SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Does OSR require the 4 man party?

Started by Kaiu Keiichi, May 07, 2014, 04:54:03 PM

Previous topic - Next topic

Kaiu Keiichi

I'm interested in approaches for sim/sandbox/OSR style games that aren't tied to the traditional D&D 4 man party structure (Fighter, MU, Thief, Cleric). This was prompted by a question on Facebook that a couple asked about games that a couple could reasonably play.

RuneQuest strikes me as a sandbox/sim game that bypasses the entire class structure (all PCs have low-power magic spells and heal themselves via 1st aid, potions and low-power magic).

I'm thinking that most OSR clone set ups that allow humans to multiclass in the same manner as demi-humans could do it. However, I understand that this isn't common and some folks object to multi-classing on principle.

I'm also aware of Scarlet Heroes, which supposedly allows for 1 player, 1 GM style play.

I'm more interested in games which bypass or amend the class structure, or somehow keep it but make other provisions, as opposed to using stuff like NPCs or potions to account for healing and magic.
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

robiswrong

Are you strictly limiting yourself to OSR games?

Kaiu Keiichi

Not strictly. I asked because this forum is something of an outpost for OSR thought. But I think that asking if an OSR game requires the traditional class structure is a good one. Perhaps this should be seperated from "what are good 1 or 2 player RPGs."
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

mcbobbo

As far as I know, no.  "Party of a certain size" - yeah, probably.  But "one of each class"?  I don't recall it being played that way when we were kids.  More like, "Oh cool, I can be an elf!"
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

hedgehobbit

Yeah, the party recommendations IIRC were generally 50% fighters, 50% everyone else. The 4-man party idea came about later.

If you want a game like Runequest, why not play Runequest (or it's superior brother Stormbringer)?

Gronan of Simmerya

We did a lot of solo play... solo as in "PC only."  So, no.

The four types are always handy to have, but not "necessary."
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Skywalker

Just a cleric IME. The gameplay changes significantly without one.

Philotomy Jurament

Nah, you don't need all four types.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

thedungeondelver

I would never say "needs".  It is up to the DM to decide what happens to a party of all magic-users, or all fighters, or fighters and magic users and a fighter/thief, etc.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

robiswrong

IIRC, at one point a test was done with a dungeon and a party that consisted of all of one type of character.

The clerics did the best, by *far*.  They're pretty amazingly self-sufficient in D&D.

While it's not everyone's cup of tea, Fate is definitely workable for one-on-one games, as there's no real subsystems that 'require' any particular role, skills, or even substitutes (like healing potions).  And like most skill-based systems, it bypasses any kind of class structure.

RandallS

Quote from: Kaiu Keiichi;747497I'm interested in approaches for sim/sandbox/OSR style games that aren't tied to the traditional D&D 4 man party structure (Fighter, MU, Thief, Cleric).

With TSR D&D have had anywhere from 1 to over 20 players playing at the same time. (Fortunately, generally less than 10). I've never had any issues with party size or makeup. However, I do not run pre-written modules where there is less flexibility than in one of my sandbox settings.

Most TSR D&D like OSR games should be about the same. I know my Microlite74 and Microlite81 are.
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs

Kaiu Keiichi

Quote from: hedgehobbit;747538Yeah, the party recommendations IIRC were generally 50% fighters, 50% everyone else. The 4-man party idea came about later.

If you want a game like Runequest, why not play Runequest (or it's superior brother Stormbringer)?

I might! ;) I wanted to get views from the folks who know retrogames better than I do. I consider RQ and BRP from that era to also be OSR, but that's my view that may not be shared by some. Original RQ2, for example, was the very definition of 3 HP and a Sleep spell (or, in the Pavis rubble, a Disrupt spell and 2 point leather armor.)
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

Maese Mateo

Scarlet Heroes is designed for 1 GM and 1-2 players. The free Quickstart is very well done (it allows you to play with Lv1 characters, and it has anything you need to play).
If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


Before you post, remember: It\'s okay to not like things...

Gronan of Simmerya

Quote from: robiswrong;747549IIRC, at one point a test was done with a dungeon and a party that consisted of all of one type of character.

The clerics did the best, by *far*.  They're pretty amazingly self-sufficient in D&D.


The original D&D cleric is a genuine badass.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Omega

O/AD&D itself works darn well for non-standard groups. In fact thats the norm for my experience and F/C/T/MU groups were rare. We often lacked a cleric in the group and sometimes didnt have a straight up fighter either.

Though one of my longest current local AD&D campaigns now had just a pair of fighters, well, a Paladin and a Kensai. With occasional walk ins of a pair of Thieves who didnt last to the 1/3rd mark due to moving.