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Dungeon Crawl Classics Hubris setting - opinions?

Started by Haffrung, February 14, 2018, 03:39:47 PM

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Haffrung

I'm picking up the DCC RPG, and rather than buy a bunch of DCC modules, I'm thinking of buying the Hubris campaign setting instead. Anyone having any experiencing running a DCC Hubris campaign? From the reviews I've seen, it certainly looks cool and evocative. I'm just not sure how it plays at the table.
 

under_score

#1
Hubris is pretty great.  I definitely recommend it if you like a kind of gonzo swords & sorcery setting.

The book adds some new races/classes.  They're a mixed a bag but some decent options.  There are some new spells, patrons, monsters, equipment.  And a couple adventures.  But where Hubris really shines is the setting.  It's presented in such a unique way.  The world is divided into 10 regions that are pretty terrain specific.  The Blighted Sands, Bogwood Swamps, Weeping Forest of Forgotten Memories, etc.  Each region gets a few paragraphs general description, a few important locations (including rumors/adventure hooks), and then a table for terrain features and a table of encounters.  These tables are fantastic, full of evocative descriptions.  Although I haven't run Hubris on it's own yet, I've ported a lot from its terrain and encounter tables into other games.
The other great part of the book is its chapter on GM tools.  This is a bunch of tables for generating various stuff.  NPCs, city districts, taverns and inns, grave digging, diseases, camping mishaps, bandit gangs, and more.  It's one of the most idea jammed books I've ever read and was definitely made to be useful at the table.  Whether you actually run Hubris or some other setting with a heavy metal influence, there's a ton to use out of this book.

Edit: I should point out two negatives.  First, the author chose not to use the standard DCC monster stat format.  This is just annoying.  There's no reason to reinvent it.  Secondly, the pdf bookmark links cause the pdf to go to 100% zoom, instead of fitting page.  Since this is a book full of useful tables, you'll probably be bouncing around a lot.  Having to rezoom to page level every time is obnoxious.

Haffrung

Quote from: under_score;1025490It's one of the most idea jammed books I've ever read and was definitely made to be useful at the table.  Whether you actually run Hubris or some other setting with a heavy metal influence, there's a ton to use out of this book.

Thanks. That's what I wanted to hear.
 

Just Another Snake Cult

It's worth it for the Murder Machine character class alone.

I also second the remarks about it being designed to be "Useful at the table".  I highly approve of that style of RPG supplement design.
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Kuroth

Thanks for the input on Hubris!  I stopped by the site here looking for Dungeon Crawl ideas.  I saw this third party item over at Goodman and wondered about it.  So, I'll place it on my short list of things to get.
Any comment I add to forum is from complete boredom.

Larsdangly

#5
Does this thing exist as a hard copy book or only a pdf? I don't do pdf's...

Edit: I got off my ass and figured out it does. Sorry for that nonsense.

A random semi-related question: Has anyone published a module for DCC that people would say fits the definition of a 'megadungeon'?

Haffrung

Quote from: Larsdangly;1025739A random semi-related question: Has anyone published a module for DCC that people would say fits the definition of a 'megadungeon'?

I was going to ask the same thing. Or not even a megadungeon - just a 2+ level dungeon. Almost all the modules I've come across for DCC are 0-2 level with a mix of outdoors and small complexes. For a game named Dungeon Crawl Classics, there don't seem to be a lot of dungeons.
 

under_score

Quote from: Larsdangly;1025739A random semi-related question: Has anyone published a module for DCC that people would say fits the definition of a 'megadungeon'?

No DCC megadungeons yet, unfortunately.

Larsdangly

Weird. There are something like a couple dozen truly massive megadungeons put out for OSR games over the last decade, and multi-level dungeons beyond count. And there are pages and pages of third party materials for DCC. How has no one gotten up the gumption to create a 100+room megadungeon for this game? Is there something about the system that would make it unplayable? I've played DCC a few times but never got an understanding what it would be like to use it for a really proper dungeon crawl.

bat

As others have said, Hubris is awesome, a lot of great ideas there.

As far as a DCC megadungeon. This would be awesome to see, it seems a little tricky as the magic alone can cause problems with extended stays away from resources to build back up. The megadungeon would need to be really gonzo and have an abundance of resources in addition to the usual pitfalls, traps and monsters.
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Kuroth

Quote from: Haffrung;1025740I was going to ask the same thing. Or not even a megadungeon - just a 2+ level dungeon. Almost all the modules I've come across for DCC are 0-2 level with a mix of outdoors and small complexes. For a game named Dungeon Crawl Classics, there don't seem to be a lot of dungeons.

Journey to the Center of Aereth combined with The Lost City of Barako.  Journey to the Center of Aereth is an underground exploration adventure, which may lead to  The Lost City of Barako, if you like.  They seem very nice together, though I haven't had the chance to play them.  Both are writen by Harley Stroh. Journey is a rather high, for Dungeon Crawl, 4th level adventure. Journey is a fairly large dungeon adventure, from an AD&D point of view.  They are over at Goodman.

Veins of the Earth is published under Lamentations of the Flame Princess, but is intended for all such games, as all Lamentations adventure and campaign items.  I was cautious about this one because for the online hype, and I thought it may be overly creativity for its own sake. Not a bad thing for a thing to read, but its usefulness was something I questioned.  With a hard-copy to read over,  I can say it is a pretty useful guide for underground adventures.  I don't care for a couple of the Pariahs of the Earth (adversaries/monsters/things to be avoided), which I wouldn't use at all, but the chapter on generating veins (as subterra is described) is pretty great.
Any comment I add to forum is from complete boredom.

Larsdangly


RPGPundit

I've never even heard of this setting. Any details?
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Haffrung

Quote from: RPGPundit;1026343I've never even heard of this setting. Any details?

https://www.youtube.com/watch?v=xp2yTOFIuk0
 

Haffrung

Quote from: RPGPundit;1026343I've never even heard of this setting. Any details?

https://www.youtube.com/watch?v=xp2yTOFIuk0