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Dungeonpunk

Started by Blackleaf, January 23, 2007, 12:50:46 PM

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beeber

what was his reply?

another part of "dungeonpunk:"  all the 2-headed weapons, a.k.a. the darth maul-isation of the armory.  and spiked chains.

Spike

Quote from: beeberwhat was his reply?

another part of "dungeonpunk:"  all the 2-headed weapons, a.k.a. the darth maul-isation of the armory.  and spiked chains.


That said, one of my little used but deeply felt critisisms of the new D&D is how idiotic their dual weapons are, from the system which often makes them harder to use than two weapons (many of them being... y'know... exotic) to the fact that most of their designs are stupidly impractical... especially given how they are supposedly used in the game.

Grr.... :mad:
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KrakaJak

Quote from: SpikeThat said, one of my little used but deeply felt critisisms of the new D&D is how idiotic their dual weapons are, from the system which often makes them harder to use than two weapons (many of them being... y'know... exotic) to the fact that most of their designs are stupidly impractical... especially given how they are supposedly used in the game.

Grr.... :mad:
Impractical? Maybe, at least compared to a sword designed for combat :)

Very cool and fun to imagine? Much more so,

D&D > realism
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David R

Quote from: Abyssal MawWell, Warhammer is a special case. Many of the factions and the game itself had a lot of realism and gritty flavor, but if you look at the orcs and (their weird mecha-looking contraptions and oversized weaponry) and the goblins and all of that, that's definitely where the aesthetic originated.

The artwork by John Blanche, Paul Boner (I think) etc in the first edition of WFRP certainly had a dungeonpunk feel to it. Proto-dungeonpunk perhaps?

Regards,
David R

Settembrini

Eberron ads the Corporations and the Cyber into the Dungeonpunk.

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Gabriel

Quote from: SpikeThat said, one of my little used but deeply felt critisisms of the new D&D is how idiotic their dual weapons are, from the system which often makes them harder to use than two weapons (many of them being... y'know... exotic) to the fact that most of their designs are stupidly impractical... especially given how they are supposedly used in the game.

Grr.... :mad:

My attitude about this has changed a bit.

Remember Glaives?  When I was a teen, everyone who played D&D knew what a Glaive was.  A Glaive was a five pointed large throwing star with pop out blades (see Krull).  Obviously the Glaive stats in the PHB were for a non-magical Glaive, whereas the one in Krull was THE (magical) GLAIVE.  Since missile weapons in D&D games tended to be useless beyond the first round of combat, every fighter carried a Glaive to throw at enemies.

Because it was cool, dammit.

So, why the hell should I care if some current 13 year old wants to have a non-lightsabery version of Darth Maul's double ended sword as his melee weapon of choice?  Or if he wants his dwarf to have a k3wl d0uble 4Xe!

I still think the art in new D&D looks like total ass, though.

Brantai

I thought a glaive was a type polearm.

Abyssal Maw

Dude, Glaive's have always been polearms. The Krull thing was an anomaly. They just used that name.
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jrients

Quote from: Abyssal MawDude, Glaive's have always been polearms. The Krull thing was an anomaly. They just used that name.

I think the point here is that there's no need to harsh on the kids for their awesome but implausible weaponry.
Jeff Rients
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Warthur

Quote from: SpikeThat said, one of my little used but deeply felt critisisms of the new D&D is how idiotic their dual weapons are, from the system which often makes them harder to use than two weapons (many of them being... y'know... exotic) to the fact that most of their designs are stupidly impractical... especially given how they are supposedly used in the game.

Grr.... :mad:

Come on, you can't have it both ways. If they are stupidly impractical as you say, then it's entirely appropriate for the system to make them harder to use than two weapons. Such is the price of coolness.

Give me a longsword and a shield any day.
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Gabriel

Quote from: BrantaiI thought a glaive was a type polearm.

Bah.  Krull taught us all we needed to know about medieval weapons.

Gabriel

Quote from: jrientsI think the point here is that there's no need to harsh on the kids for their awesome but implausible weaponry.

:cool:

Dr Rotwang!

Quote from: beeberwhat was his reply?
Paraphrased:

"Thanks!  I try.  Lots of people just draw them kind of screwed on."
Dr Rotwang!
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Dr Rotwang!

Quote from: GabrielBah.  Krull taught us all we needed to know about medieval weapons.
AND about sprayed-on, striped junk-smugglers.
Dr Rotwang!
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J Arcane

Quote from: David RThe artwork by John Blanche, Paul Boner (I think) etc in the first edition of WFRP certainly had a dungeonpunk feel to it. Proto-dungeonpunk perhaps?

Regards,
David R
Given than "dungeonpunk" is basically just a made-up word that means "the art in D&D 3.0", I don't see how it applies to a game that predates it by a considerable amount of time.

You're looking at the term too literally.
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