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Drawing the Pension

Started by One Horse Town, October 03, 2014, 07:59:59 AM

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Doom

In AD&D, aging mattered, but I don't think I ever had a game last longer than 12 years of game time...so a few players made it to middle age "naturally". There were enough ghost attacks that ageing occurred other ways.

But dying naturally of old age? No, never happened. I can't even imagine a campaign lasting long enough for a dwarf/elf to die of old age, starting from anything like youth.
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ACKS has aging rules, and while I altered them a little (to make the age boundaries variable and health-dependent, and lessened the penalties of the first two post-maturity milestones), it's a vital part of my game. Moreso for NPCs, but one of the PCs isn't far off Middle Age which might become relevant.
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My historical campaigns tend to run over decades of game-time, so yes, the aging rules have been used quite often.
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Quote from: Exploderwizard;789876AD&D 1E

When your fighter with an 18** STR starts aging and drops to a 17 STR it gives real meaning when he says "sure I'm up to help you on this adventure, but I ain't what I used to be." :(

It was the only system with aging mechanics built in that we played a campaign long enough to see them in action.

Or when the fighter gets old enough to get 18 strength in the first place! They start immature relative to paladins and rangers, iirc.
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