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Eldritch, Thy Name Is Heartbreaker

Started by Seanchai, May 01, 2008, 05:49:51 PM

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Seanchai

I got it. I'm reading it. It's totally a heartbreaker. A 90's style heartbreaker. Damn. It is cheap, at least.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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Claudius

Sincerely, I don't give a damn if a game is original or not, which I suppose is what you mean with "heartbreaker". What I care about is whether this game works well, or not. What's your opinion about that? Do you think it's a good game? Why? Why not?
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Jackalope

The combat system seemed interesting in the discussions on Goodman Games, with it's multiple mutually exclusive defense options.  How does it look in the final product?

What's the art quality like?  Good layout?

I've got to agree with Claudius -- just because it's a heartbreaker doesn't mean it's bad.  Some heartbreakers are great just for the few original ideas they have in them -- I mean, the world would be a worse place if not Raven McCracken's flying bears with laser eyes.
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Consonant Dude

Quote from: SeanchaiI got it. I'm reading it. It's totally a heartbreaker. A 90's style heartbreaker. Damn.

This is only semi-rhetorical because I am genuinely curious about the answer: What else were you expecting?

Unless I am misinterpreting the "damn" comment, you seem disappointed. What I don't understand is how someone who is pretty sharp couldn't pick up on the smell of failure. Eldritch was stinking way before hitting its release date. You don't strike me as being the target market.

At least, as you said, it's cheap. Any parts salvageable long term? Or is it the latest in a ridiculously long line of totally forgettable fantasy entries?
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Seanchai

Quote from: Consonant DudeThis is only semi-rhetorical because I am genuinely curious about the answer: What else were you expecting?

Unless I am misinterpreting the "damn" comment, you seem disappointed. What I don't understand is how someone who is pretty sharp couldn't pick up on the smell of failure. Eldritch was stinking way before hitting its release date. You don't strike me as being the target market.

Yeah, but it's from Goodman Games. So I wasn't expecting it to be bad. I've got a some of their other products and they're at least decent, if not good (I like me some Etherscope).

To answer other questions, the art is nice, but not used as well as it could be. The layout is clean and definitely readable.

About combat, shrug. My eyes had glazed over long before I got to that chapter. The 90's game speak started on page 6.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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cmagoun

Yeah, I hate 90s games... 80s games are the way to go!!!
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Zachary The First

I never liked the term "heartbreaker"--at least in the sense it is normally utilized on RPG forums.

What sort of "90s" speak are we talking about here?  "Roll-playing" vs. "Roleplaying"?
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Claudius

Quote from: Zachary The FirstI never liked the term "heartbreaker"--at least in the sense it is normally utilized on RPG forums.
I don't either. It's become an euphemism to say that a game sucks. Or that it isn't innovative enough, very often for innovation's sake.

"Ooooo, it doesn't have social combat, and you don't use Cambodian coins as randomizers, it's a fantasy heartbreaker". I hate this attitude.

However, I keep being interested in knowing what Seanchai didn't like (or did like) about this game.

Jackalope, could you, or anybody, put a link to the information on combat?
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

ConanMK

I don't mind the term "fantasy heartbreaker."

What I don't like is when people pretend that calling something a "fantasy heartbreaker" tells you everything you could really want to know about a game, when the term actually conveys very little real information at all. :rolleyes:

So far this thread can be summed up by "I got a new game and I don't like it.":what:

We want details! ;)

Seanchai

Quote from: ConanMKSo far this thread can be summed up by "I got a new game and I don't like it."

Yes. Exactly! Of course, that's all it was intended to be. It's here in the message board section of the site, not in the reviews area.

If I wanted to write a review of Eldritch, I'd have done that. But writing a review requires the reviewer to take on some responsibility - for learning and accurately protraying the subject matter, for example - that I didn't want to take. I just wanted to comment briefly about being disappointed by Eldritch because it's a 90's style fantasy heartbreaker.

If you're looking for a review of the game, well, I'm sure you can find one...

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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Seanchai

Quote from: Zachary The FirstWhat sort of "90s" speak are we talking about here?  "Roll-playing" vs. "Roleplaying"?

Not really. More like, "For regular campaigns, allow Specializations (the second tier of ability), at the time of character creation but do not permit Mastery (the third tier of ability) until the time of character level advancement. Limit purchased first level Die-Rank increases to no more than +2 from zero, which would be D8 if the ability is unrestricted (because D4 is assumed and is automatically granted) or D6 if a restricted ability. After character creation, no single die ability can be increased more than one rank per level of advancement. Therefore, a player could raise his character's basic rank in some ability of D4 to a D6 at the next level up, but not to a D8, or a Specialization from D6 to D8, but not a D10, or a Mastery rank from D8 to D10, but not to D12. Otherwise, there are no restrictions."

To put things in context, this is paragraph four in the character creation chapter. It's the third page of rules. We've had an abbreviated, thirteen entry glossary.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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Seanchai

Quote from: ClaudiusHowever, I keep being interested in knowing what Seanchai didn't like (or did like) about this game.

Er, it's a 90's style fantasy heartbreaker. It's basically a D&D clone, only with weird mechanics.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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