
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Old One Eye

Quote from: RPGPundit;879021Well yeah, it all depends how local you want the scope of your campaign to be.  You could run a whole campaign on a 12 mile hex if you were a mind to.

Correct.  Which is why the question of whether there are too many planes is kind of silly to ask.  It completely depends upon the needs of the campaign.

RPGPundit

Quote from: Old One Eye;879086Correct.  Which is why the question of whether there are too many planes is kind of silly to ask.  It completely depends upon the needs of the campaign.

I can't argue with that. For some games the D&D 'great wheel' would be far more planes than necessary, for others it would be far too few.
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Omega

There was an article in Dragon that turned the elemental planes into a tesseract arrangement that was really neet and had all sorts of potential.

I tried something simmilar with the outer alignment based planes by placing a cube around the elemental tesseract. It made Planescape alot more crazy!

RPGPundit

The 3e Forgotten Realms book had a totally different planar structure from the great wheel.  Never caught on much though, it seems.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

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cranebump

I keep saying...

There is only ONE plane...

"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."