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Dr Who

Started by Llew ap Hywel, July 19, 2017, 04:16:38 PM

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MWMattei

Quote from: Biscuitician;977899You invented the roll 2d6 beat difficulty mechanic, did you?

In your dreams boyo.

Read this: RPGPundit Reviews Doctor Who Adventures in Time and Space

Biscuitician

Quote from: MWMattei;977916Read this: RPGPundit Reviews Doctor Who Adventures in Time and Space

More an ego trip than a review

DavetheLost

QuoteDWAITAS is set up, rules-wise, to try as much as possible to be emulative of the game. You see a lot of mechanics made to reflect this.
Oh, this is brilliant! RPG rules that emulate a game!  I know Pundit probably meant genre, but given the pomposity of the piece, oh what glorious fun this little slip is. And, well honestly, if you style yourself "The RPGPundit" you've got to expect people to take the occasional cheap shot. I can't help a bit of iconoclasm.  But it was a good overview of the game.

Krimson

Quote from: RPGPundit;977650I believe that was Time Lord, which I still utterly love. I didn't care for the FASA rules, which felt much more like Star Trek than Doctor Who to me.

Yes, that's the one. Mind you with the FASA game, at the time there weren't any other options. :D

Quote from: Dumarest;977816Maybe because they took the Star Trek mechanics they wrote in 1982 and turned them into Doctor Who in 1985.

I quite like them, though.

Honestly I enjoyed playing FASA Trek more. Though it did amuse me that a shotgun pretty much killed everything. :D
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Dumarest

Quote from: Krimson;978429Honestly I enjoyed playing FASA Trek more. Though it did amuse me that a shotgun pretty much killed everything. :D

As it should.

FASA Trek was great fun. I still come back to it when I want to play Star Trek. I didn't care for the Lost Unicorn or Decipher versions.

RPGPundit

Quote from: Biscuitician;977893for what, you're not credited with developing the game. Ego, much?

I gave them the initiative mechanic.
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RPGPundit

Quote from: Biscuitician;977899You invented the roll 2d6 beat difficulty mechanic, did you?

In your dreams boyo.

Nope, but if it hadn't been for me, it would have been 1d6 in Doctor Who.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
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NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Biscuitician

[ATTACH=CONFIG]1206[/ATTACH]

Dumarest

Quote from: Biscuitician;979750[ATTACH=CONFIG]1206[/ATTACH]

Ironically you clearly care enough to carry on about it.

san dee jota

Quote from: Dumarest;979783Ironically you clearly care enough to carry on about it.

Baiting people into poo-flinging with him is the only communication he has on these forums.  I'd hoped it was just in the politics sub-forum, but no....

Voros

Yeah but that pic is pretty awesome.

Al Livingstone

Quote from: RPGPundit;979487Nope, but if it hadn't been for me, it would have been 1d6 in Doctor Who.

You, me, and many others. I seem to remember at least one discussion thread on the 1d6 vs 2d6 issue during the early playtest, and there may even have been a poll on the matter too.
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Biscuitician

Does cubicle7 not have a license to use the big finish audio stuff, because they've missed a massive trick there, especially regarding the 8th doctor.

Justin Alexander

Quote from: RPGPundit;979487Nope, but if it hadn't been for me, it would have been 1d6 in Doctor Who.

This is a really fascinating post. Because for years Pundie has claimed that he was responsible for giving them the "Talk, then Move, then Do, than Fight" initiative system. For example, from his review:

Quote from: RPGPundit's ReviewThe combat system is not much more difficult than that. It adds only a question of initiative and damage. The initiative method was one of my big contributions to the playtest process, and I was inspired in it by classic D&D (which also inspired the initiative method I used in Forward... to Adventure!). Instead of people acting solely on the basis of their personal speed, what they are choosing to do has an effect on who goes when. Talkers always go first, if you are making a speech, you get to act before anyone else. "Movers" are next, so if you're spending the round running somewhere, you go early. After that go the "Doers", people taking special actions that aren't simple attacks. Finally, the "Fighters" go last, those just shooting or punching. I think that this brilliantly emulates how these sorts of conflicts tend to go in the Doctor Who show, and encourages characters to consider actions other than just fighting.

Although with a little googling, I see he's actually spent the last few years slowly walking back this hyperbolic claim to his current position of, "I suggested 2d6 instead of 1d6."
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

DavetheLost

Wasn't Pundie the one who suggested Gygax use the d20?