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Author Topic: Edge Studio acquires Star Wars rpg IP  (Read 4480 times)

HappyDaze

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #15 on: October 22, 2021, 10:11:02 AM »
(*I used to be one of them.  "Why use a weirdly marked up d8, when you can use a regular d8 and a reference sheet" was my way of thinking.  And it still holds merit!  But ultimately it's just a variation of "new things are bad" thinking, and I'd rather not reflexively hate on that when it's just a matter of familiarity.)
And price. Those custom dice ain't cheap, are hard to get in some places, and you can only use them for one game system.

And when one day the publisher drops the game line, and the dice are no longer produced, even with the books available from eBay it's still an extra hurdle* to pass if you want to get into that game.
(unlike for example OD&D for which the dice are still readily available).

*) (yes, I have the free dice roller app that includes the FFG SW funky dice :) )

I get that, but the custom dice are still the same number of sides as regular old school D&D dice.  So you have a funky 8 sider.  You assign the Heart to 1, Star to 2, Horseshoe to 3,
Clover to 4, Blue Moon to 5, and so on with the rest of the Lucky Charms, using a reference card to remind you what rolling a 1 versus a 4 does.  Which is not all that different from needing a card to remember what a Clover does versus a Blue Moon (hint: one of them changes the color of your poop if you eat too much).

Point being though, is that it -is- a weird move by FFG/Edge to use the funky dice in the first place, because it's not all that different ultimately from using a regular funky die.  And if all dice are funky anyway, I'm not sure it's worth getting -too- worked up about if it means missing out on a genuinely neat game.
Of you're going to have to reference a card to interpret the dice rolls, consider printing cards with the results the dice would give and just drawing cards instead of rolling dice.

Shrieking Banshee

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #16 on: October 22, 2021, 10:25:19 AM »
And price. Those custom dice ain't cheap, are hard to get in some places, and you can only use them for one game system.

I don't have any funky dice (Well outside of that mirrored 70s set), but can't people just buy unmarked dice and custom mark them? You can get them for like 2 bucks.

Zelen

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #17 on: October 22, 2021, 10:39:48 AM »
Or just write down a chart 1 = A, 2 = B, etc. Not as nice, but there's never a situation where it's impossible to run a game just due to weird dice.

Shrieking Banshee

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #18 on: October 22, 2021, 10:40:43 AM »
Or just write down a chart 1 = A, 2 = B, etc. Not as nice, but there's never a situation where it's impossible to run a game just due to weird dice.

In addition if your willing to get ugly, just mark dice with the traits with a sharpie.

Godfather Punk

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #19 on: October 22, 2021, 10:47:50 AM »
Point being though, is that it -is- a weird move by FFG/Edge to use the funky dice in the first place, because it's not all that different ultimately from using a regular funky die.  And if all dice are funky anyway, I'm not sure it's worth getting -too- worked up about if it means missing out on a genuinely neat game.
I think they acted very restrained with SW, after the dice, the tokens, the cards, the other cards, the smaller cards, the sliders... for Warhammer 3e.  ;D

Jaeger

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #20 on: October 22, 2021, 01:11:34 PM »
This is going to be a new Star Wars rpg. Edge says they want to keep the FFG version in print, but Sam Stewart did say this will be different in the email I got.

If true, that is very good news...

The "genesys" special dice systems will die as soon as they have no hot IP to prop them up.

The funky dice are an unnecessary barrier to gameplay between the system and its core audience.

All they had to do was take the original 1e d6 system - convert it to a count success system, then add in a few of the things from mini-six like the static defenses, and the wild die (which would now be the force-die) - Bam, Done.

Yes some things would have needed a bit of reworking, but at its core the system would have been recognizable, and familiar to a potential pool of players that came from games like vampire and shadowrun.

Instead they make their game unpalatable to a wide swath of their potential player base, all because they wanted to sell funky dice...

FWIW: If you buy the Star wars d6 anniversary edition, it is really easy to convert to a count success based system. If you find the additive die pools off putting.
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Habitual Gamer

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #21 on: October 22, 2021, 01:30:26 PM »
Of you're going to have to reference a card to interpret the dice rolls, consider printing cards with the results the dice would give and just drawing cards instead of rolling dice.

Except with cards you can not just swap out effects, but modify probabilities. 

Take a standard d-6 roll, but substitute it with a card deck you build and it gives you the following result spread.

1 - really really bad
2 - really bad
3 - bad
4 - good
5 - really good
6 - really really good.

You level up, and drop that 1 for another 2 (as part of the hypothetical system's rules).  So the spread is now 2, 2, 3, 4, 5, 6.  You could reflect that with a d6 roll easily enough.  But then you level again and get another 3 card.  There's no such thing as a d7 (edit: okay, there are, but you're missing the point).  And since these are cards, they could have their rules printed on them, variant rules if you randomly draw your powers, etc. etc.

I don't hate the funky dice, but cards really would be better.  Then again, I still remember people bitching about how horrible Torg's deck was and how they refused to use it (making a self-fulfilling prophecy).
« Last Edit: October 22, 2021, 01:33:52 PM by Habitual Gamer »

Shawn Driscoll

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Novastar

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #23 on: October 22, 2021, 09:33:39 PM »
I do.
Asking players to buy an expensive book, then an expensive splatbook, and then $15 dice, to get the best play possible out of the character is aggravating. It's a bald-faced money grab (yes, I understand SW is an expensive IP. Yes, I can afford it. Not all my players are so free with their cash.)
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GeekyBugle

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #24 on: October 22, 2021, 10:12:47 PM »
I do.
Asking players to buy an expensive book, then an expensive splatbook, and then $15 dice, to get the best play possible out of the character is aggravating. It's a bald-faced money grab (yes, I understand SW is an expensive IP. Yes, I can afford it. Not all my players are so free with their cash.)

The exact reason people who want to increase the ammount of people playing RPGs should be focusing on using the simple and cheap d6. Hell they even can use the OpenD6 engine for their games.

Not sure elsewhere but here in México a d6 can be bought for $1.00 peso, that's about 0.05 US Dollar.

Say you need 30 d6 per player, you could start with a single 30 d6 set shared between players. that's $8.00 pesos per player.
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jeff37923

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #25 on: October 22, 2021, 11:10:41 PM »
I do.
Asking players to buy an expensive book, then an expensive splatbook, and then $15 dice, to get the best play possible out of the character is aggravating. It's a bald-faced money grab (yes, I understand SW is an expensive IP. Yes, I can afford it. Not all my players are so free with their cash.)

The exact reason people who want to increase the ammount of people playing RPGs should be focusing on using the simple and cheap d6. Hell they even can use the OpenD6 engine for their games.

Not sure elsewhere but here in México a d6 can be bought for $1.00 peso, that's about 0.05 US Dollar.

Say you need 30 d6 per player, you could start with a single 30 d6 set shared between players. that's $8.00 pesos per player.

It took me 5 seconds to find similar deals on bulk six-sided dice via eBay. If you want d6's in bulk, the deals are out there.
Note: In comparison to FFGs gimmick dice, for the same amount of money you could only buy two sets at most.

https://www.ebay.com/itm/403235909240?hash=item5de2bbae78:g:W6cAAOSwd4lgai3d
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GeekyBugle

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #26 on: October 23, 2021, 12:11:05 AM »
I do.
Asking players to buy an expensive book, then an expensive splatbook, and then $15 dice, to get the best play possible out of the character is aggravating. It's a bald-faced money grab (yes, I understand SW is an expensive IP. Yes, I can afford it. Not all my players are so free with their cash.)

The exact reason people who want to increase the ammount of people playing RPGs should be focusing on using the simple and cheap d6. Hell they even can use the OpenD6 engine for their games.

Not sure elsewhere but here in México a d6 can be bought for $1.00 peso, that's about 0.05 US Dollar.

Say you need 30 d6 per player, you could start with a single 30 d6 set shared between players. that's $8.00 pesos per player.

It took me 5 seconds to find similar deals on bulk six-sided dice via eBay. If you want d6's in bulk, the deals are out there.
Note: In comparison to FFGs gimmick dice, for the same amount of money you could only buy two sets at most.

https://www.ebay.com/itm/403235909240?hash=item5de2bbae78:g:W6cAAOSwd4lgai3d

Exactly.

So the "Inclushon" advocates would sound less hypocritical if they made their games:

Cheap or Free

And based around the d6

If possible a 2d6/3d6 engine would be best. (I bet most people have at least a couple 2d6 lying around in their house, at least those living on towns/cities).

And it's not like you don't have those around under an open license.
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Ratman_tf

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #27 on: October 23, 2021, 03:23:49 AM »
Remember when Dungeons and Dragons was that bizzare game that required dice so odd they had to include paper chits to draw from a cup in case you couldn't get the odd dice?



*Edit* They included 1-6! I guess it wasn't much considering the other dice they were emulating, but that's still kinda funny.
« Last Edit: October 23, 2021, 03:28:38 AM by Ratman_tf »
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Re: Edge Studio acquires Star Wars rpg IP
« Reply #28 on: October 27, 2021, 06:02:42 AM »
I'm fine with Genesis being what it is. There are systems with d6 only, with d10 only, so why not weird dies with weird meanings. And I mean in Genesys or Legend of Five Rings Five you can with little effort translate your usual D&D dice to narrative dices, same with Fate +/- dice.
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tenbones

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Re: Edge Studio acquires Star Wars rpg IP
« Reply #29 on: October 27, 2021, 03:48:25 PM »
I'm flirting with the idea of converting Star Wars to SWADE.

Another guy already did it - and did a helluva lot of legwork on it. But I think I can make it a little bit better (with big nods to him for the foundation).

As much as I love WEG d6, I think it will run better on SWADE. I own *all* of the FFG Star Wars books, and I have had a lot of fun with them. But if they make a new system, I think they're shooting themselves in the balls.

I have *zero* reason to pay for another way to play Star Wars when I have puh-lenty of books between WEG and FFG to do what I'm already doing.