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So who else is looking forward to the next edition of Savage Worlds?

Started by Rhedyn, October 16, 2018, 02:30:32 PM

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tenbones

Quote from: RPGPundit;1064810I don't think anything could make me interested in any edition of Savage Worlds.

I'd be interested in seeing a Savage Worlds version of Dark Albion. And Arrows of Indra too for that matter.

Rhedyn

Quote from: tenbones;1064868I'd be interested in seeing a Savage Worlds version of Dark Albion. And Arrows of Indra too for that matter.
Same.

I can't get my group to look at new systems anymore. But an OSR Savage Worlds attempt would gander some attention. My friends tend to buy the physical book of any setting crunch they want to use for their campaign.

tenbones

I contend a LOT of OSR material would do very well in Savage Worlds.

It's money laying there on the table.

RPGPundit

Quote from: Rhedyn;1064836Any particular reason or do you just write the RPGs that you want to play?

No, I play lots of RPGs I didn't write.

I just never liked the game for some reason. I think it's way over-hyped.
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Rhedyn

Quote from: RPGPundit;1065597No, I play lots of RPGs I didn't write.

I just never liked the game for some reason. I think it's way over-hyped.
I get real excited for it because it has good (but not perfect) rules for things while running fast and being easy to GM (in-part because it has rules for things).

But it's also a game with dice, cards, and chips with little use of the d20 and very little in the way of resource management (no HP).

If you don't care about "having rules for things", then all the gimmicks, abstract mechanics, and insert-your-own-flavor options are completely unjustified.

tenbones

Yeah. It's definitely not perfect. But it's the best system for me that is scalable to work very well for the most genres. I still believe you can create a system that emphasizes a genre-specific RPG extremely well. But they become insular in that way. You'd never want to use that system for anything else. I think D&D and it's derivatives largely falls into that category. Sure there's d20 Star Wars, Mutants and Masterminds - but there are systems dedicated to those genres that do them *better*.

Pound for pound - Savage Worlds does a *lot* of these genres very well because the core mechanics are cohesive enough that you can abstract anything you want from gritty grimdark stuff, to titanic god-mode supers fighting Kaiju while doing orbital bombardment from capital scale ships in orbit. Sure there is a little loss of fidelity - but not much. There is some mild math weirdness, but nothing compared to modern D&D and its current conceits.

I can actually *run* a Savage Worlds campaign that would cover 1st-lvl through 30th-lvl play that no sane D&D GM would ever want to do, and do it organically.

Good luck slogging through D&D5 post-15th lvl...

AsenRG

Quote from: tenbones;1065639Yeah. It's definitely not perfect. But it's the best system for me that is scalable to work very well for the most genres. I still believe you can create a system that emphasizes a genre-specific RPG extremely well. But they become insular in that way. You'd never want to use that system for anything else. I think D&D and it's derivatives largely falls into that category. Sure there's d20 Star Wars, Mutants and Masterminds - but there are systems dedicated to those genres that do them *better*.

Pound for pound - Savage Worlds does a *lot* of these genres very well because the core mechanics are cohesive enough that you can abstract anything you want from gritty grimdark stuff, to titanic god-mode supers fighting Kaiju while doing orbital bombardment from capital scale ships in orbit. Sure there is a little loss of fidelity - but not much. There is some mild math weirdness, but nothing compared to modern D&D and its current conceits.

I can actually *run* a Savage Worlds campaign that would cover 1st-lvl through 30th-lvl play that no sane D&D GM would ever want to do, and do it organically.

Good luck slogging through D&D5 post-15th lvl...

All true.
And you're right that it's one of the best systems to use for many OSR games. After all, much like them, SW is inspired by pulps in the first place...Fast, fun and furious - reminds you of anything:D?
It's no accident that Lankhmar and Solomon Kane were among the first properties for Savage Worlds;).
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