I am not sure exactly how the Eat, Pray, Love (EPL) mentality would manifest in a roleplaying game.
We have always had murder-hobos, players who just want to kill, loot, and burn, so I guess you could say the “Burn, Loot, Murder” (BLM) mentality has always been strong in the games.
If you want to talk about divorce, you could say that todays d&d games have divorced themselves from alignment. The removal of alignment restrictions from certain classes (I’m looking at you Mr. Chaotic Evil Oath of Vengeance, paladin).
You don’t even need to worship a god anymore to get divine spells. But if you want to be a Warlock, you have to sell your soul to some demon or devil…go figure.
One thing that really gets me is the unrestricted magic. For example: a cantrip can be cast every six seconds, all day, every day. I was reading a reddit post where a guy was designing a steam ship for his D&D character, that would be powered by the bonfire cantrip. Hell six guys with the bonfire cantrip could probably power a small city.
Everybody has spells now. All that magic flying around means sooner-or-later there are going to be consequences. That power has to come from somewhere. And it has a price.