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Best system for PC deaths?

Started by RPGPundit, December 24, 2016, 04:17:39 AM

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Shawn Driscoll

Quote from: RPGPundit;936799So, which RPG did you find most impressive for the way PCs die? And why?

In general, Traveller. Because your attributes are your hit-points. So no cartoon violence.

RPGPundit

For my part, it's Aces & Eights. I love the way characters can die there.  It allows the full gamut between someone getting their brains blown off in a single good shot, to someone dying agonizingly for days, much of it conscious, sometimes not sure if they'll pull through or other times totally aware that they aren't going to make it.

That makes for some high drama, as the last session of my wild west campaign showed.
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crkrueger

Quote from: RPGPundit;939921For my part, it's Aces & Eights. I love the way characters can die there.  It allows the full gamut between someone getting their brains blown off in a single good shot, to someone dying agonizingly for days, much of it conscious, sometimes not sure if they'll pull through or other times totally aware that they aren't going to make it.

That makes for some high drama, as the last session of my wild west campaign showed.

Yeah haven't seen a detailed wound system that's actually as playable as A&8's.
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Madprofessor

I know I don't much like "left for dead" type fate points and I ignore them in WFRP2.  And games that give players narrative immunity from death are rubbish.

DCC zero levels funnels feature PC death as comedy and entertainment.  I think it has one up on Paranoia, though the tone is similar.  Zero level funnels should be required gaming for players who get hopelessly attached to their characters.