SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

The "New Forgotten Realms Setting" Inspired by Fearsomepirate's Commentary

Started by SHARK, October 15, 2018, 04:40:56 AM

Previous topic - Next topic

jhkim

Quote from: fearsomepirate;1060443This is what I've been saying. By about 5th level, a lot of your classic monsters are borderline irrelevant, and you hit 5th level about 3x to 4x as fast as AD&D. I mean, sure, get enough of them surrounding the party in the open, have more waves cued up after they're out of spells, and it's hard. But in what TSR edition hasn't this been true?
This sounds like you're admitting that the classic monsters are not irrelevant. I know that my PCs continued to be worried about humanoid foes well past 5th level. Taking on an equal number in a fair fight is easy, but in my opinion, the point of classic monsters is that they are much more numerous and they don't fight fair. My PCs have usually had to fight them in enemy territory where the enemy knows the terrain and has the advantage. For example, I nearly wiped out half the party at one point at I think level 6 or 7 when they tried to wipe out a bunch of kobolds in small-size tunnels where only half the party could get into them (two gnomes and a shapeshifted druid).

In 5th edition, humanoids are definitely more individually dangerous in my experience - with key abilities like goblin disengage or kobold advantage. Also, PCs remain more vulnerable to massed attacks at higher levels. At least in my experience of AD&D, mid-level PCs would often have magical armor and shields that made them nigh invulnerable to low-level attacks, whereas in 5th ed they can still dish out a lot but they remain more vulnerable.

As for progression in general, that's personal taste. If you want slower progression, that's pretty trivial to house-rule. Personally, I'm fine with only 2-3 sessions at level 1, but I had slower progression going up in levels - more like 4-5 sessions per level in 5-10. After level 10, we've started a new campaign. I found it off-putting in AD&D where mid-level PCs had killed hundreds of creatures and inundated the local economy with thousands of gold pieces, and were covered in magic items. There are parts of 5e I dislike, but overall I like it.

S'mon

Quote from: jhkim;1060526For example, I nearly wiped out half the party at one point at I think level 6 or 7 when they tried to wipe out a bunch of kobolds in small-size tunnels where only half the party could get into them (two gnomes and a shapeshifted druid).

Conversely, in AD&D a 7th level party was expected to be able to go out into the Wilderness and take on 20-200 hobgoblins or gnolls, 30-300 orcs, 40-400 kobolds...

RPGPundit

LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.