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Everything Wrong with D&D 5e, and Society, in one Tweet

Started by RPGPundit, July 30, 2020, 10:28:29 PM

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RPGPundit

Quote from: Shasarak;1142460Let me explain...no it will take too much time..let me sum up:

Problem with 5e is:  Too easy; not enough PC death.

That's only the most superficial part of the problem.
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RPGPundit

Quote from: arcanuum;1142467I'm actually 23 and I am probably among the youngest of grognards. Regardless of my age I still love Old school games. It helps that New Games force diversity on every game and don't care if it's patronizing.

Awesome! Glad you found your way to old-school, like I was talking about in the vid.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

RPGPundit

Quote from: TJS;1142476So what was the Tweet?   I don't feel like watching a 22 minute video to find out the punchline.

Then you don't deserve to know.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Taggie

#18
Quote from: RPGPundit;1142559Awesome! Glad you found your way to old-school, like I was talking about in the vid.

https://youtu.be/WtTQyogEIrk?t=306  listen from herem imho I like the risk of permadeath, but w/e if you don't. I have played games without that risk, kinda miss it.

TJS

Quote from: RPGPundit;1142561Then you don't deserve to know.

It's ok skimming the thread has given me the gist.

Slipshot762

you want true danger play D6 on hardmode, no damage resist roll except for armor dice unless you spend fate. That means w/o armor or spending fate a mere 16 points of damage kills you outright.

LiferGamer

Quote from: Shasarak;1142460Let me explain...no it will take too much time..let me sum up:

Problem with 5e is:  Too easy; not enough PC death.

I did have the same player managed to lose 2 PCS in a single session, but as I'm thumbing through ACKS, which has clear rules about replacement characters, it occurs to me that I don't think 5e has any guidelines that I I've come across...

Because I have the characters all the members of The Guild and competing Guilds as a conceit of the setting, I've been letting them bring in guildmates has Replacements at the next tier down.

If it's not just for my lack of research and in fact that there's not a word about this in the rules, It kind of says something right there.
Your Forgotten Realms was my first The Last Jedi.

If the party is gonna die, they want to be riding and blasting/hacking away at a separate one of Tiamat's heads as she plummets towards earth with broken wings while Solars and Planars sing.

Shasarak

Quote from: LiferGamer;1142817It kind of says something right there.

All editione of DnD give you rules for replacement characters.

They are right there in the Players Handbook.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

VisionStorm

Quote from: Shasarak;1142820All editione of DnD give you rules for replacement characters.

They are right there in the Players Handbook.

I believe all systems give those to you in the Character Creation chapter. However, some games or settings expand on those to provide additional guidelines.

Dark Sun included the concept of Character Trees which allowed all players to create up to four interconnected characters that they could swap between adventures or bring in midsession if necessary to replace a dead character. Every time a character in the tree gained a new level you could increase the level of one additional character from the same tree, to ensure that different characters didn't get left far behind.

I think that type of system is better than a player doing nothing or rolling a character midsession cuz their one character got done in after the first fight and they didn't have a spare character to account for that eventuality.

Shasarak

Quote from: VisionStorm;1142829I think that type of system is better than a player doing nothing or rolling a character midsession cuz their one character got done in after the first fight and they didn't have a spare character to account for that eventuality.

I remember back in the day having a portfolio of characters ready to go if something was to happen in the game.

Of course then there was the Ravenloft campaign that rapidly chewed through all of those replacement characters.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

S'mon

Quote from: LiferGamer;1142817I did have the same player managed to lose 2 PCS in a single session, but as I'm thumbing through ACKS, which has clear rules about replacement characters, it occurs to me that I don't think 5e has any guidelines that I I've come across...

Because I have the characters all the members of The Guild and competing Guilds as a conceit of the setting, I've been letting them bring in guildmates has Replacements at the next tier down.

If it's not just for my lack of research and in fact that there's not a word about this in the rules, It kind of says something right there.

I don't think there really is. The DMG has a discussion on PC level disparity but it's very wishy washy, no "If you want X, do Y". And it doesn't mention the importance of the Tier breaks (especially 4>5) when it comes to groups of various levels.

BlackHarbour

Couldn't get through this. 5 minutes in and I'm suspecting that sans advertising your game, you have a one or two line hot take on a tweet that is somehow stretched across 22 minutes.

I hope your game system makes more conservative assumptions about people's time and attention span!

Jaeger

#27
Quote from: bryce0lynch;1142498...
I have this belief that old D&D is closer to an actual boardgame than not, and that's not true of newer editions. It's more of a "game", where newer editions (and indie RPG's in general) are more like activities instead of games.

There might be something to this.

IMHO, we have always had some form of hero or fate points in RPG's since the early 80's. But there use tended to be that of Genre emulation; i.e. Giving your "00" agent the ability to shine like James Bond, while still keeping the game system 'not superheroes'.

The difference between that mindset and indie games is that they wish to have more 'player empowerment'. To take more 'narrative' control over the actual game session. So that something as "awful" as a character death will only happen if the player wants it to.


Quote from: bryce0lynch;1142498Yeah, "D&D" doesn't mean the same thing to everyone anymore. And that's ok ... except when you are looking for players. :)
Quote from: Simlasa;1142517I'm no fan of 5e but I've seen enough PCs die, including my own, that I assume it must largely come down to individual GMs/groups and their preferences. Which is how I remember it being even when I was first playing with AD&D... some groups were happy with Monty Haul and cheap/easy resurrects, others weren't.

In the overall direction of D&D since 3e it seems that the 'groups that were happy with Monty Haul and cheap/easy resurrects' are winning out.

To paraphrase myself from another post:

Personally I think that D&D's default playstyle has become far too informed by a generation of players who grew up playing computer rpg's and seem to subconsciously want to have similar play experiences in both mediums despite how contradictory that desire is given the differences between the two formats that only appear similar on first glance.

I think that computer/console RPG's have had a bigger effect on the 'player culture' of table top games than many realize. Especially when it comes to the game expectations of new players. You can 'save' your game at any point, if you screw up - no biggie just re-boot and try again! And a big selling point of these games are the 'cool storylines' that players get to collectively experience.

Gee I wonder how a PC's death becoming almost verboten, and talking about playing D&D as a 'telling a story' got so re-enforced? The forgists weren't that widespread...

I also think that the big 'player' surveys that WOTC has done have also contributed to this.

There were far more players answering those surveys than GM's. And no effort was made to separate player from GM responses, so the players voices reigned supreme. Which of course will skew the underlying assumptions of the D&D system if you are using the surveys to inform your game design.
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

Alderaan Crumbs

Quote from: BlackHarbour;1142917Couldn't get through this. 5 minutes in and I'm suspecting that sans advertising your game, you have a one or two line hot take on a tweet that is somehow stretched across 22 minutes.

I hope your game system makes more conservative assumptions about people's time and attention span!

You can sum up 99.9% of anything Pundit says about RPGs into "OSR good. All other things me no likey are bad-wrong!"
Playing: With myself.
Running: Away from bees.
Reading: My signature.

HappyDaze

Quote from: Alderaan Crumbs;1143692You can sum up 99.9% of anything Pundit says about RPGs into "OSR good. All other things me no likey are bad-wrong!"

Add in the obligatory "subscribe to my shit and buy my shit too" and you go well over 100%.

That said some of them are still enjoyable even if only in the manner of watching (listening to) a derailing train.