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Ernie Gygax's Hobby Shop Dungeon - The Adventure Begins!

Started by Benoist, April 04, 2013, 10:43:35 PM

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Benoist

The Marmoreal Tomb is compatible with all TSR iterations of the game and variants. So whether you play 0e, 1e, 2e, Holmes-Moldvay-Mentzer blue and red boxes, Lamentation of the Flame Princess, OSRIC, Swords & Wizardry, Adventurer Conqueror King System, Astonishing Swordsmen & Sorcerers of Hyperborea, and on and on, you should get good game play out of it, perhaps reskinning stuff here and there for your game, of course.

Also, the layout of the Tomb welcomes additions and modifications on the DM's part. Some advice is provided with the module in order to do so. So you can spice it up or down, make it more or less gonzo, all that with a ready adventure site and framework to play with.

Or you can play it as is, of course, like others have done, such as the Butcher here.

For the same reasons of layout and the way the inhabitants of the Tomb interact with each other, it would be fairly easy to switch to an encounter and CR set up more in tune with modern iterations of the game.

Likewise, I've taken some of our discussions on the RPG Site to heart, and we've made sure with Ernie that the module could be bent out of its original shape in order to play some fairly different games with a base to work with. What I mean by this is that it'd be fairly trivial to identify stuff like Fronts and get a Dungeon World game off the ground with it. Or Torchbearer, if you're into that game.

Going through the Tomb with a DCC RPG level 0 funnel group would be a blast, I think.

Oh. Did I mention that it could be expended upon to plug your own stuff next to and under the Tomb to treat it as a start for your own mega-dungeon too? You could do that as well.

Bobloblah

Sounds very cool. Looking forward to checking it out!
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

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Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Sacrosanct

Quote from: Exploderwizard;710820Time to start getting Gygax Magazine. :)

Yeah, I'm totally checking out this issue.
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Benoist

Thanks guys! Issue 3 of Gygax Magazine, the one featuring the module in question, has started to be mailed out to subscribers. The Gygax Magazine website should be updated shortly to feature Issue 3. Digital copies will be available after that, but I have to tell you: the map of the Marmoreal Tomb is full color on a fold-up two page spread, and I expect it to look good in the print magazine.

If you know my maps, you will have an idea what to expect.

Benoist

Scott Tailor, art director extraordinaire, holding Gygax Magazine Issue 3 in his hands!


Benoist

I just did an interview with our own Brendan Davis on the Bedrock Blog yesterday. We talk about the Marmoreal Tomb, module design, the world of The Hobby Shop Dungeon, and what to expect from Ernie and I, and our partners, at GP Adventures.

The link to the interview: http://thebedrockblog.blogspot.ca/2013/11/interview-benoist-poire.html

RPGPundit

Ok, honestly now; how much of this is Ernie's and how much of it is really just yours with a "gygax" attached to it?

RPGPundit
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Ronin

Quote from: RPGPundit;713085Ok, honestly now; how much of this is Ernie's and how much of it is really just yours with a "gygax" attached to it?

RPGPundit

Heres a better question Pundit. Who gives a shit if its either. If it was EGG I might give it a look just out of curiosity of what one of the creators might have done. If not, well how does it stand on its own merits. Who wrote it be damned. Thats inconsequential.
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Benoist

Quote from: RPGPundit;713085Ok, honestly now; how much of this is Ernie's and how much of it is really just yours with a "gygax" attached to it?

RPGPundit

50/50. We go over some of the details in the interview with Brendan, if you haven't read it already. Ernie and I meet three times a week at a bare minimum. It's been going on for more than a year now. We have a great working relationship, where one isn't afraid to tell the other this or that idea rocks or sucks and vice versa. I could split hairs and write minutes of our meetings in order to convince you, but suffice to say that yes, The Marmoreal Tomb is Ernie's work as much as it is mine.

RunningLaser

Quote from: Benoist;713135I could split hairs and write minutes of our meetings in order to convince you, but suffice to say that yes, The Marmoreal Tomb is Ernie's work as much as it is mine.

As secretary of a club- writing minutes.....  ugh...

Looking forward to the adventure.

Benoist

Quote from: RunningLaser;713165As secretary of a club- writing minutes.....  ugh...
I easily have over a hundred pages of notes scribbled while working on the first levels of the dungeon alone - and that's just the stuff with abbreviations galore, partial sentences and all that. To keep actual minutes we'd need a third person for sure. :D

Quote from: RunningLaser;713165Looking forward to the adventure.

Thanks mate! I appreciate it, and hope you'll like the results. I see some subscribers have received their copy - the pictures are popping up on social media.

Eisenmann

Quote from: Benoist;713332I see some subscribers have received their copy - the pictures are popping up on social media.

I've been champing at the bit to get my mitts on the PDF. C'mon team TSR!

deleted user

Quote from: Benoist;712621I just did an interview with our own Brendan Davis on the Bedrock Blog yesterday. We talk about the Marmoreal Tomb, module design, the world of The Hobby Shop Dungeon, and what to expect from Ernie and I, and our partners, at GP Adventures.

The link to the interview: http://thebedrockblog.blogspot.ca/2013/11/interview-benoist-poire.html

Good interview chaps !

Benoist

Quote from: Eisenmann;713342I've been champing at the bit to get my mitts on the PDF. C'mon team TSR!
It'll be available soon.

Quote from: Sean !;713361Good interview chaps !
Thanks!

I just want to let everyone know that some Print copies of Gygax Magazine #3 are available for sale on Paizo.com and Nobleknight.com right now.