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Does Modiphius think their RPGs are dangerous?

Started by Spinachcat, August 04, 2020, 09:43:41 PM

Previous topic - Next topic

Steven Mitchell

Quote from: S'mon;1143378My problem with Modiphius stuff is that it looks pretty but is so incredibly BLAND - they seem to suck the life out of whatever they touch.

That's a symptom of underlying other problems, including the one that the this thread is about.  It's been clear for some time that they are a company that doesn't really get what makes RPGs tick.

MigRib

Quote from: spon;1143381Of course it is! The hobby has been (vastly) majority white male since its inception. How is this difficult to comprehend?
Imagine a job advert from a few years ago - "Several years experience in the hobby would be advantageous". Who would have that - that's right a lot of middle-aged men! These days you get far more "diversity", but 5 or 10 years ago? It was white males as far as the eye could see. I'm glad it's changing - now being a nerd isn't something to hide from your colleagues. But people moaning because the staff of a games company is mostly white dudes? There are more important hills to fight and die on.

Maybe I was misundertood, I wasn't complaining, I was just stating that their virtue-signalling is particularly vacuous because they haven't even tried to practice what they are now preaching. Smaller companies probably get away with that but in their case it's quite obvious.

HappyDaze

Quote from: S'mon;1143378My problem with Modiphius stuff is that it looks pretty but is so incredibly BLAND - they seem to suck the life out of whatever they touch.

Bland? To be fair, it is a British company.

And, in the case of Star Trek, much of ST is bland on paper...and on screen.

GameDaddy

Quote from: HappyDaze;1143390Bland? To be fair, it is a British company.

And, in the case of Star Trek, much of ST is bland on paper...and on screen.

I don't use their RPG or game rules, however I love their minis lines for Fallout and Skyrim.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Eirikrautha

Quote from: Shasarak;1143360The problem is that I need to have advise from people that share my lived experience so that means that having diverse writers that include women and pocs is just not useful or practical for me.

OK, that's sheer genius.  Absolute inversion of their own narrative.  It's right up there with "Islam is right about women" in terms of mental judo.

Eirikrautha

#20
Quote from: HappyDaze;1143390Bland? To be fair, it is a British company.

And, in the case of Star Trek, much of ST is bland on paper...and on screen.

Once Star Trek went from "Wagon Train to the stars" to "United Nations for the Universe", the decline in excitement was inevitable.  Most Star Trek RPG sessions I've ever been involved in are far closer to TOS in tone than any other series (except portions of DS9).  It's the only way to keep it interesting...

S'mon

Quote from: HappyDaze;1143390Bland? To be fair, it is a British company.

And, in the case of Star Trek, much of ST is bland on paper...and on screen.

But they make NAZIS bland!!! :-O

British RPG stuff hardly has a reputation for blandness, does it? Warhammer? Even TSR UK?

HappyDaze

Quote from: S'mon;1143404But they make NAZIS bland!!! :-O

British RPG stuff hardly has a reputation for blandness, does it? Warhammer? Even TSR UK?

I'm just fucking with ya. I enjoy several British made games, Modipius included, but I'll agree that they are very stuck in playing it safe with their licensed works. Maybe it's because so much of their stuff is licensed.

LiferGamer

Quote from: spon;1143381Of course it is! The hobby has been (vastly) majority white male since its inception. How is this difficult to comprehend?
Imagine a job advert from a few years ago - "Several years experience in the hobby would be advantageous". Who would have that - that's right a lot of middle-aged men! These days you get far more "diversity", but 5 or 10 years ago? It was white males as far as the eye could see. I'm glad it's changing - now being a nerd isn't something to hide from your colleagues. But people moaning because the staff of a games company is mostly white dudes? There are more important hills to fight and die on.

S In that vein, can we talk about the lake of diversity in the NBA?  Someone REALLY needs to more short white men playing.  /s  

I've tried hammering that point in with friends of mine; there's a difference between removing artificial barriers (which is admirable) and forced diversity, or there's a 'new king of the hill, its _______ groups turn to suffer'.  Anyone that's been to gaming conventions knows that it's always been -everyone- is welcome, but it was mostly slightly socially awkward  white guys.



Quote from: MigRib;1143389Maybe I was misundertood, I wasn't complaining, I was just stating that their virtue-signalling is particularly vacuous because they haven't even tried to practice what they are now preaching. Smaller companies probably get away with that but in their case it's quite obvious.

Play stupid games, win stupid prizes.  When you base your 'in-group' strictly on ideology, the purity test will bite you in the ass eventually.  

Quote from: Eirikrautha;1143400Once Star Trek went from "Wagon Train to the stars" to "United Nations for the Universe", the decline in excitement was inevitable.  Most Star Trek RPG sessions I've ever been involved in are far closer to TOS in tone than any other series (except portions of DS9).  It's the only way to keep it interesting...

DS9 is my favorite Star Trek -show- but the TOS era and mind set sure make for better gaming.  The core plot to Picard could make a fun campaign... if your players hadn't played Mass Effect and spoiled it already.
Your Forgotten Realms was my first The Last Jedi.

If the party is gonna die, they want to be riding and blasting/hacking away at a separate one of Tiamat's heads as she plummets towards earth with broken wings while Solars and Planars sing.

Greywolf76

Quote from: Spinachcat;1143337Remember that freakjob Adam Koebel who shat himself during an online game a few months ago?
 We are replacing his work using a small team of diverse writers that include women and PoC--writers who were already members of the team who have or will be creating material for our games.  


This is what really bothers me about SJWs: they don't care about either talent or skills. The only things that matter to them are your sex or ethnicity.

And that's why every area of entertainment they've got a foothold on is now in shambles, from super-heroes comic books to TV shows.

RandyB

Quote from: Greywolf76;1143431This is what really bothers me about SJWs: they don't care about either talent or skills. The only things that matter to them are your sex or ethnicity.

And that's why every area of entertainment they've got a foothold on is now in shambles, from super-heroes comic books to TV shows.

Which has always been their goal.

tenbones

As a "POC" it's become an issue for me in particular because I *don't* want to be chosen for a project because of the slant of my eyes, or the tone of my skin, and the flatness of my nose. I'd rather be on a project because my ideas and design are good.

It's weird talking to people that have enthusiastically asked me work for them, people I *like* then find out one of the criteria of their organization was to include "more diverse perspectives" which I find insulting. And I do realize they don't mean to insult me, they're just *that* clueless about their ideas. But on principle it now means my work, however good/bad has this presupposition on it based on my race. Which I can't abide by. I don't ever want my work to be considered "charity" for the purposes of my efforts I've put it in to get where I am.

I'll certainly never know if that's been true my whole life... but considering where I came from, and what it took to get where I am - I've enjoyed the journey even though at times I didn't realize how hard it really was. Having some passive-aggressive Leftists pat me (or any other non-white) on the head for their ego-stroking guilty-pleasure is... gross.

As I don't know the people at Modiphius, and I don't know Koebel personally, but I know enough of him based on his online screeds and groupchats, and opinions he's made freely available that I think he's a SJW uniform-wearing dumbass. But I'll be the first person to say - I don't think he did anything wrong. It's a fucking game and nothing actually happened. He was roleplaying an NPC that was a creep. This was merely an opportunity of his own Leftist culture, he helped erect and support, devouring him because he gave someone of relative lower status in his community the opportunity to score Victim-Points. Cannibalism is the results of failing the Purity Test. And in the end... everyone fails the Purity Test.

And Modiphius... apparently now has adopted their own Inquisition (with the usual results for such Purity Test) - where nothing Koebel (or anyone else) will ever "be enough". Cannibalism-engage!

So fine. Modiphius has successfully signaled they do not want any of my money. The math will work itself out, this isn't that big of an industry.

Jaeger

Quote from: Snowman0147;1143341Man there is a reason I didn't like that company and it wasn't their shitty energy mechanics.  

Seriously in the games I read if you try to defend yourself from a attack you literally feed the GM energy points to use against you later.  I mean wtf?  So playing smart now fucks me over now.

EDIT: That said their attribute, skill, and momentum system I actually liked.  It just a shame that it gets dragged down by the dumber decisions.

+This. After running their Conan quickstart adventure I came to the same conclusion.

The Basic 2d20 attribute, skill, and momentum system is solid gold - and the Fucking Cure for those who don't like swingy RQ style mechanics.

But then they threw in a wonky damage dice mechanic, then the a GM points mechanic, then...

IMHO The base 2d20 attribute, skill, and momentum system should be melded with the basic d100 attrtibute skill/damage system. You'd then have a hell of an RPG. With momentum spending serving as a streamlined "hero point" mechanic and the "critical hit" system.

But I'm pretty sure if someone did it that Modiphius will still try and sue the hell out of them no matter how much you re-worded the mechanics.
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

Slambo

Quote from: Jaeger;1143496+This. After running their Conan quickstart adventure I came to the same conclusion.

The Basic 2d20 attribute, skill, and momentum system is solid gold - and the Fucking Cure for those who don't like swingy RQ style mechanics.

But then they threw in a wonky damage dice mechanic, then the a GM points mechanic, then...

IMHO The base 2d20 attribute, skill, and momentum system should be melded with the basic d100 attrtibute skill/damage system. You'd then have a hell of an RPG. With momentum spending serving as a streamlined "hero point" mechanic and the "critical hit" system.

But I'm pretty sure if someone did it that Modiphius will still try and sue the hell out of them no matter how much you re-worded the mechanics.

Iirc you cant copywrite game mechanics so go ahead.

Snowman0147

Fuck for damage alone I would had gone for weapon damage + damage modifier + momentum - armor = damage.  Clean, simple, and quick.