This is going to be a new Star Wars rpg. Edge says they want to keep the FFG version in print, but Sam Stewart did say this will be different in the email I got.
If true, that is very good news...
The "genesys" special dice systems will die as soon as they have no hot IP to prop them up.
The funky dice are an unnecessary barrier to gameplay between the system and its core audience.
All they had to do was take the original 1e d6 system - convert it to a count success system, then add in a few of the things from mini-six like the static defenses, and the wild die (which would now be the force-die) - Bam, Done.
Yes some things would have needed a bit of reworking, but at its core the system would have been recognizable, and familiar to a potential pool of players that came from games like vampire and shadowrun.
Instead they make their game unpalatable to a wide swath of their potential player base, all because they wanted to sell funky dice...
FWIW: If you buy the Star wars d6 anniversary edition, it is really easy to convert to a count success based system. If you find the additive die pools off putting.